Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of PetPeace v1.0.0
plugins\PetPeace.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("PetPeace")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+e91e5e16ec8005680031e013bcc38046f24b916c")] [assembly: AssemblyProduct("PetPeace")] [assembly: AssemblyTitle("PetPeace")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PetPeace { internal static class PetPeaceCharacters { internal static readonly string[] PetPrefixes = new string[2] { "DG_Dog", "CT_Cat" }; internal static bool IsPetName(string prefabName) { if (string.IsNullOrWhiteSpace(prefabName)) { return false; } return PetPrefixes.Any((string prefix) => prefabName.StartsWith(prefix, StringComparison.OrdinalIgnoreCase)); } internal static string PrefabName(GameObject go) { if ((Object)(object)go == (Object)null) { return null; } string text = ((Object)go).name ?? string.Empty; if (text.EndsWith("(Clone)", StringComparison.Ordinal)) { text = text.Substring(0, text.Length - "(Clone)".Length); } return text.Trim(); } internal static Character TryGetAttacker(HitData hit) { try { return (hit != null) ? hit.GetAttacker() : null; } catch { return null; } } internal static bool IsPlayerAttacker(Character attacker) { return attacker is Player; } } internal static class PetPeaceHitData { internal static DamageTypes TransformDamage(DamageTypes damage, Func<float, float> transform) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) object obj = damage; FieldInfo[] fields = typeof(DamageTypes).GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); foreach (FieldInfo fieldInfo in fields) { if (!(fieldInfo.FieldType != typeof(float)) && !fieldInfo.IsInitOnly) { float arg = (float)(fieldInfo.GetValue(obj) ?? ((object)0f)); fieldInfo.SetValue(obj, transform(arg)); } } return (DamageTypes)obj; } internal static void ScaleAllDamage(ref HitData hit, float factor) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) hit.m_damage = TransformDamage(hit.m_damage, (float value) => value * factor); } internal static void ZeroAllDamage(ref HitData hit) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) hit.m_damage = TransformDamage(hit.m_damage, (float _) => 0f); hit.m_pushForce = 0f; hit.m_backstabBonus = 1f; } } [HarmonyPatch(typeof(Character), "RPC_Damage", new Type[] { typeof(long), typeof(HitData) })] internal static class CharacterRpcDamagePatch { private static void Prefix(Character __instance, long sender, ref HitData hit) { if ((Object)(object)__instance == (Object)null || hit == null) { return; } string prefabName = PetPeaceCharacters.PrefabName(((Component)__instance).gameObject); Character val = PetPeaceCharacters.TryGetAttacker(hit); string prefabName2 = (((Object)(object)val != (Object)null) ? PetPeaceCharacters.PrefabName(((Component)val).gameObject) : null); bool flag = PetPeaceCharacters.IsPetName(prefabName); bool flag2 = PetPeaceCharacters.IsPetName(prefabName2); if (!flag && !flag2) { return; } if (flag) { if (!PetPeaceCharacters.IsPlayerAttacker(val)) { PetPeaceHitData.ZeroAllDamage(ref hit); } } else if (flag2) { float value = PetPeacePlugin.PetOutgoingDamageMultiplier.Value; PetPeaceHitData.ScaleAllDamage(ref hit, value); } } } [BepInPlugin("godmin.petpeace", "PetPeace", "1.0.0")] public sealed class PetPeacePlugin : BaseUnityPlugin { public const string PluginGuid = "godmin.petpeace"; public const string PluginName = "PetPeace"; public const string PluginVersion = "1.0.0"; private Harmony _harmony; internal static PetPeacePlugin Instance { get; private set; } internal static ConfigEntry<float> PetOutgoingDamageMultiplier { get; private set; } private void Awake() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown Instance = this; PetOutgoingDamageMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "PetOutgoingDamageMultiplier", 0.01f, "Multiplier for outgoing combat damage from Marlthon dogs and cats (DG_*, CT_* prefabs). 0.01 = one hundredth of normal damage."); _harmony = new Harmony("godmin.petpeace"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"PetPeace 1.0.0 loaded."); } private void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } Instance = null; } } }