
Offspring Portal
Teleports tamed juveniles and breedable eggs from breeder portals. Dynamic species discovery from breeding pens. Dual-purpose egg collector portal. Mod creature support.Offspring Portal
Version 1.4.4 — Valheim 1.0.x production release (solo, hosted, and dedicated).
Automate your breeding pens. Offspring Portal teleports tamed juveniles from your breeder area to distant maturing pens the moment they wander into range — keeping vanilla population caps from stalling production.
Press E on juveniles to toggle follow/stay — useful for leading piglets and wolf cubs through portals or into pens before they grow up.
Build a portal, name it, configure it once, and let the mod handle the logistics.
At a glance
| Portal type | What it does |
|---|---|
| Breeder | Sends juveniles out to matching maturing pens |
| Maturing | Receives juveniles; optionally forwards grown adults |
| Farm | Receives adults routed back from maturing pens (by species) |
| Cull | One shared yard — receives adults marked for slaughter |
Juvenile follow: With EnableFollowCommand on (default), look at a tamed juvenile and press E to toggle Follow / Stay. Works on boar piglets, wolf cubs, and other juveniles still growing up.
Minimum setup: 2 portals (Breeder + Maturing). Farm and Cull are optional when you want adult automation.
Build cost: 20 Fine Wood · 10 Greydwarf Eyes · 2 Surtling Cores
Juvenile follow command
When a juvenile is still growing (has not reached its adult form), you can command it directly:
- Aim at the tamed juvenile — hover shows Follow or Stay
- Press E to toggle
- Press E again to make it stay
This is separate from portal automation: follow helps you move juveniles; portals teleport them when they enter a breeder's scan radius.
Toggle in config: EnableFollowCommand in BepInEx/config/offspringportal.mod.cfg (default: true).
How juveniles move
Breeder Portal Maturing Portal
(at breeding pen) ────────► (at grow-up pen)
Role: Breeder Receives: Boar / Wolf / Hen / All …
- Place a portal at your breeding area → configure as Breeder
- Place a portal at your grow-up area → configure as Maturing → set Receives to a species (or All)
- When a tamed juvenile enters the breeder portal's scan radius, it teleports to the next available maturing pen for its species (round-robin if you have several)
Hover any portal to see its Name, role, and warnings.
Maturing pen destinations (adults)
Each Maturing portal has one Receives species (or All) and one Destination for adults that grow up on that portal. The mod applies that destination to every adult of the species that portal receives.
When juveniles grow up, the maturing portal can optionally move adults elsewhere:
| Destination | Behavior |
|---|---|
| None | Adults stay on the maturing pen (default — great for a simple 2-portal setup) |
| Farm | Adults teleport to a Farm portal matching their species (or All) |
| Cull | Adults teleport to your Cull yard — one Cull portal serves every species |
If Destination is Farm or Cull but no receiver portal exists yet, you'll see a yellow hover warning and adults won't teleport until you place one.
Mixed species, different outcomes: Use one Maturing portal per species when adults need different destinations (e.g. boars → Cull, wolves → None). Place them in the same building if you like — the Breeder sends each juvenile to the Maturing portal whose Receives matches that species. You do not hand-sort animals; the portal network routes them.
Example setups
Starter — 2 portals (juveniles only)
Perfect first build. No adult routing needed.
| Portal | Type | Receives | Destination | Name example |
|---|---|---|---|---|
| Breeding area | Breeder | — | — | Boar Farm |
| Grow-up pen | Maturing | Boar | None | Boar Maturing |
Juveniles leave the breeder automatically. Adults stay on the maturing pen until you handle them.
Boar production + cull automation
Cull grown boars without walking them across the map.
| Portal | Type | Receives | Destination | Name example |
|---|---|---|---|---|
| Breeding pen | Breeder | — | — | Boar Farm |
| Grow-up pen | Maturing | Boar | Cull | Boar Maturing |
| Slaughter area | Cull | — | — | Boar Cull Yard |
One Cull portal is enough for every species you mark for culling.
Cull boars, keep wolves on-site
Mixed species with different adult outcomes. Use one Maturing portal per species — each portal sorts its own juveniles and adults. Both maturing portals can sit in the same grow-up pen; only the portal Receives / Destination settings differ.
| Portal | Type | Receives | Destination | Name example |
|---|---|---|---|---|
| Main breeder | Breeder | — | — | Mixed Farm |
| Grow-up pen | Maturing | Boar | Cull | Boar Maturing |
| Grow-up pen | Maturing | Wolf | None | Wolf Maturing |
| Cull yard | Cull | — | — | Cull Yard |
How routing works:
- The Breeder sends boar juveniles to the Boar maturing portal and wolf juveniles to the Wolf maturing portal automatically.
- When boars grow up on the Boar maturing portal, they teleport to the Cull yard.
- When wolves grow up on the Wolf maturing portal, they stay (Destination: None).
- You only need one Cull portal for every species you mark for culling.
Return adults to the farm
Send grown animals back to holding pens near your breeder.
| Portal | Type | Receives | Destination | Name example |
|---|---|---|---|---|
| Breeder | Breeder | — | — | Boar Farm |
| Distant grow-up | Maturing | Boar | Farm | Boar Maturing |
| Farm holding | Farm | Boar | — | Boar Holding |
Place the Farm portal where you want adults to land. Match Receives to the species on the maturing pen.
Multiple maturing pens (round-robin)
Two boar maturing pens? Juveniles alternate between them automatically.
| Portal | Type | Receives |
|---|---|---|
| Breeder | Breeder | — |
| North pen | Maturing | Boar |
| South pen | Maturing | Boar |
Same species + same role = round-robin. Works for Farm and Cull routing too when you have multiple receivers.
Config UI (press E on a portal)
| Field | Breeder | Maturing | Farm | Cull |
|---|---|---|---|---|
| Name | ✓ | ✓ | ✓ | ✓ |
| Type | ✓ | ✓ | ✓ | ✓ |
| Receives | All juveniles (fixed) | ✓ | ✓ | All adults (fixed) |
| Destination | — | None / Farm / Cull | — | — |
Species in Receives: Boar · Wolf · Lox · Hen · Asksvin · All
Config file
After first launch, edit:
BepInEx/config/offspringportal.mod.cfg
| Setting | Default | Description |
|---|---|---|
BreederScanRange |
10 | Scan radius (meters) around portals |
BreederScanIntervalSec |
0.5 | How often breeders scan for juveniles |
MaturingAdultScanIntervalSec |
30 | How often maturing pens scan for adults to forward |
TeleportCooldownSec |
2 | Per-animal cooldown after teleport |
DistantTeleportTimeoutSec |
15 | Wait for distant zones to load before giving up |
AllowRetransport |
false | Allow the same animal to teleport again |
EnableCapWarning |
true | Warn when a maturing pen is inside breeding cap radius |
EnableFollowCommand |
true | Press E on tamed juveniles to toggle follow/stay |
Maintenance (optional; defaults are safe for normal play):
| Setting | Default | Description |
|---|---|---|
EnableZNetSceneRemoveObjectsPatch |
true | Safer zone unload when modded objects despawn |
EnableStartupPortalAudit |
true | Log orphan portal ZDOs on server startup |
CleanSpawnViewsOnPlayerSpawn |
false | Legacy client cleanup near spawn — leave false unless support asks |
EnablePortalConsoleCommands |
true | Registers opscan and opclean (admin/host; run opclean on the server) |
Restart Valheim after changing config values.
Multiplayer
Install on server/host and every client. Everyone needs the mod to see the custom portal piece, open the config UI, and get correct hover text. BepInEx and Jotunn are required on all sides.
Destination registry and round-robin are server-authoritative. Detection runs on whichever peer has portals in their active zone — any player near pens can keep automation working while others explore. On dedicated servers, connected players' zones are used for scan eligibility; the server can also move animals by ZDO when they are not loaded locally. Portal config syncs to each client's local registry so connected rune glow and status text stay accurate after remote configuration.
When LetsGo is installed, Offspring Portal yields juvenile follow to LetsGo automatically.
Validated: solo, hosted multiplayer, and dedicated server.
Screenshots & images on Thunderstore
Thunderstore packages include icon.png (256×256) as the mod's listing icon — that's the main image upload in the zip.
The README is Markdown and renders on your mod page, but inline screenshots must be hosted elsewhere (GitHub, Imgur, etc.) and linked with a full URL:

Local images inside the zip won't display on the Thunderstore page. If you want a visual gallery later, host images online and add links here — or share setup screenshots in your Discord / mod discussion thread.
Requirements
Installed automatically with most mod managers:
Manual install
- Install BepInEx and Jotunn.
- Place
OffspringPortal.dllinBepInEx/plugins/. - Launch once to generate the config file.
Tips
- Name your portals — hover text shows custom names (
Boar Farm,Wolf Maturing, etc.) - Press E on juveniles to toggle follow/stay when moving them into range of a breeder portal
- Destination: None is the safe default until you're ready for Farm or Cull automation
- One Cull portal can serve your entire world — boars, wolves, lox, etc.
- One Maturing portal = one species rule — for mixed keep/cull setups, add a Maturing portal per species (they can share one pen)
- Maturing pens too close to a breeder trigger a cap radius warning — keep grow-up pens outside the vanilla breeding cap range when possible
- Players cannot travel through offspring portals — juveniles only. Offspring portals are excluded from XPortal's travel list when XPortal is installed.
Credits
By HW