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Hadorn96-WaysOfTheGods-2.1.0
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Ways of the Gods

⚔️ Join our Discord — news, bug reports and suggestions! (that's also where the "Website" button leads)

Adds an RPG class system to Valheim: build the Temple of Classes, pledge yourself to one of six ways — four damage dealers, a tank and a healer — and unlock 8 abilities per class by leveling up to level 80. Multiplayer ready: play your role in a real group.

Classes

🔥 Mage

Lv. Ability
10 Fireball — hurl a fireball
20 Frost Nova — Fenring's ice nova around you
30 Ice Shards — fan of 5 freezing shards
40 Lightning Bolt — crackling staff projectile
50 Ring of Fire — 12 fireballs in every direction
60 Rune Shield — protective dome: armors allies inside, dissolves enemy projectiles, repels enemies
70 Lightning Storm — 8 bolts of Thor strike nearby enemies
80 Wrath of the Gods — Yagluth's meteor rain

Passive: elemental damage, stamina and eitr regeneration grow with level.

🪓 Berserker

Lv. Ability
10 War Cry — repel nearby enemies
20 Charge — dash that tramples enemies, with a finishing blow
30 Spear Throw — hurl an ancient spear
40 Seismic Blow — the Elder's ground stomp
50 Berserker Fury — +30% damage, nearly free attacks
60 Iron Skin — massive defense for 20 s
70 Whirlwind — spinning blades for 3 s
80 Titanic Slam — leap skyward and crash down devastatingly

Passive: melee damage, cheaper attacks and carry weight grow with level.

💀 Necromancer

Lv. Ability
10 Life Drain — drain enemies' life to heal yourself
20 Summon Skeleton — a skeleton fights for you (up to 2, more with talents)
30 Ooze Bomb — poison cloud bomb
40 Toxic Cloud — Bonemass' miasma, 6 waves of poison
50 Spectral Wave — spirits that rend and repel
60 Bone Armor — ancient bones armor you
70 Putrid Rain — 8 ooze bombs rain from the sky
80 Army of the Dead — a temporary army rises (60 s) plus a spectral blast

Passive: poison/spirit damage, health and eitr regeneration grow with level.

⚡ Einherjar

Lv. Ability
10 Spear of the Gods — hurl a radiant spear crackling with lightning
20 Sky Dive — leap forward from the sky and crash down
30 Battle Blessing — Valhalla empowers your attacks
40 Judgement — a bolt of Thor strikes where you aim
50 Spear Volley — fan of radiant spears
60 Aegis of Valhalla — divine shield and a repelling pulse
70 Call the Fallen — fallen warriors fight at your side
80 Ragnarök — ascend and crash down, then lightning chains across your foes

Passive: lightning/spirit damage grows with level, jumps cost less stamina, fall damage fades away (none at level 80).

🛡️ Guardian (tank)

Lv. Ability
10 Shield Bash — slam your shield forward and force the foes you hit to face YOU
20 Challenge — every enemy nearby turns on you; your defiance grants bonus armor
30 Shield Wall — skjaldborg! A golden dome that armors allies, shatters projectiles and repels enemies
40 Guardian's Leap — leap to your fellows and shield the allies around you
50 Iron Bulwark — become an unmovable wall
60 Ground Slam — shake the earth and taunt every enemy you hit
70 Living Fortress — immense armor while your presence keeps taunting
80 Gjallarhorn — sound Heimdall's horn: a mighty blast, and allies gain your rampart

Passive: armor and health regeneration grow with level. Taunts work on every client in multiplayer.

🌿 Druid (healer)

Lv. Ability
10 Regrowth — life surges anew: heal yourself and nearby allies
20 Thorn Burst — a burst of piercing thorns erupts in front of you
30 Forest Blessing — the wild empowers your group's attacks and stamina
40 Healing Bloom — a golden circle of healing flowers, marked by orbiting pillars of light
50 Wind's Grace — the wind carries your group: far lighter running
60 Grasping Roots — roots erupt from the earth and hurl enemies away
70 Forest's Embrace — group heal plus fast regeneration
80 Wrath of Yggdrasil — the World Tree answers: massive group heal and erupting roots

Passive: pierce/poison damage and stamina/eitr regeneration grow with level. All blessings affect every ally in range.

Multiplayer

Version 2.0 is built for co-op:

  • The mod must be installed on the server and on every client, with matching version — vanilla clients cannot join.
  • Kill XP is shared: everyone within 64 m of a kill gets the full reward.
  • Domes, blessings, heals and taunts affect your whole group; abilities, capstone auras and effects are visible to everyone.
  • Summons remember their owner: caps and despawns only ever touch your own minions.

Progression scaling & difficulty

Ability power follows your world's progression, like weapons do: damage, heals and summons scale with the bosses you have defeated (from ×1 in the Meadows up to ×8 after the final boss), while your class level ramps you toward each tier's ceiling (×0.55 at level 0 → ×1.0 at level 80) — the same feel as vanilla skills. Tooltips always show your current effective numbers.

Pick your difficulty in the config (server-enforced in multiplayer, so the whole group plays by the same rules):

Preset Power Feel
Saga ×1.25 relaxed power fantasy
Midgard (default) ×1.0 the intended balance
Jotunheim ×0.75 abilities support your weapons
Ragnarök ×0.5 class flavour and utility — the game stays hard

Prefer the classic behaviour? Set ProgressionScaling = false to scale with class level only.

Talent trees & synergies

Every 10 levels you earn a talent point: open the talent panel (hotkey T, or at the temple) and choose 1 of 3 passive talents per tier — 8 tiers, 24 talents per class, MMORPG-style.

  • Synergies: talents come in colour-coded themes. Learn 3 of the same colour to unlock a set bonus — become a Flamelord, a Bloodrage berserker, a Thornlord, a Shieldbrother... 12 synergies to discover.
  • Capstone auras: choose a level-80 talent and everyone will see it — a wisp orbits the Mage, the Berserker burns with sacred flames, a spectral mist shrouds the Necromancer, golden lightning dances around the Einherjar, a ward shields the Guardian, a green wisp crowns the Druid.
  • Living tooltips: every ability description updates with your talents and synergies; the panel shows your aggregated bonuses.
  • Chose poorly? Respec at the temple for 100 coins.

How to play

  1. Build the Temple of Classes with the hammer (Misc category): 20 Stone, 10 Fine Wood, 3 Surtling Cores. A shrine with Odin's statue, stone pillars and ever-burning braziers.
  2. Interact with the temple (E) and choose your way.
  3. Gain XP by killing monsters (tougher monsters give more; bosses give triple) or by offering at the temple: trophies +50 XP, boss trophies +500 XP, 10 coins +20 XP.
  4. Cast abilities with Shift+1 … Shift+8 (configurable in the BepInEx config). A Valheim-style ability bar at the bottom shows icons, hotkeys, cooldowns and unlock levels.
  5. Ability power scales with your world's progression and your class level. You can abandon your way at the temple (resets progress).

Class and XP are stored in your character save.

Configuration

BepInEx/config/gianl.waysofthegods.cfg: ability hotkeys, talent panel hotkey, XP multiplier, ability bar position, progression scaling and difficulty (the last two are server-enforced in multiplayer).

Community & Support

⚔️ Join the Discord: discord.gg/QwthPaNAME

  • 📣 News and changelogs
  • 🐛 Bug reports (please attach your BepInEx/LogOutput.log)
  • 💡 Suggest new classes, abilities and features

❤️ Enjoying the mod? Buy me a mead on Ko-fi — totally optional, always appreciated. Skål!

Notes

  • Works in single player and multiplayer (in multiplayer the mod is required on server and all clients).
  • Piece name is localized in English and Italian.

Credits

Built with Jotunn. Designed, tested and maintained by Hadorn96.

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