Valheim
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Date Uploaded
6 years ago
Downloads
3.2K
Size
30KB
ADDatHost Valheim hosting
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LeaveMyBaseAlone Info

Put the mod into your client to effect structures v1.0.8 Fixed a lot of nullref errors and some functionailty extended/protected- HP is set upon placing an object, not globally anymore; Alternatively you can use the hammer on preexisting structures to modify the health as well. There is now an option to enable/disable resources being consumed upon building a structure. As well as a option to turn on/off mod notification; In the config. This mod is a fix to Griefing on public servers. It sets structure HP to a specified value from config. Saving the server will then persistantly save the structures hp's for anyone one else who joins, even on server stop/start.

code

//get actual structure object from client and set health
 hview.GetZDO().Set("health", m_Structure.Value); 
//hardcode monsters targetting to remove player bases.
   m_monsterTargetRayMask = LayerMask.GetMask(new string[]
            {
             "Default",
             "static_solid",
             "Default_small",
            "vehicle"
            });
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro