Valheim
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Size
920KB
Dependency string
GChallenge-GCValheimStats-2.1.20
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Changelog

2.1.19

  • Fixed death counter not persisting across sessions (RecordDeath now passes player instance to SavePersistentData)
  • Fixed death counter label showing "0" on respawn (label now initializes with current death count)
  • SavePersistentData/LoadPersistentData/GetKey now accept optional Player parameter for reliable persistence during death

2.1.18

  • KillFeed: fixed slide animation during game pause (ESC menu) — uses unscaledDeltaTime
  • KillFeed: removed cursor lock check — feed only shows on mouse hover near bottom or when "always visible" enabled

2.1.17

  • KillFeed: slides up when cursor is unlocked (works with both TAB and ESC)
  • Timer: text outline for readability on any background

2.1.16

  • KillFeed: setting in F7 → Settings to show feed always visible or hide (slide animation)

2.1.15

  • KillFeed: custom death icon (Viking sitting character) replaces tombstone
  • KillFeed: death icon always visible in bottom-left corner, flipped vertically
  • KillFeed: kill feed panel slides up from bottom when cursor nears screen edge
  • KillFeed: full-width dark background behind feed (extends to screen bottom)
  • KillFeed: panel shifted 32px right to avoid overlap with death icon
  • KillFeed: timer text wrapping disabled (single-line display)

2.1.6

  • Fix: challenge tab restores after closing modifiers window
  • Fix: tab position no longer shifts on repeated open/close of modifiers
  • Fix: exiting challenge mode properly switches to tab0 in TabHandler
  • Fix: modifiers back button uses local _inChallengeMode flag (race condition fix with TabHandlerPatch)
  • Fix: batches now send on tab open — RefreshServerStatus triggers immediate flush if server online
  • Fix: replaced broken PingServer (nonexistent /ping endpoint) with CheckAuthStatus for server availability check
  • Fix: orphaned batches with stale HMAC key auto-deleted on load (prevents counter stuck at N)
  • Fix: batch creation skipped while Steam ID is 0 (prevents orphaned batches from wrong key)
  • Fix: BatchTriggers uses live key delegates instead of stale captured values (HMAC mismatch fix)
  • Removed PingServer method — no longer used anywhere
  • Removed MainMenuOverlay — server status check moved to ChallengeTab
  • Status bar: positioned above ScrollRect as sibling (always visible)
  • Status bar: hidden vanilla m_serverCount from ServerListGui clone
  • Status bar: pending count shown as "Не отправлено: N" (no size), "Всё отправлено" when empty, error on failure
  • Status bar: [x] clear button for pending batches (DeleteAllPending)
  • QueueStorage: added GetPendingSizeBytes() helper

2.1.5

  • Кнопка «ИСПЫТАНИЯ» в главном меню — быстрый доступ к челленджам без выбора персонажа
  • Вкладка «ИСПЫТАНИЯ» в панели выбора мира — те же позиция и размер, что и «Начать игру»
  • Брендинг GChallenge в челлендж-режиме — вертикальная надпись «GChallenge.RU — {название挑战а}» в углу экрана
  • Шрифты: убраны предупреждения LiberationSans SDF, единый шрифт для всего UI
  • Удалена секция Mob Kills из окна статистики
  • Блокировка зума колесом мыши при открытом окне статистики

2.1.3

  • All UI converted from IMGUI to uGUI under game's CanvasScaler (1920x1080 reference resolution)
  • StatsDialog, KillFeed, TimerOverlay, DrawBranding — all render inside ScrollRect content
  • Cursor management: GameCameraPatch Harmony postfix for UpdateMouseCapture, InInventoryEtc, TakeInput
  • F7 hotkey uses ZInput.GetKeyDown (works during WASD movement)
  • ModLocalization shared class with EN/RU localization
  • KillFeed: death cell with tombstone icon and death counter, tooltip with CanvasGroup
  • KillFeed: runtime mob name cache from ZNetScene.instance.m_prefabs
  • DragHandler for TimerOverlay (IBeginDragHandler, IDragHandler, IEndDragHandler)
  • ShowMobKills config toggle
  • Icon fixes: Neck flipped + bottom-aligned, Boar scaled 75% + bottom-aligned
  • __Tombstone shifted up 2px, death counter shifted up 2px
  • Fuling Berserker, Neck trophy, __Tombstone base64 icons added
  • Alpha threshold 200 for transparent-background icon rendering

2.1.1

  • Fixed kill tracking for DoT weapons (fire club, poison, etc.)
    • Clone HitData via MemberwiseClone to prevent object pooling corruption
    • Cache key changed from ZDO UID to Character instance (NView invalid during OnDeath)
  • Ctrl+F8 now resets KillFeed icon counters to zero (icons remain visible)
  • Removed unused Ctrl+F9 and F10 hotkeys from config

2.1.0

  • Death tracking with causes from PlayerProfile stats (18 cause categories)
  • Damage breakdown by type (Slash, Pierce, Blunt, Chop, Pickaxe, Fire, Frost, Lightning, Poison, Spirit)
  • Enhanced equipment stats (equipped item names, armor value, food count, eitr regen)
  • Inventory snapshots every 10 minutes
  • Food consumption tracking (item name, type)
  • Pause/resume events on listen server
  • Per-character persistent stats via Player.m_customData (22 fields)
  • Kill tracking filtered to player-only kills (no mob-on-mob or environmental)
  • Mob name localization mapping (18 mobs with internal name resolution)
  • Kill feed tooltip with icon row on hover
  • Improved 3-minute respawn hang fix (Player null guard in Update)
  • Unified batch timer (5s flush + 60s stats + 30s ping)
  • Timer position persistence
  • Server availability check before batch sends
  • Gull counter removed (66 mobs, 51 trophies)

2.0.0

  • Initial release on Thunderstore
  • Kill feed with mob icons, star breakdown, and trophy tracking
  • Play time timer with persistent storage
  • World config collection (game mode, modifiers, installed mods)
  • Player stats tracking (health, stamina, skills, food, position)
  • Element damage detection (Fire, Frost, Poison, Lightning, Spirit)
  • Flask dashboard with real-time updates
  • Encrypted batch data transfer (AES-256-CBC + HMAC-SHA256)
  • In-game overlay with configurable hotkeys
  • Cross-session stat persistence via character data
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