Fixed: trophies are now credited and displayed correctly
New: you can now see which mob killed you
2.4.0
New: preview for the Challenges menu
[2.3.12]
Fixed the display of certain trophies
[2.3.11]
Timer: play time now pauses when the game is paused (ESC menu)
2.3.9
Fixed: play time timer now updates smoothly every frame instead of lagging behind
2.3.8
Kill feed display mode setting: choose how the mob panel is shown — off, hover to show, toggle with TAB or ESC, always visible
Fixed: rune stone window
Added new mob icons with real images
2.3.4
New console command: gc_vanilla_import — manually re-import vanilla Valheim statistics at any time
Fixed: TAB menu icons are now evenly redistributed when a game update adds new vanilla tabs — works with any number of icons
Fixed: ghost camera terrain collision — the camera now glides over terrain and pulls in front of obstacles instead of sinking underground
Fixed: pressing W/A/S/D while the ghost is sitting now stands it up and starts moving immediately
2.3.3
Fixed: vanilla stats import (existing character data) stopped working after the Valheim 1.0.7 update — the game moved its profile stats into new per-difficulty slots, which the importer now reads correctly
2.3.2
Documented the Steam-achievements restore in the README Features section (as requested by the Thunderstore review) — no code change
2.3.1
Startup intro video is now skipped by default — the game boots straight into the main menu (option "SkipIntroVideo" in the config; in-game cinematics from the menu still play)
Steam achievements keep unlocking while the mod is loaded — the BepInEx loader normally marks the game as modded, which turns achievements off; this is now restored to vanilla behavior automatically (option "KeepSteamAchievements" in the config, on by default)
2.3.0
Compatible with the Valheim 1.0.7 update (new Unity engine) — the mod previously failed to load its gameplay hooks after the game update
Ghost mode: the camera no longer sinks under the ground when your ghost stands on slopes or when you look steeply up or down — the camera now glides over terrain and pulls in front of obstacles
Ghost mode: pressing W/A/S/D while the ghost is sitting now stands it up and starts moving immediately (a short press of the Sit key still toggles sit/stand)
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