


The Mixed version assumes players are comfortable with:
This version is intended to produce drastic changes in the gameplay experience.
Players looking for easier adjustment or stricter biome logic should use the MLO – Tame Version instead.
Use this with the Multiplayer Vegetation Reducer for best results.
The Mixed version introduces widespread biome crossover, especially toward the outer regions of the world.
Notable changes include:
These changes are intentional and designed to keep long-term worlds engaging.
This file includes extensive alterations, including but not limited to:
These placements intentionally blur biome boundaries and increase encounter variety.
High-instance locations are still spaced to reduce heavy overlap within active areas.
However, due to the increased variety and placement flexibility, the Mixed version may result in more frequent combat and exploration pressure compared to the Tame version.
This tradeoff is intentional.
Nomap or noportal challenges
Experienced players
You enjoy Enigma Mode and want to customize your own version of it
Long running shared worlds seeking variety
Players who prefer discovery over predictability
Mixed Version is a more challenging and less predictable rework of Valheim location placement.
It maintains spacing rules to reduce clustering, but embraces biome crossover and exploration variety to create worlds that feel dangerous, surprising, and alive.
For a more restrained and configurable experience, use the Tame version instead.
This modpack uses EWD to improve performance by reducing location density. Specifically, it focuses on restructuring how locations and combat areas are placed in the world.
In vanilla Valheim, many high-instance locations can generate very close to each other. This includes dungeons, large stone structures, Goblin Camps, Dvergr Towers, Charred Fortresses, and other combat-heavy areas. When several of these exist within the same loaded area, performance issues can occur, even if nothing is rendered on screen.
A key detail is that locations and dungeon interiors load as soon as an area becomes active, not when a player enters them. This means several nearby locations can impact performance simply by being present.
Mixed is a more aggressive version of the location spacing system designed for players who want greater challenge, higher variety, and less predictable worlds.
While performance improvement remains a goal, the Mixed version prioritizes variety and difficulty over vanilla biome purity.
This is the version used in Enigma Mode without Enigma Mode's custom locations.