Valheim
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Vargheim — a Ghost Pack server

⚔️ Vargheim Season 2 — pre-registration open

Vargheim is a Ghost Pack community server with a hand-built ruleset: pick three professions and the whole modded economy runs through them; ships over portals; seasons that change what grows and what sails; zone scaling and a season gate so everyone starts the same day. Season 2 is in closed testing now and opens soon. Spots are limited — join the Discord to pre-register. The mod list, sync code and start date go out there first.

VargheimPins

Ink-drawn map pins, a glyph picker and readable pin names for the big map. Client-side; the server does not need it.

Picker

Features

  • 24 pin glyphs drawn as ink on the parchment: copper, tin, silver, stone, raspberries, blueberries, mushrooms, thistle, shipwreck, burial chamber, cave, troll cave, sunken crypt, frost cave, infested mine, tar pit, portal, base, boat landing, point of interest, danger, bear, fish, sea monster. Each maps to a vanilla pin type, so the map's filter boxes still work.
  • Picker on the big map, left of the vanilla icon column: click a glyph (it glows), double-click the map, the name box is pre-filled with the label — clear it for a nameless pin. Which glyph a pin has is saved on your character and restored on relog.
  • Pin names show when you zoom in or hover a pin; names that would overlap are thinned (hovered and checked pins win).
  • Player colours: every other player's map marker and name gets its own colour, stable per name and the same on every client ([Players]). VargheimHUD's compass uses the same colours.
  • Labels → glyphs: a pin named "Troll cave", "Sunken crypt", "Portal", "Copper"… gets the matching glyph, including VargheimExploration's Landmark Sense pins.
  • Auto-pins ([AutoPins] Enabled, off by default): dungeons, caves, tar pits and the trader get a pin when you walk up to them.

Install

  • Gale / r2modman / Thunderstore app: install like any mod; it comes with the Vargheim Season 2 profile (Gale Sync code (handed out in the Discord)).
  • Manual: drop the package contents into BepInEx/plugins/Ghost_Pack-VargheimPins/ — keep the PNG files next to the DLL (the art is loaded from beside the DLL).

Config

BepInEx/config/digi.vargheim.pins.cfg — [Pins] Ink colour, PinScale, LabelIcons; [Picker] Columns, Scale, OffsetX/Y; [Names] ShowZoom; [Players] Colors, Palette; [AutoPins].

Compatibility

VargheimExploration (its extra icon columns are switched off; this picker replaces them), VargheimHUD (compass markers), Groups (player colours applied after it). Needs BepInEx 5.4.2351.

Changelog

  • 0.1.7 — robustness: patches apply one at a time with a logged fallback; the location list is looked up safely (no startup crash on a renamed field).
  • 0.1.6 — icon and README (no code change).
  • 0.1.5 — beehive → shipwreck, trader → point-of-interest marker (pins saved as the old two show vanilla icons; re-place them).
  • 0.1.4 — bear, fish, sea monster (24 glyphs, a full 4×6 picker).
  • 0.1.3 — [Players] Colors: per-player marker and name colours.
  • 0.1.2 — glyphs restored on saved pins once the character is in (relog fix); picker clear of the bar's mouse-button hints.
  • 0.1.1 — paper-white ink, smaller pins, picker above the bottom vanilla icon, gold glow on the selected glyph, [Picker] OffsetX/OffsetY.
  • 0.1.0 — first build.

Part of the Vargheim mod set by Ghost Pack. Source and runbook: https://github.com/dig1talwolve3/vargheim-mods · Questions and bug reports: the Ghost Pack Discord, #s2-bug-reports.

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