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Vargheim — a Ghost Pack server

⚔️ Vargheim Season 2 — pre-registration open

Vargheim is a Ghost Pack community server with a hand-built ruleset: pick three professions and the whole modded economy runs through them; ships over portals; seasons that change what grows and what sails; zone scaling and a season gate so everyone starts the same day. Season 2 is in closed testing now and opens soon. Spots are limited — join the Discord to pre-register. The mod list, sync code and start date go out there first.

VargheimStatueWorkshop

Build Odin and the Sentinels piece by piece. Modular statue pieces on top of VargheimStatues (hard dependency): one hammer entry per part, F6 size cycling, Odin tallest. Reads collection.json (next to the DLL) and <model>.obj.statue.json sidecars from the VargheimStatues models folder. Contract: docs/handoff/CONTRACT_statues.md.

Build: build.sh VargheimStatueWorkshop.dll VargheimStatueWorkshop/*.cs (needs VargheimStatues types only via reflection).

Changelog

  • 0.3.8 - snap points at every joint height of the statue family, so heads, torsos and weapons snap where they belong.
  • 0.3.7 - modular parts no longer collapse when stacked (no structural support wear).
  • 0.3.6 - a flat footing collider: the build ghost lands at the cursor instead of 50 m up (parts were invisible while placing).
  • 0.3.5 - [Detail] UseDistanceModels, LOD groups sized to the figure, vst_lod diagnostic.
  • 0.3.4 - asset-budget models (compact .vsm meshes via VargheimStatues 0.3.4).
  • 0.3.3 - merge: ChatGPT's single-snap change (one assembly_datum snap per part, template snaps removed) on top of 0.3.2.
  • 0.3.2 - explicit JSON reader for collection.json / statue sidecars (JsonUtility dropped nested arrays in game); prefer the base mod's model copy.
  • 0.3.0 / 0.3.1 - ChatGPT builds (modular review; single-snap candidate - superseded by 0.3.3).
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