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Inferno

Server-side control over every fire, torch and fuel-burning station in Valheim. Players install nothing, so it works with Xbox / Game Pass crossplay.

Status: beta (0.1.0). Every feature is implemented and unit-tested. Features marked Available have also been verified in-game on a dedicated server with vanilla PC clients; the others are awaiting in-game testing (see Compatibility).

Features

Feature Status Notes
Server-only install (clients need nothing, crossplay-safe) Available (PC clients tested; console clients not yet) No version check, no new items: vanilla and Xbox clients join as normal
Per-item settings for every fuel-burning piece Available Found automatically at startup, including pieces added by other mods
Always on Available Default for all light sources (torches, sconces, fires, hearths, braziers, lanterns, hot tubs, …). Keeps fuel full everywhere, also where nobody is nearby, so bases aren't dark when you arrive. Overrides the schedule
Fuel burn rate Implemented, awaiting in-game test −10 to +10, 0 = vanilla, each step 10 %: −10 uses no fuel, +10 burns twice as fast
Daily on/off schedule Available On and off time on the in-game clock (06:00 = sunrise, 18:00 = sunset), one window per day. Equal times (default 00:00/00:00) = no schedule. Fuel is kept while a light is scheduled off. Only used when always on is off
Ignore rain Implemented, awaiting in-game test Off by default (lights go out in the rain as in vanilla). The server log lists which lights react to rain. See Limits
Correct burning while nobody is nearby Implemented, awaiting in-game test Vanilla burns all missed time at once when a player arrives, ignoring schedules. Inferno burns it on the server as time passes, following schedule and burn rate
Server ownership mode (experimental, off by default) Implemented, awaiting in-game test The server keeps ownership of fires, so no player's game burns their fuel or puts them out in rain: fuel only changes when the server says so. Exact burn rate and schedule. See Server ownership mode
Commands on signs and in the F5 console Available See Commands
Commands in chat Implemented, awaiting in-game test Needs a second player online
Config file with live reload Available Edit through your host's web file manager; no restart
AdminOnly permission switch Available Off by default: anyone may change settings. Anyone can turn it on; only admins can turn it off. Inferno never changes the server's admin list
Full audit log and error reporting Available Every command, every change (who, old → new) and every config-file edit goes to the BepInEx log
Safe uninstall Implemented, awaiting in-game test On a normal server shutdown Inferno switches scheduled-off lights back on before the world is saved; fuel stays as it is
Optional PC client mod: in-game settings menu Implemented, awaiting in-game test Same DLL on a PC client + ConfigurationManager (F1). Shows and edits the server's settings live; read-only for non-admins while AdminOnly is on. See Client mod
Per-item smoke toggle Implemented, awaiting in-game test Removes smoke for players who have the client mod; everyone else sees vanilla smoke
No rain flicker (client mod) Implemented, awaiting in-game test With IgnoreRain on, players with the client mod never have their lights put out by rain

Items that are not light sources (smelters, blast furnaces, ovens, …) keep vanilla behaviour until you change them. Items without fuel (e.g. the charcoal kiln) and fires with infinite fuel are not listed.

Installation (server)

With a mod manager (r2modman, Thunderstore Mod Manager, or your host's Thunderstore mod installer): install GrundleLord-Inferno. BepInExPack Valheim is installed with it.

By hand:

  1. Install BepInExPack Valheim on the server (most hosts have a one-click option).
  2. Copy Inferno.dll and Inferno.Core.dll (in the download's plugins folder) to the server's BepInEx/plugins/Inferno/ folder.
  3. Restart the server. The log (BepInEx/LogOutput.log) shows Inferno … loaded and lists every item it found.
  4. Settings are in BepInEx/config/GrundleLord.Inferno.cfg (created on first start). A fully commented sample-config.cfg comes with the download.

Players don't install anything.

Commands

Three ways to type the same commands:

Where How Works when Reply
Chat !fires <command> At least one other player is online. Valheim sends chat directly to other players, so a lone player's chat never reaches the server On screen, top left
Sign Write !fires <command> on any sign Always, including alone and on Xbox. Signs hold 50 characters On screen, and a short answer replaces the command on the sign
F5 console listkeys fires <command> Always. Needs the -console launch option (Steam: Properties → Launch options). Not available on Xbox In the console

The F5 form borrows the vanilla listkeys command because Valheim only forwards built-in server commands to the server. Without Inferno it just lists world keys, so it is harmless.

Command Example
help !fires help
status !fires status (is Inferno running? versions, counts, in-game time)
list [all|lights|stations] !fires list lights
show <item> !fires show hot tub
alwayson <item> on|off !fires alwayson lights off
smoke <item> on|off !fires smoke lights off (client mod players only)
burnrate <item> <-10..10> !fires burnrate all -5
schedule <item> <on HH:MM> <off HH:MM> !fires schedule lights 18:00 06:00
schedule <item> off !fires schedule lights off
reset <item> !fires reset all
adminonly on|off !fires adminonly on
hidecommands on|off !fires hidecommands off
ignorerain on|off !fires ignorerain on
serverownership on|off !fires serverownership on

<item> is the name as shown in game, e.g. hot tub, standing wood torch, campfire (case, spaces and punctuation don't matter; a name shared by several items changes all of them), or a group: all, lights, stations. Internal names like piece_bathtub work too. Typos get "did you mean" suggestions.

Replies appear top left for a few seconds and stay in the game's message log (Compendium → Logs). A command written on a sign is replaced by a short answer, so the result stays readable until you write the next command.

Example: torches that light at dusk and never need fuel. always on overrides the schedule, so switch it off and set the burn rate to −10:

!fires alwayson lights off
!fires burnrate lights -10
!fires schedule lights 18:00 06:00

Configuration

Everything the commands change is stored in BepInEx/config/GrundleLord.Inferno.cfg, and edits to that file apply live. A fully commented sample-config.cfg comes with the download.

Section Setting Default Meaning
[General] AdminOnly false Only admins may change settings
HideCommands true Hide !fires chat lines from other players
IgnoreRain false Relight lights put out by rain or wind
ServerOwnership false Experimental: server keeps ownership of fires
[<item>] AlwaysOn lights true, stations false Keep fuel full; overrides the schedule
BurnRate 0 −10 … +10, 10 % per step
Smoke true Smoke on/off (client mod players only)
OnTimeHour, OnTimeMinute 0, 0 Hour 0–24, minute 0–60 (lights only)
OffTimeHour, OffTimeMinute 0, 0 Same; on = off means no schedule

Optional client mod (PC)

Players don't need anything. PC players may install the same Inferno files (plus ConfigurationManager, which many modded setups already have) to get:

  • A settings menu: press F1, open Inferno. While connected to a server running Inferno, the menu shows the server's settings and changes apply to the whole server immediately (they are sent as normal commands, so the same permissions and logging apply). With AdminOnly on, non-admins see the settings read-only.
  • Smoke toggle: items set to Smoke = off make no smoke for this player.
  • No rain flicker: with IgnoreRain on, this player's game never puts lights out in the rain.

On a server without Inferno, or in single-player without a world loaded, the client mod does nothing. Version mismatches between client and server are detected; the menu is then disabled with a message.

Server ownership mode (experimental)

Normally the player nearest a fire "owns" it, and their game burns its fuel and switches it off in rain; Inferno corrects from the server. With ServerOwnership on, the server keeps ownership of every eligible fire instead:

  • No player's game burns the fuel, so it changes only when Inferno says so: always-on fires never drop, burn rate and schedule are exact, and there are no update collisions.
  • Rain and wind can't switch these fires off.
  • Adding fuel and switching on/off are handled by the server, so nothing is lost.
  • Deconstructing, repairing or damaging a fire briefly hands it to that player (30 s) so the game handles it normally. The action takes about a second longer than usual; if it doesn't happen, try again.
  • Side effects: no sound or flash when adding fuel or switching these fires.
  • Excluded (keep normal behaviour): fires that melt Deep North snow or spread fire, and pieces with other player-run parts (smelters, containers, …). The server log lists them.
  • Turning it off gives every fire back immediately; Inferno also gives them back on shutdown.

Known limits

These come from how Valheim works and apply to any server-only mod:

  • Rain, wind, roofs and water are checked on players' PCs. Some lights (e.g. candles, lanterns) switch themselves off in the rain; with IgnoreRain on, Inferno switches them back on within a few seconds, but they may flicker during storms. The server can't tell rain from a player's hand, so IgnoreRain also relights lights players switched off. Lights blocked by a roof or under water stay out.
  • Burn rate is close, not exact, while a player is nearby. That player's game burns the fuel; Inferno corrects the amount every 5 seconds. While nobody is nearby, the server burns fuel itself, exactly, following the burn rate and the schedule.
  • Chat commands need a second player online (see Commands); signs and the F5 console always work. Console players whose platform privacy settings block text chat can always use signs.
  • Smoke can only be removed for players who have the client mod.
  • Uninstall: stop the server normally (not a forced kill), then remove the files. Fuel levels stay as they are and burn normally afterwards.

Troubleshooting

  1. Write !fires status on a sign (or listkeys fires status in the F5 console). If nothing answers, Inferno isn't running on the server. The last line shows errors since start.
  2. Open the server's BepInEx/LogOutput.log (most hosts show it in their file manager). Search for Inferno:
    • the startup diagnostics block lists versions, crossplay on/off, other mods, and any other mod that hooks the same game methods as Inferno (the usual cause of conflicts);
    • every command, change and reply is logged;
    • errors are logged in full the first time and summarised if they repeat. Inferno skips the failing object and keeps running.
  3. When reporting a problem, include the startup diagnostics block and the first error.

Compatibility

Valheim version Inferno version Tested in-game
1.0.17 0.1.0 Yes: local dedicated server, vanilla PC client. Hosted servers, crossplay and console clients: not yet

Inferno targets the latest stable Valheim release only. New game patches are tested as they ship; older game versions are not supported.

License

MIT © 2026 GrundleLord.

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