Recompiled against current game assemblies so Jump skill and player-stat calls match the 1.0 signatures.
Jump while swimming still pulls you onto a standable lip (docks, ruins, rocks, boats). Vanilla grounded jumps and 1.0 water-edge hops are left alone; Jump is swallowed only during an active pull-up so those hops cannot stack.
0.1.0
Initial release: press Jump while swimming to pull onto a nearby standable ledge.
Jump skill scales pull-up height: 1.0 m at 0, 2.0 m at 100, measured against the waterline at the moment you press Jump (waves can help or deny). A successful pull-up raises Jump like a land jump.
Works on player pieces, vanilla/world structures (including Ashlands ruins), terrain, rocks, and boats.
A red/green line on the lip shows whether Jump would succeed at the current waterline. Green: tap Jump. Red: too high or wait for a wave. Holding Jump does not retry.
Open water and walls taller than the climb limit are unchanged.
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