Changelog
1.0.0
- Valheim 1.0 / Unity 6 — Recompiled against live 1.0.7 Managed assemblies and BepInExPack 5.4.2350 (Unity 6).
- Console commands —
Terminal.ConsoleCommand updated for the 1.0 ctor (hideBehindDevCommands); /pinremoval_remove and /pinremoval_duplicate register on startup again.
- Startup hardening — Harmony patches apply before command registration, so a console ctor failure cannot abort Awake.
- Gameplay unchanged — Same remove / duplicate-by-name pin cleanup. Requires BepInExPack 5.4.2350+.
0.1.1 — Initial Thunderstore release
- Remove matching map pins by name (
/pinremoval_remove), or keep one per radius (/pinremoval_duplicate, default 5 m).
- Chat slash commands and F5 console commands. Not cheat-flagged;
devcommands is not required.
- Config-driven name filters (default:
Twitcher), substring or exact match, case-insensitive by default.
- HUD feedback after a cleanup (matched / removed / kept).
- Client-side only. Other players' maps are unchanged. Cartography table copies can still bring other players' pins back onto yours.