
VargheimStatueWorkshop
Modular Norse statues players assemble piece by piece (Odin, Axe and Spear Sentinels), several sizes, snap at the joints. Needs VargheimStatues. Server + client.
⚔️ Vargheim Season 2 — pre-registration open
Vargheim is a Ghost Pack community server with a hand-built ruleset: pick three professions and the whole modded economy runs through them; ships over portals; seasons that change what grows and what sails; zone scaling and a season gate so everyone starts the same day. Season 2 is in closed testing now and opens soon. Spots are limited — join the Discord to pre-register. The mod list, sync code and start date go out there first.
VargheimStatueWorkshop
Build Odin and the Sentinels piece by piece. Modular statue pieces on top of VargheimStatues (hard dependency): one hammer entry per part, F6 size cycling,
Odin tallest. Reads collection.json (next to the DLL) and <model>.obj.statue.json sidecars from the
VargheimStatues models folder. Contract: docs/handoff/CONTRACT_statues.md.
Build: build.sh VargheimStatueWorkshop.dll VargheimStatueWorkshop/*.cs (needs VargheimStatues types only via reflection).
Changelog
- 0.3.8 - snap points at every joint height of the statue family, so heads, torsos and weapons snap where they belong.
- 0.3.7 - modular parts no longer collapse when stacked (no structural support wear).
- 0.3.6 - a flat footing collider: the build ghost lands at the cursor instead of 50 m up (parts were invisible while placing).
- 0.3.5 -
[Detail] UseDistanceModels, LOD groups sized to the figure,vst_loddiagnostic. - 0.3.4 - asset-budget models (compact .vsm meshes via VargheimStatues 0.3.4).
- 0.3.3 - merge: ChatGPT's single-snap change (one
assembly_datumsnap per part, template snaps removed) on top of 0.3.2. - 0.3.2 - explicit JSON reader for collection.json / statue sidecars (JsonUtility dropped nested arrays in game); prefer the base mod's model copy.
- 0.3.0 / 0.3.1 - ChatGPT builds (modular review; single-snap candidate - superseded by 0.3.3).