SwordFirebrand
Firebrand versions of the vanilla swords: Dyrnwyn-style flames and fire damage, throw and recall, a flaming leap, fiery blasts, and embers on your gear while you hold one.Sword Firebrand
Reforge the vanilla swords around Dyrnwyn's flame. A Firebrand sword burns like Dyrnwyn, hits with extra fire damage, smashes with a mace's overhead swing, flies when thrown, comes back when called, and lets you leap into the air and land in a blast of fire.
Nothing is bundled with the mod: every flame, light and sound is copied from the game at runtime.
Getting a Firebrand
Forge one from the plain sword plus 8 Surtling Cores and 10 Coal (a little more of each per upgrade level). The plain sword is used up.
| Sword | Station |
|---|---|
| Bronze | Forge 2 |
| Iron | Forge 3 |
| Silver | Forge 4 |
| Blackmetal | Forge 4 |
| Mistwalker | Black forge 2 |
| Krom | Black forge 2 |
| Slayer | Black forge 3 |
| Nidhogg | Black forge 3 |
A Firebrand keeps everything the plain sword had and adds fire damage equal to half of its normal damage (the same ratio per upgrade level). Both ratios and the recipe are in the config.
Swords added by other mods can be cloned too: turn on Cloning → CloneModdedItems, or name them in Swords → ExtraSwords.
What it does
While you hold a Firebrand
- The blade carries Dyrnwyn's flames and light, with glowing ember cracks.
- Swings leave a flame trail and burst into embers where they connect. Enemies you hit with fire are visibly set alight.
- Your gear takes on the ember look: armor, cape, shield, and rising sparks off your skin. A puff of fire rises when you draw.
- Secondary attack (middle mouse) is the mace's overhead smash and sets off a fiery blast where it lands. It takes priority over other mods' special attacks on that button (NorseDemigods' Crush, Ice Shards and the like). Turn that off with
Secondary→PriorityOverOtherMods. - Blocking with a shield burns close attackers a little.
Throw and recall: F
Press F and the sword leaves your hand and flies out, hitting enemies on its way. Where it first strikes an enemy or the ground it blasts, with the mace's ground effect. Press F again to call it back. It flies home, hitting enemies again, and your hand closes on the hilt. A sword stuck in the ground comes back by itself after 15 seconds. The real item never leaves your inventory, so nothing is lost if you never catch it. Costs a little stamina; throw and recall can be given separate keys.
Leap: jump
Jump with a Firebrand in hand and you bound about 23 feet into the air, trailing fire, sparks and smoke. Where you come down the ground erupts in the same blast as the thrown sword and the secondary smash, including its fire damage to enemies around you. The height of the leap itself costs no fall damage.
The blast
Radius 4 m by default. It deals the sword's fire damage (less toward the edge), shoves enemies back, and leaves the sword's flames burning on the ground for a few seconds.
Shields
All round shields (the round shield, bucklers, the banded shield and so on) are brought to one size, three quarters of the way from the Silver shield's to the Banded shield's, always, whatever you hold. A shield carried on your back sits clear of your cape. If you want vanilla shield sizes, switch off Shields → ResizeRoundShields.
Multiplayer
Everyone on the server needs the mod, and the same major and minor version. The swords are new items the game has to know about, so install it on the server too.
Everything you do is shown to the other players near you: your thrown sword, blasts, sparks, leap trail and burning enemies. Damage is dealt on your machine and shared by the game as usual. Two settings under Multiplayer let you stop sending your effects or stop showing other people's.
Configuration
The config file is BepInEx/config/brett.swordfirebrand.cfg, created the first time the game starts with the mod. It is also editable live with a config manager (F1). The settings people change most:
| Setting | What it does |
|---|---|
Damage → FireRatio |
Fire damage added, as a fraction of the sword's normal damage |
Recipe → SurtlingCores, Coal |
Forging cost |
Throw → ThrowKey, RecallKey |
Keys for throw and recall (both F) |
Throw → StaminaCost, ThrowSpeed, Range |
How throwing feels |
Leap → Enabled, HeightMeters, ForwardSpeed |
The leap |
Leap → ExtraStaminaCost, CooldownSeconds |
Limits on the leap, if you want them |
Leap → TrailSize, TrailLight, Smoke |
How the leap looks |
Explosion → Enabled, Radius, DamageMultiplier |
The blast |
Gear → EmberWhileHoldingFirebrand |
The ember look on your gear |
Shields → ResizeRoundShields, FireOnBlock |
The shield changes |
Visuals |
Size, brightness and placement of the blade's flames and glow |
Compatibility
- Tested alongside NorseDemigods and a large modpack.
- Mods that take over the secondary attack button lose it while a Firebrand is held (see above). Turn
Secondary→PriorityOverOtherModsoff to give it back. - Mods that add swords: see
CloneModdedItemsabove.
Taking it out
Remove the mod and every Firebrand in your inventory and chests disappears with it, so empty them first if you want to keep the swords.
Problems
If something looks or behaves wrong, turn on Debug → VerboseLog, play until it happens, and send BepInEx/LogOutput.log with your report.
This mod is not affiliated with or endorsed by Iron Gate or Coffee Stain.
