Valheim
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HeimKit

HeimKit: shield and longhouse emblem beside the HeimKit name

Quality-of-life features for Windows Valheim dedicated servers: infinite torches, shared map exploration and markers, weather protection, majority sleep, AFK raid protection, tame portal travel, door closing, tree renewal, sunken-loot recovery and gradual building repairs.

Install on the server. Players use unmodified Valheim clients. Choose each feature independently in heimkit.cfg.

DoorKeeper, ForestRenewal, SeaSalvage, TameTravel and HeimMender default enabled. Review their guides and disable any features you do not want before starting the server. Existing configuration values are preserved; missing settings are added automatically. Install only one HeimKit plugin DLL.

Before enabling HeimKit, follow world backups and read safety and limitations.

Features

All ten HeimKit features: InfiniteTorches, WeatherGuard, AFKNightWatch, AFKRaidWatch, TameTravel, DoorKeeper, ForestRenewal, SeaSalvage, HeimMender and SharedMap

InfiniteTorches

Automatically refills eligible torches and hanging/standing braziers without spending inventory fuel. Optional campfire, hearth and bonfire refilling defaults off, with separate controls for each fire type.

Usage and settings · Specification

WeatherGuard

Protects existing and newly player-built structures from rain and underwater wear, preserving their creators. Activation is automatic during play. Combat, repair and structural support stay native; world-created claiming is excluded.

Usage and settings · Specification

AFKNightWatch

Combines configurable majority sleep with idle-player exclusion. A grace period gives others time to reach bed; everyone in bed can start immediately.

Usage and settings · Specification

AFKRaidWatch

Excludes idle-only locations from new automatic random raids. Nearby active or uncertain players retain normal eligibility. Sleep and raid controls are independent.

Usage and settings · Specification

SharedMap

Saves community exploration and discoveries across restarts, independently of cartography tables. Players choose Read Map at a vanilla table to receive updates. Shared death pins are filtered.

Five independent marker options default enabled:

  • Portal Marker: named player-built portals, with optional nearby grouping.
  • Resource Marker: outdoor metal/Obsidian deposits, Tin node counts and Copper/Silver progress. Silver requires pickaxe discovery.
  • Dungeon Marker: labeled exterior entrance markers with the vanilla hammer icon and cleanup of nearby duplicate dungeon pins. Supported pickup percentages appear after observed entry or evidence of already-picked items.
  • Runestone Marker: placed lore-runestone landmarks as labeled dots.
  • Spawner Marker: visible, player-destructible recurring spawner objects as labeled dots, removed after confirmed source destruction.

Optional settings discover resources/dungeons in previously explored terrain or reject player map uploads while automatic collection continues. Enabled runestone/spawner markers automatically include eligible points in community-explored terrain. Optional shared X checkmarks default off. Server owners can remove a selected shared pin through server-side administration without clearing other pins or exploration.

Usage, settings and administration · Specification

DoorKeeper

Closes eligible player-built doors and gates after a delay once players clear the doorway. Native manual access remains; keyed and special doors are excluded. Defaults enabled.

Usage and settings · Specification

TameTravel

Brings explicitly following or portal-waiting tamed wolves, boars, lox, asksvin, hens and moose along a validated trip between linked player-built portals outside dungeons. Preserves the same animal and its saved state. One follow command covers successive portal trips and following continues at the destination until stopped. Follow, stay and optional portal-wait commands have vanilla emote fallbacks. Explicit followers can use configurable stopping distance through bounded server control. Defaults enabled.

Usage and settings · Specification

ForestRenewal

Renews supported trees from stumps left behind or their confirmed-cleared locations, using vanilla saplings, renewal chance, delay, terrain/building exclusions and persisted cooldowns. Native growth requirements remain. Defaults enabled.

Usage and settings · Specification

SeaSalvage

Recovers eligible stable sunken item drops into ordinary floating cargo crates while preserving native item data. Active client-owned and unsupported drops wait or remain untouched. Defaults enabled.

Usage and settings · Specification

HeimMender

Gradually repairs damaged player-built structures with configurable cycles, chance and limits. Administrators can request nearby repairs, and its settings reload during play. Defaults enabled.

Usage and administration · Specification

Setup and compatibility

Windows dedicated servers with BepInExPack Valheim are supported. See supported environment for exact requirements and safety and limitations for gameplay/client constraints.

Server installation: HeimKit and BepInEx belong on the dedicated server; clients remain unmodified

Follow server setup for Thunderstore Mod Manager or manual installation. Gameplay processing pauses when the server is empty and resumes after a player joins; see feature lifecycle.

Documentation

License

MIT. Game and dependency assets retain their own licenses.

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