Decompiled source of BlackMetalBuildables v1.0.1

plugins\BlackMetalBuildables.dll

Decompiled 6 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("BlackMetalBuildables")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f737fbdbf47d558a3bca54c44548dcb5bb4168a6")]
[assembly: AssemblyProduct("BlackMetalBuildables")]
[assembly: AssemblyTitle("BlackMetalBuildables")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BlackMetalBuildables
{
	[BepInPlugin("haydenc52.BlackMetalBuildables", "Black Metal Buildables", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private const string PluginGuid = "haydenc52.BlackMetalBuildables";

		private const string PluginName = "Black Metal Buildables";

		private const string PluginVersion = "1.0.1";

		private void Awake()
		{
			PrefabManager.OnVanillaPrefabsAvailable += RegisterPieces;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Black Metal Buildables loaded");
		}

		private static void RegisterPieces()
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Expected O, but got Unknown
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Expected O, but got Unknown
			PrefabManager.OnVanillaPrefabsAvailable -= RegisterPieces;
			AddPiece(new CustomPiece("blackmetal_floor_1x1", "iron_floor_1x1_v2", CreateBlackMetalPieceConfig("Black Metal Cage Floor 1x1", "A sturdy cage floor forged from black metal.", 1)));
			AddPiece(new CustomPiece("blackmetal_floor_2x2", "iron_floor_2x2", CreateBlackMetalPieceConfig("Black Metal Cage Floor", "A sturdy cage floor forged from black metal.", 2)));
			AddPiece(new CustomPiece("blackmetal_gate", "iron_grate", CreateBlackMetalPieceConfig("Black Metal Gate", "A sturdy gate forged from black metal.", 2)));
			AddPiece(new CustomPiece("blackmetal_wall_1x1", "iron_wall_1x1", CreateBlackMetalPieceConfig("Black Metal Cage Wall 1x1", "A sturdy cage wall forged from black metal.", 1)));
			AddPiece(new CustomPiece("blackmetal_wall_2x2", "iron_wall_2x2", CreateBlackMetalPieceConfig("Black Metal Cage Wall 2x2", "A sturdy cage wall forged from black metal.", 2)));
		}

		private static PieceConfig CreateBlackMetalPieceConfig(string name, string description, int blackMetalCost)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			PieceConfig val = new PieceConfig
			{
				Name = name,
				Description = description,
				PieceTable = "Hammer",
				Category = "HeavyBuild",
				CraftingStation = "Forge"
			};
			val.AddRequirement("BlackMetal", blackMetalCost, true);
			return val;
		}

		private static void AddPiece(CustomPiece piece)
		{
			ApplyBlackMetalLook(piece.PiecePrefab);
			PieceManager.Instance.AddPiece(piece);
		}

		private static void ApplyBlackMetalLook(GameObject prefab)
		{
			Renderer[] componentsInChildren = prefab.GetComponentsInChildren<Renderer>(true);
			foreach (Renderer val in componentsInChildren)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				for (int j = 0; j < sharedMaterials.Length; j++)
				{
					if (!((Object)(object)sharedMaterials[j] == (Object)null))
					{
						Material val2 = Object.Instantiate<Material>(sharedMaterials[j]);
						((Object)val2).name = ((Object)sharedMaterials[j]).name + "_BMB_BlackMetal";
						TryTintMaterial(val2);
						sharedMaterials[j] = val2;
					}
				}
				val.sharedMaterials = sharedMaterials;
			}
		}

		private static void TryTintMaterial(Material mat)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			if (mat.HasProperty("_Color"))
			{
				Color color = mat.color;
				mat.color = new Color(color.r * 0.4f, color.g * 0.7f, color.b * 0.55f, color.a);
			}
		}
	}
}