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GurneyArena-AbsorptionEitrShield-0.3.19
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AbsorptionEitrShield

AbsorptionEitrShield adds an Eitr-based “shield” that absorbs incoming damage by draining Eitr first, then applying any remaining damage to HP.

How it works

When damage is taken:

  • The mod reads how much HP was actually lost after vanilla calculations (armor, resistances, block/parry, etc.)
  • That HP loss is absorbed by draining Eitr up to the available amount
  • Any remaining damage (overflow) is applied to HP

Modes

Recharge mode (default: ON)

  • Shield does NOT absorb damage while Eitr is recharging from 0 up to current max (e.g. after eating Eitr food)
  • Shield becomes active when Eitr reaches current max
  • If Eitr drops to ~0–1, shield disables again until it fully recharges

Always-on mode (Recharge OFF)

  • Shield is always active whenever the player has Eitr (even if Eitr is not full)

NEW in 0.3.14

✅ Multiplayer fixed: shield absorption now works for ALL players, not only host
✅ PvP supported: players can absorb damage from other players correctly
✅ /die command bypass: using /die kills the player and is not prevented by the shield
✅ Damage handling improved: absorption is applied using Character.ApplyDamage, which catches most multiplayer damage sources correctly

Known limitations / not fixed yet

  • Always-on mode death issue: if a player has at least 1 Eitr, some lethal hits may fail to kill (HP may not reach 0 as expected). Recharge mode behaves better here, but always-on still needs a fix.
  • Block/parry behavior: blocked/parried damage can still drain Eitr (some users may prefer blocked damage to be ignored by the shield).
  • DoT effects: some periodic damage (burning/poison/etc.) can still bypass absorption depending on how the game applies the damage.
  • This mod intentionally does not modify stagger mechanics (stagger can still build up normally).

Installation

Install via Thunderstore / r2modman, or place the DLL into: BepInEx/plugins/AbsorptionEitrShield/

Configuration

Settings can be changed in-game via Configuration Manager (host/admin authoritative in multiplayer). Client-side config values are ignored.

  • ModEnabled
  • UseRecharge

Multiplayer / authority

Host/admin settings are authoritative: only host/admin changes are applied.

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