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Roguenarok Extraction Modpack

0.3.0 — first island prototype

Install this package through r2modman in a dedicated Valheim profile. Dependencies install automatically. All players and the server need Foundation 0.3.0.

The custom generator applies only to worlds whose name starts with Roguenarok_Island. Use a new world, such as Roguenarok_Island_01. Do not rename an existing generated world. The seed produces one island approximately 3 km across, with Meadows, Black Forest and surrounding ocean.

On arrival, players transfer to the hub. The hub protects the local player from incoming damage within 90 m. F6 opens the raid panel. An administrator starts a raid; after five seconds, participants transfer to the landing point. Players joining after the start stay in the hub.

The extraction point is a gold column at x=1080, z=0. Approach within 14 m and press F7 during an active raid. The shared extraction countdown runs for up to 120 seconds. Living participants inside that radius when the timer ends receive the Extracted result and return to the hub. Missing players receive Failed and also return. Death keeps Valheim's normal grave/inventory behavior, then returns the respawning player to the hub.

Pending transfers and raid state persist across server restarts. Reconnecting participants retain their current raid status.

Admin commands: rogue start 300, rogue extract, rogue finish, rogue reset, rogue status. Outside a raid: rogue hub. While Waiting and after pending transfers finish, admins can save their current position with rogue hub set, rogue landing set, rogue exit set.

This release does not yet implement a boss requirement, harder-island progression, loot banking, inventory penalties for Failed, ship animation, enemy extraction waves, or island reset between raids. The island's buildings and terrain changes currently persist. New seeds require a new world.

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