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Roguenarok Extraction Modpack
Roguenarok extraction with player-tuned waves, finite spawn batches and scaling enemy difficulty.Roguenarok 0.13.0
0.13.0
WaveLab tuned wave balance (last export waves-20261014-230857-641.json; numeric parameters recovered from its preceding applied configuration because WaveLab JSON omitted Parameters).
- Fixed interval: 60 seconds from wave start, without waiting for enemy deaths. Finite spawn queue: two attempts every two seconds, no continuous reinforcements. A pending queue blocks the next wave; 160 live wave enemies maximum.
- Count: min(120, 10 + 5*(living participants-1) + 2*(wave-1)). Targets alternate between living raid participants. Spawn 35-65 metres away, at least 20 metres from every participant; up to 30 attempts, 10-degree slope limit, maximum 20-metre height difference, dry land above 30.5m. Unsuitable points skip the attempt.
- Wave enemies: +5% health, +2% damage and +1.2% movement speed per wave; caps 100x health/damage and 3x speed. Native star multipliers additionally apply. Stars increase every five waves, with 10% chance of one extra star, maximum two stars. Same faction prevents wave enemies fighting one another.
- Meadows uses Greyling 70 / Neck 30. Later stages retain their own biome creatures. Ordinary native creatures are unaffected.
- Raid preparation (10/3 minutes), biome progression, wildlife scaling, RPG, loot/coins, hub, extraction and map generation remain governed by Roguenarok. WaveLab Preparation=0, sandbox arena radius/center, RNG seed and sandbox reward overrides are not applied to raid rules. Rest=30 is inactive because WaitForClear=0. FinalWave=10000 is a sandbox session control, not an extraction condition.
- Queue/index and next-wave deadline persist in raid checkpoints; after restart the remaining batch may resume immediately, without regenerating the whole wave.
- New release resets players once to the existing rule: empty inventory/recipes/RPG and 20 starting coins. No world reset or backup created.
Validation: Release build and 238593 model checks passed. Native gameplay still requires playtesting. Matching 0.13.0 clients/server required. Prepared only; live server not restarted.