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DurabilityBegone
Prevents equipment durability loss and adds event-driven hammer area repair without repair-message spam or continuous scans.DurabilityBegone 1.0.4
Prevents player equipment durability loss and provides optional hammer Area Repair.
Area Repair
Area Repair now runs only when your manual hammer repair actually succeeds. It does not run from Update, does not continuously scan structures, and does not call Player.Repair on every nearby piece.
Only damaged nearby WearNTear structures are repaired directly, preventing the repeated top-left does not need repairs messages and the associated Unity/log spam.
Config
- General / Enabled - master switch.
- Area Repair / Enabled - enables the manual Area Repair burst.
- Area Repair / Repair Radius (m) - direct-entry numeric value with no slider cap. Mod default: 30 m. A value of 0 or less disables the extra radius repair.
Performance
The nearby physics query occurs only after a successful manual repair click. It uses a reusable OverlapSphereNonAlloc buffer and deduplicates structures before repairing them.