VargheimPins
Vargheim map pins: 21 ink glyph pin types, a glyph picker on the big map, hover/zoom pin names, optional auto-pins. Client-side.VargheimPins
Map pins for the Vargheim Season 2 server. Client-side only; the server does not need it.
- 24 pin glyphs drawn as ink on the parchment map: copper, tin, silver, stone, raspberries, blueberries, mushrooms, thistle, shipwreck, burial chamber, cave, troll cave, sunken crypt, frost cave, infested mine, tar pit, portal, base, boat landing, point of interest, danger, bear, fish, sea monster.
- Picker on the big map, left of the vanilla icon column: click a glyph, double-click the map, the name box is pre-filled with the glyph's label (clear it for a nameless pin). Which glyph a pin has is remembered on your character.
- Pin names show when you zoom in (
[Names] ShowZoom) or hover a pin; names that would overlap are thinned (hovered and checked pins win). - Auto-pins (
[AutoPins] Enabled, off by default): dungeons, caves, tar pits and the trader get a pin when you walk up to them. - Labels → glyphs: a pin named "Troll cave", "Sunken crypt", "Burial chamber", "Frost cave", "Infested mine", "Portal", "Base", "Copper"… gets the matching glyph, including VargheimExploration's Landmark Sense pins.
With VargheimExploration loaded, its own extra icon columns are turned off (this picker replaces them).
Config: BepInEx/config/digi.vargheim.pins.cfg.
Changelog
- 0.1.0 — first build: glyph set, picker, hover/zoom names with de-overlap, auto-pins, Exploration hand-off.
- 0.1.1 — glyphs paper-white on the map by default (
[Pins] Ink), pins a touch smaller; picker moved above the bottom vanilla icon (clear of the shared checkbox and the hint row), 4×6 grid at 0.62 scale,[Picker] OffsetX/OffsetYnudges; selected glyph gets a breathing gold glow instead of the vanilla mark. - 0.1.2 — glyphs are put back on saved pins once the character is in (the game loads pins before the character exists, so 0.1.x lost them on relog); picker moved further left, clear of the bar's mouse-button hints.
- 0.1.3 —
[Players] Colors: every other player's map marker and name gets its own colour, stable per name and the same on every client ([Players] Palette). - 0.1.4 — three more glyphs: bear, fish, sea monster (24 types, a full 4×6 picker).
- 0.1.5 — beehive → shipwreck, trader → point-of-interest marker (Digi).
- 0.1.5 — beehive replaced by shipwreck, trader by a point-of-interest marker (pins saved as the old two show vanilla icons; re-place them).
