AbsorptionEitrShield
Eitr-based damage absorption shield with optional recharge mode. Now works properly for all players in multiplayer and supports PvP damage absorption.
By GurneyArena
| Last updated | 12 hours ago |
| Total downloads | 47 |
| Total rating | 0 |
| Categories | Bog Witch Update |
| Dependency string | GurneyArena-AbsorptionEitrShield-0.3.14 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
AbsorptionEitrShield
AbsorptionEitrShield adds an Eitr-based “shield” that absorbs incoming damage by draining Eitr first, then applying any remaining damage to HP.
How it works
When damage is taken:
- The mod reads how much HP was actually lost after vanilla calculations (armor, resistances, block/parry, etc.)
- That HP loss is absorbed by draining Eitr up to the available amount
- Any remaining damage (overflow) is applied to HP
Modes
Recharge mode (default: ON)
- Shield does NOT absorb damage while Eitr is recharging from 0 up to current max (e.g. after eating Eitr food)
- Shield becomes active when Eitr reaches current max
- If Eitr drops to ~0–1, shield disables again until it fully recharges
Always-on mode (Recharge OFF)
- Shield is always active whenever the player has Eitr (even if Eitr is not full)
NEW in 0.3.14
✅ Multiplayer fixed: shield absorption now works for ALL players, not only host
✅ PvP supported: players can absorb damage from other players correctly
✅ /die command bypass: using /die kills the player and is not prevented by the shield
✅ Damage handling improved: absorption is applied using Character.ApplyDamage, which catches most multiplayer damage sources correctly
Known limitations / not fixed yet
- Always-on mode death issue: if a player has at least 1 Eitr, some lethal hits may fail to kill (HP may not reach 0 as expected). Recharge mode behaves better here, but always-on still needs a fix.
- Block/parry behavior: blocked/parried damage can still drain Eitr (some users may prefer blocked damage to be ignored by the shield).
- DoT effects: some periodic damage (burning/poison/etc.) can still bypass absorption depending on how the game applies the damage.
- This mod intentionally does not modify stagger mechanics (stagger can still build up normally).
Installation
Install via Thunderstore / r2modman, or place the DLL into:
BepInEx/plugins/AbsorptionEitrShield/
Configuration
Settings can be changed in-game via Configuration Manager (host/admin authoritative in multiplayer). Client-side config values are ignored.
- ModEnabled
- UseRecharge
Multiplayer / authority
Host/admin settings are authoritative: only host/admin changes are applied.