GurneyArena-AbsorptionEitrShield icon

AbsorptionEitrShield

Eitr-based damage absorption shield with optional recharge mode. Now works properly for all players in multiplayer and supports PvP damage absorption.

Last updated 12 hours ago
Total downloads 47
Total rating 0 
Categories Bog Witch Update
Dependency string GurneyArena-AbsorptionEitrShield-0.3.14
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

AbsorptionEitrShield

AbsorptionEitrShield adds an Eitr-based “shield” that absorbs incoming damage by draining Eitr first, then applying any remaining damage to HP.

How it works

When damage is taken:

  • The mod reads how much HP was actually lost after vanilla calculations (armor, resistances, block/parry, etc.)
  • That HP loss is absorbed by draining Eitr up to the available amount
  • Any remaining damage (overflow) is applied to HP

Modes

Recharge mode (default: ON)

  • Shield does NOT absorb damage while Eitr is recharging from 0 up to current max (e.g. after eating Eitr food)
  • Shield becomes active when Eitr reaches current max
  • If Eitr drops to ~0–1, shield disables again until it fully recharges

Always-on mode (Recharge OFF)

  • Shield is always active whenever the player has Eitr (even if Eitr is not full)

NEW in 0.3.14

✅ Multiplayer fixed: shield absorption now works for ALL players, not only host
✅ PvP supported: players can absorb damage from other players correctly
✅ /die command bypass: using /die kills the player and is not prevented by the shield
✅ Damage handling improved: absorption is applied using Character.ApplyDamage, which catches most multiplayer damage sources correctly

Known limitations / not fixed yet

  • Always-on mode death issue: if a player has at least 1 Eitr, some lethal hits may fail to kill (HP may not reach 0 as expected). Recharge mode behaves better here, but always-on still needs a fix.
  • Block/parry behavior: blocked/parried damage can still drain Eitr (some users may prefer blocked damage to be ignored by the shield).
  • DoT effects: some periodic damage (burning/poison/etc.) can still bypass absorption depending on how the game applies the damage.
  • This mod intentionally does not modify stagger mechanics (stagger can still build up normally).

Installation

Install via Thunderstore / r2modman, or place the DLL into: BepInEx/plugins/AbsorptionEitrShield/

Configuration

Settings can be changed in-game via Configuration Manager (host/admin authoritative in multiplayer). Client-side config values are ignored.

  • ModEnabled
  • UseRecharge

Multiplayer / authority

Host/admin settings are authoritative: only host/admin changes are applied.