Valheim
Install with App

Details

Latest version
0.4.0
Last Updated
First Uploaded
Downloads
382
Likes
0
Size
11MB
Dependants
ADDatHost Valheim hosting
30% off

Changelog

0.4.0 — machine output collection

  • Add a separate auto-collect master in the storage window and a saved F7 toggle while facing a producing machine. Both start Off, independently of auto-refill.
  • Collect finished food from grills/cooking stations and ovens, plus output from charcoal kilns, smelters, blast furnaces, windmills and spinning wheels.
  • Deposit into existing compatible stacks before using free slots and respect chest resource preferences, range, permissions and exclusive leases.
  • Retain food on cooking stations and remaining machine drops when storage is full or busy; never sweep up unrelated loose items.
  • Preserve native item identity, world/cheat flags and output provenance across save/load. Only the machine owner collects, with fresh checks before deposit.
  • Move the auto-refill default from G to F6 because vanilla uses G for the radial menu. Migrate the old unmodified G default; preserve other custom shortcuts. Both new keys are configurable.
  • Keep automatic cooking inputs disabled and special-wood protection unchanged. Retain the 0.3.2 availability and hover performance fixes.

0.3.2 — performance fix

  • Remove scene-wide Unity object searches from ward checks; read Valheim's live ward registry instead.
  • Cache controller lookup and indexed item totals for repeated build and workbench availability checks, including when no controller is nearby.
  • Refresh availability on inventory changes, movement, station changes, radius/world changes, transaction changes and a short periodic timeout.
  • Reuse refill hover hints and avoid finding the controller twice on every hover update.
  • Avoid temporary argument arrays and allocated scopes in native requirement patches.
  • Preserve fresh permission checks, chest leases and exact resource planning for actual actions.
  • Add an independent low-priority headless test runner that leaves an open game's installation, config, logs and saves untouched.
  • Prevent normal build/install commands from replacing the mod while Valheim is running.

0.3.1

  • Keep the storage controller master Off by default and start every refillable object's automatic supplies Off too.
  • Add a configurable G key control while facing a linked machine, fire or lamp, with a native VSS auto-refill On/Off hover prompt.
  • Save and share individual object choices in co-op; the master switch pauses the whole network without clearing those choices.
  • Enforce both switches during chest authorization and again before automatic supplies commit.
  • Use the nearest eligible controller consistently when network ranges overlap.
  • Always protect core wood, fine wood and other special woods from VSS station supplies, even with an empty exclusion list. Crafting/building retain access to their required woods.
  • Add native owner-RPC tests for toggles, sender identity, actor distance/death, master/object gating and the real kiln's normal-wood conversion.

0.3.0 — local test build

  • Craft and upgrade at linked workbenches, forges and other crafting stations using chest resources, with player inventory taking priority.
  • Build with the hammer using the storage network while inside a pedestal's radius.
  • Refill native fuel users and processing machines directly from storage, including fires, torches, lamps, kilns, smelters, blast furnaces, windmills and spinning wheels.
  • Add a saved, shared Auto refill toggle per pedestal. Protect special woods by default with host-synchronized exclusions.
  • Support manual cooking input and automatic oven fuel, while keeping automatic cooking inputs disabled to avoid burning food.
  • Add a visible Stack/Half/One transfer selector and direct right-click consumption of stored food and mead.
  • Add AI-generated controller and chest-preference icons styled using actual installed vanilla sprite references.
  • Acquire required chest leases before crafting/building, preserve native recipe gates, and debit refill items only after owner-side acceptance.
  • Expand isolated native tests for exact resource payments, changed items, alternate-ingredient batch quality, direct consumption and partial-stack controls.

0.2.4

  • First public release, inspired by the Refined Storage mod for Minecraft.
  • Searchable shared grid over nearby chests, with name/quantity/category sorting and drag-and-drop transfers.
  • Book-and-quill Storage Inventory pedestal, available for 5 wood.
  • Chest resource preferences and stack-first deposit routing.
  • Multiplayer chest leases, permission checks and host-synchronized storage radius.
  • Separate AI-generated UI layers with complete corners, clear panel spacing and native equipped-item highlights.
  • Native equip/unequip messages appear above the storage window.
  • AI-generated square thumbnail and Thunderstore packaging that preserves the UI asset folders.
  • Successful live multiplayer testing reported by the author; 5,494 native runtime checks passed during development.

0.2.3

  • Redesigned storage screen and equipped-item indicators.

0.2.2

  • Added the exported pedestal model and corrected native furniture recipe registration.

0.2.1

  • Corrected the stool prefab used for the building base.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.