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Helheim RPG

WE'RE MOVING

HelheimRPG will be moving to Hexium as many of the Mod Authors we rely on to make our pack possible are going there and only intending to produce content moving forward on that platform. As such we will be migrating as well to ensure that we can get updates and fixes for primary modpack functionality. Currently, we are on both platforms and I will maintain that structure until such time as I cannot update required mods on the Thunderstore side. At this time, I will deprecate the TS package and only maintain the Hexium one moving forward. You can find our new main ModPack page here: HelheimRPG on Hexium

ALPHA NOTICE

The Helheim Modpack is in a playable alpha state and this documentation will be fully filled out as we move on to release. Bug fixes and tester support will be my priority work until the modpack itself is fully completed, but I will provide updates to this documentation with each thunderstore version release of HelheimRPG. Vanilla raids are disabled as of 0.0.9 until our new custom raids that are level and biome appropriate are prepared for release. Once the full balancing work, currently we're finishing the Queen fight and Ashlands, and raids are complete we will move into a beta/full playtest state.

PLEASE SEE ROADMAP BELOW for details on development plan and current progress.

See Known Bugs below to see known issues we're working on.

What is HelheimRPG?

Helheim is a modded version of Valheim with custom game mechanics from the MMO and RPG game types. Here you grow in power through leveling and can specialize in various ways to customize your experience through each play through. The goal of Helheim is to provide a rich RPG experience within the survival sandbox we all know and love without losing any of the things that made the base game great.

HELHEIM FEATURES

Balanced Progression Experience

Rather than use Valheim's traditional progression system, our system works much more like early era MMOs where you level by gaining experience. Levels allow you to spend stat points that considerably change your character's abilities as well as an advanced skill system that allows for class-based play

Class Fantasy

Lean into to your favorite RPG build with a wide variety of skills, items, and equipment that will allow you to be a Warrior, Rogue, Mage, Ranger, and many more. Using the building blocks you can settle into one of those roles, or make a unique or hybridized class all your own to explore the lands of Helheim.

Quality of Life Enhancements

Helheim's QOL features were carefully selected, hand-picked from the finest collection in all the land and configured to the nines to ensure that no required process feels like a chore. Things such as automatic storage to nearby chest, crafting from nearby chests, enhanced building ranges, enhanced building, and more are all baked-in for your gaming pleasure.

Fresh Combat Mechanics

This pack features a number of skills that make combat unique across multiple playthroughs by having Class Skills as well as a number of progression-unlocked skills that provide unique ways to traverse the world of Helheim. The player is effectively allowed to choose their playstyle through this methodology on each unique character they create which creates the need for new strategies that express class identity and player skill.

Progression Protection

In HelheimRPG each player has their own unique keys for progression. As a result of this, new players on an existing server won't have to deal with dangerous night spawn and other problems that come with being keyed for a later area than you belong in. On the flip side of this coin, this protection also prevents players from equipping items created from tools beyond their current progression to ensure that every player experiences the full progression curve as intended.

Base Defense Options

Beyond a number of added fortifications available to you from the build options on Helheim you will also find that our turrets don't target players (directly, but let's not stand in front of the cannon y'all) and our taming system provides a unique edge to those who choose to raise animal companions. With our modpack creatures become stronger when they are tamed giving them a considerable advantage even in their own biome and making them an excellent choice for a base defense plan.

Travel Enhancements

Beyond the traditional methods of travel there are many options for getting around your world. These include but are not limited to the following items:

  1. Infrastructure provides bonuses when travelling on foot, creating a viable reason to build roads and plan travel.
  2. Wings are available for flight and balanced against other methods by having a mechanic that causes drag on flight based on inventory weight. This means that travelling light with wings is very manageable, but travelling back with an inventory full of loot is more challenging and slow.
  3. Horses are avaialble to be tamed and utilized and travel at a considerably higher speed than walking in most cases.
  4. Various movement speed skills and buffs can aid in travelling just about anywhere.
  5. Boat travel is improved with experience, meaning that someone who sails often, sails better.
  6. In the winter, the sea can freeze over allowing ground travel to new locations.
  7. There is a spell and an item that can be used to teleport back home. The spell is affected by portal travel rules whereas the scroll is not.
  8. Overdrive ability is available every 10 minutes to provide quick travel or a fast escape for 60 seconds. Cooldown subject to potential change in future updates.
  9. Dragons are available as end-game mounts, most players that don't rush the dragon process are likely to earn their dragons around the progression step to the Mistlands though they can be achieved earlier by sweatier means.

GETTING STARTED

Single Player Install

This pack is effectively "plug and play". It comes pre-baked with all the CFGs to run locally and enhance your Valheim experience. No special steps are required to use this mod-pack though I do generally suggest having this modpack in its own TS profile to avoid conflicts with mods that we aren't using.

Multiplayer Install

Once you've installed Valheim Dedicated Server or made a copy of your existing Valheim dedicated server to host this Modpack, simply copy the BepinEx Folder from your HelheimRPG TS profile into the dedicated server to run this server. I suggest updating the permissions file with your own list of admins as the only person pre-baked in there is yours truly, Vaeus.

In the near future, the Modpack will feature a list of NPCs that you can add to your world to provide a main quest storyline. Aside from providing context to the game overall, this will also provide quests to use mod-based items and crafting stations to ensure that players get the most out of the modpack by simply working with the NPCs in game.

Final note: Some implementations may have an issue with ClassTrinkets.CFG reloading repeatedly due to environmental factors. If this is occurring in your environment, simply delete the ClassTrinkets.CFG after server load. It will regenerate with each shutdown.

Keybinds

This section will feature a list of all of the unique keybinds that allow you to make use of the many features provided in Helheim RPG. This is a work-in-progress and expected to release in the next Modpack update. The following list is currently incomplete:

  • . - Deposit all items to local containers with matching contents
  • Middle Mouse Click - Deposit Hovered Item into Nearby Storage.
  • Middle Mouse Hold - Assign Shield for Automatic Equip (Don't use near storage)
  • [ - Turn Lantern On/Off (On: Provide lights, burns fuel. Off: Slow Recharge)
  • ] - Turn Lantern Heat Mode On/Off (Burns twice as much fuel to provide warmth)
  • Shift + Mouse Forward - Dash (Unlocked after Eikthyr)
  • Shift + lAlt - Slide (Unlocked after Eikthyr)
  • Shift + Equals - Overdrive (Unlocked after Elder, 60 second speed buff)
  • Shift + C - Shield Surf (Unlocked after Bonemass, requires shield and down slope)
  • Shift + Right Click (In Air) - Dragon Dive (Unlocked after Moder)
  • Shift + Space (Against Wall) - Wall Kick (Unlocked after Moder)
  • Y - Class Skill
  • G - Active Skill 1
  • H - Active Skill 2

Roadmaps

The following roadmap outlines the current state and upcoming developments. Roadmap and completion details will be updated on an on-going basis with more details as HelheimRPG is updated.

Alpha Phase Roadmap

Scope: Base Mechanics for Combat and Progress

Completed Goals:

  • Vanilla Raid Deactivation - Complete
  • Pending decision on Class Trinkets Warlock/Death Knight - ModAuthor Contacted - Complete
  • Plains Balancing - Complete
  • Plains Testing - Complete
  • Mistlands Balancing - Complete
  • All craftable costs re-balanced for consistentcy across all mods - Complete
  • Raid Preparation - Complete
  • Mistlands Testing - Complete

In Progress/Upcoming:

  • Mod Combat Balancing - ONGOING - Current Goal Life Steal caps
  • Patcher for EpicLoot LifeSteal Sources - Not Started
  • HelheimRPG Custom Raids through Mistlands - In Progress (On BlackForest Biome)
  • Ashlands Balancing - In Progress
  • Ashlands Testing - In Progress
  • Deep North Balancing - In Progress
  • Deep North Testing - Not Started
  • HelheimRPG Custom Raids Ashlands through Deep North - Not Started
  • HelheimRPG Content Video - In Progress (Planning and Scripting)
  • Mod Keybinding Conflict Resolutions - In Progress
  • Full Keybindings Map - In Progress

Beta Phase Roadmap

Scope: World Formation, Storyline, and Optional Immersive Mode (NoMap) Add-on package

  • Test Server Wipe - Not Scheduled Yet
  • Riverheim Integration and World Generation - Not Started
  • Compass Integration for Optional Immersion Expansion - Not Started
  • Zen NoMap Integration for Optional Immersion Expansion - Not Started
  • Storyline integration with NPCs - Scripting is underway
  • Progression Tracking Updates (Statics Quests/Achievements etc) - In Progress
  • Completion of the In-Game Store Offering - Not Started
  • Full Pack End to End Testing - Not Started
  • World Creation for a Downloadable Map with Starter Town/Quest NPCs - Not Started

Release 1.0 Expectations

I could be entirely wrong but here are my current expectations:

With the upcoming release of Valheim 1.0 I expect most, if not all mods, to be affected by a downtime while mods are updated to meet the new 1.0 requirements. During this time, Helheim's releases will be paused while we determine which mods will be updated, which mods have to be replaced and so on. Our team will be running on backups from the current version of Valheim and doing cleanup work until such time the entire modpack is reconstituted with Valheim 1.0 updates which may also require the replacements of some pack mods that will not be maintained by their creators post 1.0. If you intend to play a modded version of Valheim during the 1.0 release window you should plan to backup your game folder in advance of the update.

To be incredibly clear, regardless of what happens I intend to make this modpack available after release as soon as it is possible and to do so without sacrificing any key features that give this modpack its identity.

Bugs

If you find any bugs in our Modpack, please be sure to report them on our Discord server. Logs are appreciated. The following bugs are currently under review:

In Progress, Correction Made/Pending Completed Status:

  • Null Reference Exception Loop that Drops FPS - NullReferenceFix 1.0.5 currently in use and released for public pressure testing.

In Progress, Pending ModAuthor Response:

  • BossAdd Boss Fight HP Glitch - This issue was reported to the ModAuthor who is currently in the process of a rewrite due to other findings. Awaiting resolution. - Details: If the player who spawns the boss logs out while the boss fight is active, the boss may become invulnerable on log back in. If this occurs, you will need to run the CLLC KILLALL command from your chat with /CLLC KILLALL or in the console with CLLC KILLALL. You may have to grant permissions for users to run "Creature" commands in the Creature Level and Loot Control CFG depending on your situation, you can access mod config by pressing F1.

Contact Information

If you'd like to get in touch, ask questions, make suggestions, or maybe even contribute to the project please connect with us on our discord:

HelheimRPG Discord

More guide and carefully curated content to come, stay tuned!

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