Changelog
1.1.0
- Added an eighth argument,
LevelBonus, to PlayerReward and GoblinReward.
- Creature levels now use a configurable additive bonus per level after the first, instead of always multiplying the base reward by the full level.
- Updated reward calculation to round positive
.5 values up.
- Updated examples and documentation for the new eight-argument syntax.
- Breaking change: Existing EWP rules must supply the new eighth argument. Use
1.0 to retain the previous level-scaling behavior.
1.0.0
- Initial release.
- Added
PlayerReward for rewards based on nearby player count.
- Added configurable detection radius, base reward, creature level, and bonus per additional player.
- Included
GoblinReward for testing with nearby Goblins.
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