VargheimProfessionPack
All twelve Vargheim profession perk addons (Blacksmithing to Weaponsmithing) in one DLL; replaces the separate Vargheim* addons. Needs VargheimProfessions.
⚔️ Vargheim Season 2 — pre-registration open
Vargheim is a Ghost Pack community server with a hand-built ruleset: pick three professions and the whole modded economy runs through them; ships over portals; seasons that change what grows and what sails; zone scaling and a season gate so everyone starts the same day. Season 2 is in closed testing now and opens soon. Spots are limited — join the Discord to pre-register. The mod list, sync code and start date go out there first.
VargheimProfessionPack
All twelve Vargheim profession perk sets in one package. Same plugins, same GUIDs (digi.vargheim.<profession>), same config files as the twelve separate addons it replaces — one entry in your mod list instead of twelve. Needs VargheimProfessions; runs on the server and every client.
The professions
| Profession | Perks | Addon version inside |
|---|---|---|
| Blacksmithing | Repair kits, Efficient smelting (doubles with a miner nearby), Inventory repair, Extra upgrade | 1.1.1 |
| Building | Builder's eye (support colours with a hammer, toggle), Fortify | 1.1.0 |
| Cooking | Preserved, Camp cook, Signature dish — works with Smoothbrain Cooking | 1.1.0 |
| Exploration | Landmark sense, Weather eye, Trailblazer, Group cartographer, Pathfinder; compact pin icons (VargheimPins takes over when present) | 1.1.0 |
| Farming | Rows, Wild harvest, Hardy crops, Seed saver, Fertile soil, Greenhouse, seasonal planting; Strong back | 1.1.3 |
| Fishing (Angler) | The fishing fight (reel on green, hold on red — stars from how well you fight), Fish finder, Fish log, Double catch, Strong line, Big catch | 1.4.0 |
| Lumberjacking | Tier timber, Timber!, Clean cuts, Ship-grade timber, Stump puller, Steady axe, Felling crew; Strong back | 1.1.0 |
| Mining | Prospector, tier flux, Rich vein, Tough pick, Ore hauler, Crew boss, Motherlode; Strong back (carry weight 20→50, shared with Lumberjacks and Farmers, best of three) | 1.2.0 |
| Alchemist (was Mystic Crafting) | Alembic, field kits, potions, Steady brew, Double distil, Panacea; Jewelcrafting + Wizardry: gem tiers, socket limits, Attuned focus, Appraiser, Master cutter | 1.1.0 |
| Ranching | Stockman, Winter herd, Tanned hide, Gentle hand, Herd breeder, Trail rider, Butcher, Bloodline | 1.2.0 |
| Sailing | Crew bonus, Christening, Hull patch, Storm rider, Icebreaker (Seasons ice), Sea chart, Admiral | 1.0.6 |
| Weaponsmithing | Whetstones, Balanced make, Field sharpening, Masterwork | 1.1.0 |
Full perk tables and level thresholds are posted per profession in the Ghost Pack Discord (#s2-valheim-news).
Install
- Comes with the Vargheim Season 2 profile (Gale Sync code (handed out in the Discord)).
- Replaces VargheimBlacksmithing, VargheimBuilding, VargheimCooking, VargheimExploration, VargheimFarming, VargheimFishing, VargheimLumberjacking, VargheimMining, VargheimMysticCrafting, VargheimRanching, VargheimSailing and VargheimWeaponsmithing — uninstall those. If one lingers, BepInEx loads whichever copy has the higher version and logs a "newer version exists" line; harmless, but tidy it up.
- Server: the same package goes into the server's
BepInEx/plugins/.
Config
One file per profession in BepInEx/config/digi.vargheim.<profession>.cfg — unchanged from the separate addons, server-locked while connected.
Changelog
- 1.2.4 — with Professions 0.9.9: the Alchemist gem gate no longer hides gem recipes from discovery (they show greyed until your level allows them); review fixes from the Alchemist build (items granted by Milkmaid, Feast, Panacea and Roe keeper survive a relog, Tempered edge only refunds on a real upgrade, Quench durability, Herbalist pins).
- 1.2.3 — robustness pass with Professions 0.9.2: every addon applies its patches one at a time, field lookups no longer crash at startup on a rename, 87 silent catch blocks now log once; Ranching declares its Seasons soft-dependency (Winter herd was sometimes off); Tough pick guards every melee swing; Weather eye and explorer pins fail soft.
- 1.2.1 — Weaponsmithing 1.1.1: crash on every weapon craft fixed (Tempered edge patches shared a Harmony
__statewith the craft-tagging pair). - 1.2.0 — Alchemist (MysticCrafting 1.1.0): Alembic, four field kits, ten potions, Steady brew / Double distil / Panacea. Exploration 1.1.0: modded wild pickables are explorer-only by biome tier, Herbalist's eye. Weaponsmithing 1.1.0: Quench, Tempered edge. Fishing 1.4.0: Deep line, Roe keeper. Lumberjacking 1.1.0: Kindling. Ranching 1.2.0: Milkmaid. Building 1.1.0: Master builder. Cooking 1.1.0: Feast.
- 1.1.0 — VargheimFishing 1.3.0: catch experience scales with the fish (hook force) and its size (
CatchXp1 →CatchXpHardest12, +50% per star) instead of 1 per fish. Other addons unchanged. - 1.0.1 — icon and README (no code change).
- 1.0.0 — first packaged release: identical code to the twelve addons at the versions in the table.
Part of the Vargheim mod set by Ghost Pack. Source and runbook: https://github.com/dig1talwolve3/vargheim-mods · Questions and bug reports: the Ghost Pack Discord, #s2-bug-reports.
