Changelog
2.3.8
- Kill feed display mode setting: choose how the mob panel is shown — off, hover to show, toggle with TAB or ESC, always visible
- Fixed: rune stone window
- Added new mob icons with real images
[2.3.7]
- 18 new mob icons with real images (Barka, Frozen King, Jotun Warrior/Witch, Moose, Moose Calf, Seal, Seal Baby, Elaking, Writhan, Frysling, Asksvin Hatchling, Blob Frost, Blob Morkhalla, Dvergr/Fuling Deep North, Blob Aspect, Frost Troll)
- Kill feed grid layout (2 rows, 48px icons)
2.3.4
- New console command:
gc_vanilla_import — manually re-import vanilla Valheim statistics at any time
- Fixed: TAB menu icons are now evenly redistributed when a game update adds new vanilla tabs — works with any number of icons
- Fixed: ghost camera terrain collision — the camera now glides over terrain and pulls in front of obstacles instead of sinking underground
- Fixed: pressing W/A/S/D while the ghost is sitting now stands it up and starts moving immediately
2.3.3
- Fixed: vanilla stats import (existing character data) stopped working after the Valheim 1.0.7 update — the game moved its profile stats into new per-difficulty slots, which the importer now reads correctly
2.3.2
- Documented the Steam-achievements restore in the README Features section (as requested by the Thunderstore review) — no code change
2.3.1
- Startup intro video is now skipped by default — the game boots straight into the main menu (option "SkipIntroVideo" in the config; in-game cinematics from the menu still play)
- Steam achievements keep unlocking while the mod is loaded — the BepInEx loader normally marks the game as modded, which turns achievements off; this is now restored to vanilla behavior automatically (option "KeepSteamAchievements" in the config, on by default)
2.3.0
- Compatible with the Valheim 1.0.7 update (new Unity engine) — the mod previously failed to load its gameplay hooks after the game update
- Ghost mode: the camera no longer sinks under the ground when your ghost stands on slopes or when you look steeply up or down — the camera now glides over terrain and pulls in front of obstacles
- Ghost mode: pressing W/A/S/D while the ghost is sitting now stands it up and starts moving immediately (a short press of the Sit key still toggles sit/stand)