


DO NOT UPDATE if you are already using this mod on an existing world, want the old configuration/Flora, or already have it configured and setup via a 3rd party mod. NEW GAMES ONLY! This is a complete remake. As such, most, if not all, the prefab names have changed. I do not have the original project, it was lost a while back after a SSD started to fail and corrupted the project.
Modpack Resource. Adds Grasses, Flowers, Plants, Trees, Rocks, Ores. All prefabs are loaded into the relevent databases and have thier biome set to None, this means they do not spawn in the world. You will have to use Expand World Data mod by Jere to allow them to spawn in the world. See the relevant documentation for this mod.
Pop in the discord if you have questions.
Nettles
Default Biome: None
Type: Vegetation
Item Drops: Nothing
Damage: 2 Poison
Interval: 2s
Prefab ID's:
NettlesHostile_BF
Wild Rose
Default Biome: None
Type: Vegetation
Item Drops: Nothing
Damage: 4 Poison
Interval: 2s
Prefab ID's:
WildRoseHostile_BF
Black Cherry
Default Biome: None
Type: Vegetation
Item Drops: Wood, Resin
Prefab ID's:
BlackCherryBush_1_BF
BlackCherryBush_2_BF
BlackCherryBush_3_BF
BlackCherryBush_4_BF
BlackCherryBush_5_BF
Grey Willow
Default Biome: None
Type: Vegetation
Item Drops: Wood, Resin
Prefab ID's:
WillowBush_1_BF
WillowBush_2_BF
WillowBush_3_BF
WillowBush_4_BF
Maple Sapling
Default Biome: None
Type: Vegetation
Item Drops: Wood, Resin
Prefab ID's:
MapleBush_1_BF
MapleBush_2_BF
MapleBush_3_BF
Soapwort
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Soapwort Flower
Prefab ID's:
Pickable_BouncingBet_BF
Knapweed
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Knapweed Flower
Prefab ID's:
Pickable_BrownrayKnapweed_Small_BF
Pickable_BrownrayKnapweed_BF
Chamomile
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Chamomile Flower
Prefab ID's:
Pickable_Chamomile_Small_BF
Pickable_Chamomile_BF
Common Chickory
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Common Chickory Flower
Prefab ID's:
Pickable_Chicory_Small_BF
Pickable_Chicory_BF
Common Cornflower
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Common Cornflower Flower
Prefab ID's:
Pickable_Cornflower_Small_BF
Pickable_Cornflower_BF
Goldenrod
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Goldenrod Flower
Prefab ID's:
Pickable_Goldenrod_Small_BF
Pickable_Goldenrod_BF
Poppy
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Poppy Flower
Prefab ID's:
Pickable_Poppy_Small_BF
Pickable_Poppy_BF
Saint John Wort
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Saint John Wort Flower
Prefab ID's:
Pickable_SaintJohnsWort_BF
Sunroot
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Sunroot Flower
Prefab ID's:
Pickable_Sunroot_Small_BF
Pickable_Sunroot_BF
Blue Crystal
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Blue Crystal
Prefab ID's:
Pickable_Crystal_Blue_BF
Red Crystal
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Red Crystal
Prefab ID's:
Pickable_Crystal_Red_BF
Orange Crystal
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Orange Crystal
Prefab ID's:
Pickable_Crystal_Orange_BF
Teal Crystal
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Teal Crystal
Prefab ID's:
Pickable_Crystal_Teal_BF
Purple Crystal
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Purple Crystal
Prefab ID's:
Pickable_Crystal_Purple_BF
Green Crystal
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Green Crystal
Prefab ID's:
Pickable_Crystal_Green_BF
Bloodiron
Default Biome: None
Type: Vegetation
Mining Tier: Blackmetal
Fractured: Yes
Health per Piece: 60
Item Drops: Stone, Bloodiron Ore
Prefab ID's:
MineRock_Bloodiron_BF
MineRock_Bloodiron_Small_BF
MineRock_Bloodiron_Tiny_BF
Coal
Default Biome: None
Type: Vegetation
Mining Tier: Starter
Fractured: Yes
Health per Piece: 30
Item Drops: Stone, Coal
Prefab ID's:
MineRock_Coal_BF
MineRock_Coal_Small_BF
MineRock_Coal_Tiny_BF
Gold
Default Biome: None
Type: Vegetation
Mining Tier: Bronze
Fractured: Yes
Health per Piece: 40
Item Drops: Stone, Gold Ore
Prefab ID's:
MineRock_Gold_BF
MineRock_Gold_Small_BF
MineRock_Gold_Tiny_BF
Mooniron
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: Yes
Health per Piece: 50
Item Drops: Stone, Mooniron Ore
Prefab ID's:
MineRock_MoonIron_BF
MineRock_MoonIron_Small_BF
MineRock_MoonIron_Tiny_BF
Orichalcum
Default Biome: None
Type: Vegetation
Mining Tier: 4 (Requires a 3rd party mod with a tier 4 pickaxe)
Fractured: Yes
Health per Piece: 70
Item Drops: Stone, Orichalcum Ore
Prefab ID's:
MineRock_Orichalcum_BF
MineRock_Orichalcum_Small_BF
MineRock_Orichalcum_Tiny_BF
Mithril
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: Yes
Health per Piece: 55
Item Drops: Stone, Mithril Ore
Prefab ID's:
MineRock_Quicksilver_BF
MineRock_Quicksilver_Small_BF
MineRock_Quicksilver_Tiny_BF
Vibranium
Default Biome: None
Type: Vegetation
Mining Tier: 4 (Requires a 3rd party mod with a tier 4 pickaxe)
Fractured: Yes
Health per Piece: 80
Item Drops: Stone, Vibranium Ore
Prefab ID's:
MineRock_Vibranium_BF
MineRock_Vibranium_Small_BF
MineRock_Vibranium_Tiny_BF
Zinc
Default Biome: None
Type: Vegetation
Mining Tier: Starter
Fractured: Yes
Health per Piece: 30
Item Drops: Stone, Zinc Ore
Prefab ID's:
MineRock_Zinc_BF
MineRock_Zinc_Small_BF
MineRock_Zinc_Tiny_BF
Desert Rock
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: No
Health: 100
Item Drops: Sandstone
Prefab ID's:
Prop_SandRock_1_BF
Prop_SandRock_2_BF
Prop_SandRock_3_BF
Prop_SandRock_4_BF
Prop_SandRock_5_BF
Prop_SandRock_6_BF
Prop_SandRock_7_BF
Prop_SandRock_8_BF
Prop_SandRock_9_BF
Prop_SandRock_10_BF
Prop_SandRock_11_BF
Prop_SandRock_12_BF
Prop_SandRock_13_BF
Prop_SandRock_14_BF
Prop_SandRock_15_BF
Desert Block Rock
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: No
Health: 200
Item Drops: Sandstone
Prefab ID's:
Prop_SandBlock_1_BF
Prop_SandBlock_2_BF
Prop_SandBlock_3_BF
Prop_SandBlock_4_BF
Prop_SandBlock_5_BF
Prop_SandBlock_6_BF
Prop_SandBlock_7_BF
Prop_SandBlock_8_BF
Desert Fin Rock
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: No
Health: 300
Item Drops: Sandstone
Prefab ID's:
Prop_SandFin_1_BF
Prop_SandFin_2_BF
Prop_SandFin_3_BF
Prop_SandFin_4_BF
Desert Plate Rock
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: No
Health: 150
Item Drops: Sandstone
Prefab ID's:
Prop_SandPlate_1_BF
Prop_SandPlate_2_BF
Prop_SandPlate_3_BF
Prop_SandPlate_4_BF
Prop_SandPlate_5_BF
Prop_SandPlate_6_BF
Prop_SandPlate_7_BF
Prop_SandPlate_8_BF
Prop_SandPlate_9_BF
Prop_SandPlate_10_BF
Prop_SandPlate_11_BF
Prop_SandPlate_12_BF
Prop_SandPlate_13_BF
Prop_SandPlate_14_BF
Prop_SandPlate_15_BF
Desert Sediment Rock
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: No
Health: 400
Item Drops: Sandstone
Prefab ID's:
Prop_SandSediment_1_BF
Prop_SandSediment_2_BF
Prop_SandSediment_3_BF
Prop_SandSediment_4_BF
Prop_SandSediment_5_BF
Prop_SandSediment_6_BF
Prop_SandSediment_7_BF
Prop_SandSediment_8_BF
Prop_SandSediment_9_BF
Prop_SandSediment_10_BF
Prop_SandSediment_11_BF
Prop_SandSediment_12_BF
Prop_SandSediment_13_BF
Prop_SandSediment_14_BF
Desert Spire Rock
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: No
Health: 500
Item Drops: Sandstone
Prefab ID's:
Prop_SandSpire_1_BF
Prop_SandSpire_2_BF
Prop_SandSpire_3_BF
Prop_SandSpire_4_BF
Prop_SandSpire_5_BF
Prop_SandSpire_6_BF
Prop_SandSpire_7_BF
Prop_SandSpire_8_BF
Prop_SandSpire_9_BF
Prop_SandSpire_10_BF
Prop_SandSpire_11_BF
Prop_SandSpire_12_BF
Prop_SandSpire_13_BF
Prop_SandSpire_14_BF
Prop_SandSpire_15_BF
Prop_SandSpire_16_BF
Prop_SandSpire_17_BF
Prop_SandSpire_18_BF
Prop_SandSpire_19_BF
Red Maple
Default Biome: None
Type: Vegetation
Woodcutting Tier: Iron
Custom Logs: Yes
Health: 240
Item Drops: Resin, Wood, Fine Wood, Maple Wood
Prefab ID's:
RedMapleSmall_BF
RedMapleYoung_BF
RedMapleTree_BF
RedMapleMature_BF
RedMapleOld_BF
RedMapleAged_BF
RedMapleAncient_BF
Maple
Default Biome: None
Type: Vegetation
Woodcutting Tier: Iron
Custom Logs: Yes
Health: 240
Item Drops: Resin, Wood, Fine Wood, Maple Wood
Prefab ID's:
MapleSmall_BF
MapleYoung_BF
MapleTree_BF
MapleMature_BF
MapleOld_BF
MapleAged_BF
MapleAncient_BF
Willow
Default Biome: None
Type: Vegetation
Woodcutting Tier: Blackmetal
Custom Logs: Yes
Health: 320
Item Drops: Resin, Wood, Fine Wood, Willow Wood
Prefab ID's:
WillowYoung_BF
WillowTree_BF
WillowMature_BF
WillowOld_BF
WillowAged_BF
WillowAncient_BF
Poplar
Default Biome: None
Type: Vegetation
Woodcutting Tier: Iron
Custom Logs: Yes
Health: 260
Item Drops: Resin, Wood, Fine Wood, Poplar Wood
Prefab ID's:
PoplarYoung_BF
PoplarTree_BF
PoplarMature_BF
PoplarOld_BF
PoplarAged_BF
PoplarAncient_BF
Ponderossa Pine
Default Biome: None
Type: Vegetation
Woodcutting Tier: Bronze
Custom Logs: Yes
Health: 170
Item Drops: Resin, Wood, Fine Wood, Ponderossa Pine
Prefab ID's:
PonderossaYoung_BF
PonderossaPine_BF
PonderossaMature_BF
PonderossaOld_BF
PonderossaAged_BF
PonderossaAncient_BF
Eastern Pine
Default Biome: None
Type: Vegetation
Woodcutting Tier: Bronze
Custom Logs: Yes
Health: 180
Item Drops: Resin, Wood, Fine Wood, Eastern Pine
Prefab ID's:
EasternYoung_BF
EasternPine_BF
EasternMature_BF
EasternOld_BF
EasternAged_BF
EasternAncient_BF
Palm Tree
Default Biome: None
Type: Vegetation
Woodcutting Tier: Bronze
Custom Logs: Yes
Health: 160
Item Drops: Resin, Wood, Fine Wood, Palm Wood
Prefab ID's:
PalmYoung_BF
PalmTree_BF
PalmMature_BF
PalmOld_BF
PalmAged_BF
PalmAncient_BF
Aspen
Default Biome: None
Type: Vegetation
Woodcutting Tier: Bronze
Custom Logs: Yes
Health: 260
Item Drops: Resin, Wood, Fine Wood, Aspen Wood
Prefab ID's:
AspenSmall_BF
AspenYoung_BF
AspenTree_BF
AspenMature_BF
AspenOld_BF
AspenAged_BF
AspenAncient_BF
Linden
Default Biome: None
Type: Vegetation
Woodcutting Tier: Starter
Custom Logs: Yes
Health: 90
Item Drops: Resin, Wood, Fine Wood, Linden Wood
Prefab ID's:
LindenSmall_BF
LindenYoung_BF
LindenTree_BF
LindenMature_BF
LindenOld_BF
LindenAged_BF
LindenAncient_BF
Crimean Pine
Default Biome: None
Type: Vegetation
Woodcutting Tier: Blackmetal
Custom Logs: Yes
Health: 320
Item Drops: Resin, Wood, Fine Wood, Crimean Pine
Prefab ID's:
CrimeanSmall_BF
CrimeanYoung_BF
CrimeanPine_BF
CrimeanMature_BF
CrimeanOld_BF
CrimeanAged_BF
CrimeanAncient_BF
Redwood
Default Biome: None
Type: Vegetation
Woodcutting Tier: 4 (Requires a 3rd party mod with a tier 4 axe)
Custom Logs: Yes
Health: 520
Item Drops: Resin, Wood, Fine Wood, Redwood
Prefab ID's:
RedWoodSmall_BF
RedWood_BF
RedWoodMature_BF
RedWoodOld_BF
1.0.1
1.0.0