


DO NOT UPDATE if you are already using this mod on an existing world, want the old configuration/Flora, or already have it configured and setup via a 3rd party mod. NEW GAMES ONLY! This is a complete remake. As such, most, if not all, the prefab names have changed. I do not have the original project, it was lost a while back after a SSD started to fail and corrupted the project.
Modpack Resource. Adds Giant Mushrooms, Vegetables, Grasses, Flowers, Plants, Trees, Rocks, Ores and Crystals. All prefabs are loaded into the relevent databases and have thier biome set to None, this means they do not spawn in the world. You will have to use Expand World Data mod by Jere to allow them to spawn in the world. See the relevant documentation for this mod.
Pop in the discord if you have questions.
Default Biome: None
Type: Vegetation
Item Drops: Crystals
Woodcutting Tier: Bronze
Health: 220
Prefab ID's:
Crystal_Blue_1_BF
Crystal_Blue_2_BF
Crystal_Blue_3_BF
Crystal_Blue_4_BF
Crystal_Blue_5_BF
Crystal_Blue_6_BF
Crystal_Green_1_BF
Crystal_Green_2_BF
Crystal_Green_3_BF
Crystal_Green_4_BF
Crystal_Green_5_BF
Crystal_Green_6_BF
Crystal_Orange_1_BF
Crystal_Orange_2_BF
Crystal_Orange_3_BF
Crystal_Orange_4_BF
Crystal_Orange_5_BF
Crystal_Orange_6_BF
Crystal_Purple_1_BF
Crystal_Purple_2_BF
Crystal_Purple_3_BF
Crystal_Purple_4_BF
Crystal_Purple_5_BF
Crystal_Purple_6_BF
Crystal_Red_1_BF
Crystal_Red_2_BF
Crystal_Red_3_BF
Crystal_Red_4_BF
Crystal_Red_5_BF
Crystal_Red_6_BF
Crystal_Teal_1_BF
Crystal_Teal_2_BF
Crystal_Teal_3_BF
Crystal_Teal_4_BF
Crystal_Teal_5_BF
Crystal_Teal_6_BF
Default Biome: None
Type: Vegetation
Item Drops: Mushroom Flesh, Mushroom Fragment, Mushroom
Woodcutting Tier: Iron
Health: 180
Prefab ID's:
GlowingMushroom_White_1_BF
GlowingMushroom_White_2_BF
GlowingMushroom_White_3_BF
GlowingMushroom_White_4_BF
GlowingMushroom_Red_1_BF
GlowingMushroom_Red_2_BF
GlowingMushroom_Red_3_BF
GlowingMushroom_Red_4_BF
GlowingMushroom_Orange_1_BF
GlowingMushroom_Orange_2_BF
GlowingMushroom_Orange_3_BF
GlowingMushroom_Orange_4_BF
GlowingMushroom_Yellow_1_BF
GlowingMushroom_Yellow_2_BF
GlowingMushroom_Yellow_3_BF
GlowingMushroom_Yellow_4_BF
GlowingMushroom_Chartreuse_1_BF
GlowingMushroom_Chartreuse_2_BF
GlowingMushroom_Chartreuse_3_BF
GlowingMushroom_Chartreuse_4_BF
GlowingMushroom_Green_1_BF
GlowingMushroom_Green_2_BF
GlowingMushroom_Green_3_BF
GlowingMushroom_Green_4_BF
GlowingMushroom_Teal_1_BF
GlowingMushroom_Teal_2_BF
GlowingMushroom_Teal_3_BF
GlowingMushroom_Teal_4_BF
GlowingMushroom_Blue_1_BF
GlowingMushroom_Blue_2_BF
GlowingMushroom_Blue_3_BF
GlowingMushroom_Blue_4_BF
GlowingMushroom_Purple_1_BF
GlowingMushroom_Purple_2_BF
GlowingMushroom_Purple_3_BF
GlowingMushroom_Purple_4_BF
GlowingMushroom_Pink_1_BF
GlowingMushroom_Pink_2_BF
GlowingMushroom_Pink_3_BF
GlowingMushroom_Pink_4_BF
Default Biome: None
Type: Vegetation
Item Drops: Mushroom Flesh, Mushroom Fragment
Woodcutting Tier: Bronze
Custom Logs: Yes
Health: 100-160
Prefab ID's:
GiantTubeMushroom_Blue_1_BF
GiantTubeMushroom_Blue_2_BF
GiantTubeMushroom_Blue_3_BF
GiantTubeMushroom_Blue_4_BF
GiantTubeMushroom_Green_1_BF
GiantTubeMushroom_Green_2_BF
GiantTubeMushroom_Green_3_BF
GiantTubeMushroom_Green_4_BF
GiantTubeMushroom_Purple_1_BF
GiantTubeMushroom_Purple_2_BF
GiantTubeMushroom_Purple_3_BF
GiantTubeMushroom_Purple_4_BF
GiantTubeMushroom_Red_1_BF
GiantTubeMushroom_Red_2_BF
GiantTubeMushroom_Red_3_BF
GiantTubeMushroom_Red_4_BF
GiantTubeMushroom_Yellow_1_BF
GiantTubeMushroom_Yellow_2_BF
GiantTubeMushroom_Yellow_3_BF
GiantTubeMushroom_Yellow_4_BF
GiantMushroom_Yellow_1_BF
GiantMushroom_Yellow_2_BF
GiantMushroom_Yellow_3_BF
GiantMushroom_Blue_1_BF
GiantMushroom_Blue_2_BF
GiantMushroom_Blue_3_BF
GiantMushroom_Purple_1_BF
GiantMushroom_Purple_2_BF
GiantMushroom_Purple_3_BF
GiantMushroom_Red_1_BF
GiantMushroom_Red_2_BF
GiantMushroom_Red_3_BF
GiantMushroom_Green_1_BF
GiantMushroom_Green_2_BF
GiantMushroom_Green_3_BF
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Item Drops: Sea Pearl, Sea Mineral
Prefab ID's:
Coral_1_1_BF
Coral_1_2_BF
Coral_2_1_BF
Coral_3_1_BF
Coral_3_2_BF
Coral_4_1_BF
Coral_4_2_BF
Coral_5_1_BF
Coral_5_2_BF
Coral_6_1_BF
Coral_7_1_BF
Coral_7_2_BF
Coral_9_1_BF
Coral_9_2_BF
Coral_9_3_BF
Coral_13_1_BF
Coral_13_2_BF
Coral_13_3_BF
Coral_14_1_BF
Coral_14_2_BF
Coral_14_3_BF
Coral_14_4_BF
Coral_15_1_BF
Coral_15_2_BF
Coral_15_3_BF
Coral_16_1_BF
Coral_16_2_BF
Default Biome: None
Type: Clutter
Prefab ID's:
Seaweed_1_BF
Seaweed_2_BF
RedSeaFern_1_BF
RedSeaFern_2_BF
SeaGrass_1_BF
SeaGrass_2_BF
SeaGrass_3_BF
Default Biome: None
Type: Pickable
Respawn Time: 0 (No Respawn)
Prefab ID's:
Pickable_Beetroot_BF
Pickable_Cabbage_BF
Pickable_Corn_BF
Pickable_Cucumber_BF
Pickable_Garlic_BF
Pickable_Potato_BF
Pickable_Pumpkin_BF
Pickable_Radish_BF
Pickable_Sunflower_BF
Pickable_Tomato_BF
Pickable_Watermelon_BF
Pickable_Wheat_BF
Nettles
Default Biome: None
Type: Vegetation
Item Drops: Nothing
Damage: 20 Poison
Interval: 2s
Prefab ID's:
NettlesHostile_BF
NettlesGroupHostile_BF
Wild Rose
Default Biome: None
Type: Vegetation
Item Drops: Nothing
Damage: 40 Poison
Interval: 2s
Prefab ID's:
WildRoseHostile_BF
Poison Ivy
Default Biome: None
Type: Vegetation
Item Drops: Nothing
Damage: 10 Poison
Interval: 2s
Prefab ID's:
PoisonIvyHostile_BF
Gympie
Default Biome: None
Type: Vegetation
Item Drops: Nothing
Damage: 30 Poison
Interval: 2s
Prefab ID's:
GympieHostile_BF
Desert Thistle
Default Biome: None
Type: Vegetation
Woodcutting Tier: 2
Item Drops: Plant Fibers, Resin
Damage: 10 Pierce
Interval: 1s
Prefab ID's:
DesertThistle_1_BF
DesertThistle_2_BF
DesertThistle_3_BF
Cactus
Default Biome: None
Type: Vegetation
Woodcutting Tier: 3
Item Drops: Cactus Needle, Plant Fibers, Resin
Damage: 20 Pierce
Interval: 1s
Prefab ID's:
SmallCactus_1_BF
SmallCactus_2_BF
Cactus_1_BF
Cactus_2_BF
Cactus_3_BF
Cactus_4_BF
Cactus_5_BF
Cactus_6_BF
Cactus_7_BF
Cactus_8_BF
Black Cherry
Default Biome: None
Type: Vegetation
Item Drops: Wood, Resin
Prefab ID's:
BlackCherryBush_1_BF
BlackCherryBush_2_BF
BlackCherryBush_3_BF
BlackCherryBush_4_BF
BlackCherryBush_5_BF
Grey Willow
Default Biome: None
Type: Vegetation
Item Drops: Wood, Resin
Prefab ID's:
WillowBush_1_BF
WillowBush_2_BF
WillowBush_3_BF
WillowBush_4_BF
Maple Sapling
Default Biome: None
Type: Vegetation
Item Drops: Wood, Resin
Prefab ID's:
MapleBush_1_BF
MapleBush_2_BF
MapleBush_3_BF
Bush
Default Biome: None
Type: Vegetation
Item Drops: Wood
Prefab ID's:
BushGreen_1_BF
BushGreen_2_BF
BushGreen_3_BF
BushGreen_4_BF
BushGreen_5_BF
BushYellow_1_BF
SmallPine_1_BF
Dead Bush
Default Biome: None
Type: Vegetation
Item Drops: Wood
Prefab ID's:
DeadBush_1_BF
DeadBush_2_BF
DeadBush_3_BF
Desert Plants
Default Biome: None
Type: Vegetation
Woodcutting Tier: 2-3
Item Drops: Plant Fibers, Resin
Prefab ID's:
DeadPlant_Desert_BF
Aloe_1_BF
Aloe_2_BF
Aloe_3_BF
Yucca_1_BF
Yucca_2_BF
Astrubrac_1_Large_BF
Astrubrac_2_Large_BF
Astrubrac_3_Large_BF
Astrubrac_4_Large_BF
Astrubrac_1_BF
Astrubrac_2_BF
Astrubrac_3_BF
Ekage_1_BF
Ekage_2_BF
Ekage_3_BF
Vaisy_1_BF
Vaisy_2_BF
Vaisy_3_BF
Vaisy_4_BF
Vaisy_5_BF
Shosie_1_BF
Shosie_2_BF
Shosie_3_BF
Phriscus_1_BF
Phriscus_2_BF
Jungle
Default Biome: None
Type: Vegetation
Woodcutting Tier: 2
Item Drops: Fine Wood, Rubber, Plant Fibers
Prefab ID's:
BushJungle_1_BF
BushJungle_2_BF
BushJungle_3_BF
BushJungle_4_BF
BushJungle_5_BF
BushJungle_6_BF
BushJungle_7_BF
LargeBushJungle_1_BF
LargeBushJungle_1S_BF
LargeBushJungle_2_BF
LargeBushJungle_3_BF
LargeBushJungle_4_BF
WhompingLotus_1_BF
WhompingLotus_2_BF
TangledRibwort_1_BF
TangledRibwort_2_BF
GraveGilliflower_1_BF
GraveGilliflower_2_BF
DwarfWildRose_1_BF
DwarfWildRose_2_BF
DwarfWildRose_3_BF
MercysMoss_BF
TauntingPoppy_BF
DevilsDuscle_BF
GrimPoke_BF
TwistedCollard_BF
Soapwort
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Soapwort Flower
Prefab ID's:
Pickable_BouncingBet_BF
Knapweed
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Knapweed Flower
Prefab ID's:
Pickable_BrownrayKnapweed_Small_BF
Pickable_BrownrayKnapweed_BF
Chamomile
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Chamomile Flower
Prefab ID's:
Pickable_Chamomile_Small_BF
Pickable_Chamomile_BF
Common Chickory
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Common Chickory Flower
Prefab ID's:
Pickable_Chicory_Small_BF
Pickable_Chicory_BF
Common Cornflower
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Common Cornflower Flower
Prefab ID's:
Pickable_Cornflower_Small_BF
Pickable_Cornflower_BF
Goldenrod
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Goldenrod Flower
Prefab ID's:
Pickable_Goldenrod_Small_BF
Pickable_Goldenrod_BF
Poppy
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Poppy Flower
Prefab ID's:
Pickable_Poppy_Small_BF
Pickable_Poppy_BF
Saint John Wort
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Saint John Wort Flower
Prefab ID's:
Pickable_SaintJohnsWort_BF
Sunroot
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Sunroot Flower
Prefab ID's:
Pickable_Sunroot_Small_BF
Pickable_Sunroot_BF
Blue Crystal
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Blue Crystal
Prefab ID's:
Pickable_Crystal_Blue_BF
Red Crystal
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Red Crystal
Prefab ID's:
Pickable_Crystal_Red_BF
Orange Crystal
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Orange Crystal
Prefab ID's:
Pickable_Crystal_Orange_BF
Teal Crystal
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Teal Crystal
Prefab ID's:
Pickable_Crystal_Teal_BF
Purple Crystal
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Purple Crystal
Prefab ID's:
Pickable_Crystal_Purple_BF
Green Crystal
Default Biome: None
Type: Pickable Vegetation
Respawn Time: 240 Minutes
Item Drops: Green Crystal
Prefab ID's:
Pickable_Crystal_Green_BF
Bloodiron
Default Biome: None
Type: Vegetation
Mining Tier: Blackmetal
Fractured: Yes
Health per Piece: 60
Item Drops: Stone, Bloodiron Ore
Station: Blast Furnace
Produces: Bloodiron Bar
Prefab ID's:
MineRock_Bloodiron_BF
MineRock_Bloodiron_Small_BF
MineRock_Bloodiron_Tiny_BF
Coal
Default Biome: None
Type: Vegetation
Mining Tier: Starter
Fractured: Yes
Health per Piece: 30
Item Drops: Stone, Coal
Prefab ID's:
MineRock_Coal_BF
MineRock_Coal_Small_BF
MineRock_Coal_Tiny_BF
Gold
Default Biome: None
Type: Vegetation
Mining Tier: Bronze
Fractured: Yes
Health per Piece: 40
Item Drops: Stone, Gold Ore
Station: Smelter
Produces: Gold Bar
Prefab ID's:
MineRock_Gold_BF
MineRock_Gold_Small_BF
MineRock_Gold_Tiny_BF
Mooniron
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: Yes
Health per Piece: 50
Item Drops: Stone, Mooniron Ore
Station: Smelter
Produces: Mooniron Bar
Prefab ID's:
MineRock_MoonIron_BF
MineRock_MoonIron_Small_BF
MineRock_MoonIron_Tiny_BF
Orichalcum
Default Biome: None
Type: Vegetation
Mining Tier: Mistlands
Fractured: Yes
Health per Piece: 70
Item Drops: Stone, Orichalcum Ore
Station: Blast Furnace
Produces: Orichalcum Bar
Prefab ID's:
MineRock_Orichalcum_BF
MineRock_Orichalcum_Small_BF
MineRock_Orichalcum_Tiny_BF
Mithril
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: Yes
Health per Piece: 55
Item Drops: Stone, Mithril Ore
Station: Smelter
Produces: Mithril Bar
Prefab ID's:
MineRock_Quicksilver_BF
MineRock_Quicksilver_Small_BF
MineRock_Quicksilver_Tiny_BF
Vibranium
Default Biome: None
Type: Vegetation
Mining Tier: Ash Lands
Fractured: Yes
Health per Piece: 80
Item Drops: Stone, Vibranium Ore
Station: Blast Furnace
Produces: Vibranium Bar
Prefab ID's:
MineRock_Vibranium_BF
MineRock_Vibranium_Small_BF
MineRock_Vibranium_Tiny_BF
Zinc
Default Biome: None
Type: Vegetation
Mining Tier: Starter
Fractured: Yes
Health per Piece: 30
Item Drops: Stone, Zinc Ore
Station: Smelter
Produces: Zinc Bar
Prefab ID's:
MineRock_Zinc_BF
MineRock_Zinc_Small_BF
MineRock_Zinc_Tiny_BF
Obsidian Block
Default Biome: None
Type: Vegetation
Mining Tier: Bloodmetal
Fractured: No
Health: 160-190
Item Drops: Igneous Stone, Obsidian, Black Marble
Prefab ID's:
ObsidianBlock_1_BF
ObsidianBlock_2_BF
ObsidianBlock_3_BF
ObsidianSmallBlock_1_BF
ObsidianSmallBlock_2_BF
Obsidian Rock
Default Biome: None
Type: Vegetation
Mining Tier: Bloodmetal
Fractured: No
Health: 90-140
Item Drops: Igneous Stone, Obsidian, Black Marble
Prefab ID's:
ObsidianRockSmall_1_BF
ObsidianRockSmall_2_BF
ObsidianRockSmall_3_BF
ObsidianRockTiny_1_BF
ObsidianRockTiny_2_BF
Obsidian Pillar
Default Biome: None
Type: Vegetation
Mining Tier: Bloodmetal
Fractured: No
Health: 90-310
Item Drops: Igneous Stone, Obsidian, Black Marble
Prefab ID's:
ObsidianPillar_1_BF
ObsidianPillarSmall_1_BF
ObsidianPillarSmall_2_BF
ObsidianPillarSmall_3_BF
Lava Rock
Default Biome: None
Type: Vegetation
Mining Tier: Bloodmetal
Fractured: No
Health: 160
Item Drops: Volcanic Stone
Prefab ID's:
LavaRock_1_BF
LavaRock_2_BF
LavaRock_3_BF
LavaRock_4_BF
Lava Block
Default Biome: None
Type: Vegetation
Mining Tier: Bloodmetal
Fractured: No
Health: 220
Item Drops: Volcanic Stone
Prefab ID's:
LavaBlock_1_BF
LavaBlock_2_BF
LavaBlock_3_BF
LavaBlock_4_BF
LavaBlock_5_BF
Lava Plate
Default Biome: None
Type: Vegetation
Mining Tier: Bloodmetal
Fractured: No
Health: 280
Item Drops: Volcanic Stone
Prefab ID's:
LavaPlate_1_BF
LavaPlate_2_BF
LavaPlate_3_BF
LavaPlate_4_BF
LavaPlate_5_BF
Lava Pillar
Default Biome: None
Type: Vegetation
Mining Tier: Bloodmetal
Fractured: No
Health: 340
Item Drops: Volcanic Stone
Prefab ID's:
LavaPillar_1_BF
LavaPillar_2_BF
LavaPillar_3_BF
LavaPillar_4_BF
LavaPillar_5_BF
LavaPillar_6_BF
Desert Rock
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: No
Health: 100
Item Drops: Sandstone
Prefab ID's:
Prop_SandRock_1_BF
Prop_SandRock_2_BF
Prop_SandRock_3_BF
Prop_SandRock_4_BF
Prop_SandRock_5_BF
Prop_SandRock_6_BF
Prop_SandRock_7_BF
Prop_SandRock_8_BF
Prop_SandRock_9_BF
Prop_SandRock_10_BF
Prop_SandRock_11_BF
Prop_SandRock_12_BF
Prop_SandRock_13_BF
Prop_SandRock_14_BF
Prop_SandRock_15_BF
Desert Block Rock
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: No
Health: 200
Item Drops: Sandstone
Prefab ID's:
Prop_SandBlock_1_BF
Prop_SandBlock_2_BF
Prop_SandBlock_3_BF
Prop_SandBlock_4_BF
Prop_SandBlock_5_BF
Prop_SandBlock_6_BF
Prop_SandBlock_7_BF
Prop_SandBlock_8_BF
Desert Fin Rock
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: No
Health: 300
Item Drops: Sandstone
Prefab ID's:
Prop_SandFin_1_BF
Prop_SandFin_2_BF
Prop_SandFin_3_BF
Prop_SandFin_4_BF
Desert Plate Rock
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: No
Health: 150
Item Drops: Sandstone
Prefab ID's:
Prop_SandPlate_1_BF
Prop_SandPlate_2_BF
Prop_SandPlate_3_BF
Prop_SandPlate_4_BF
Prop_SandPlate_5_BF
Prop_SandPlate_6_BF
Prop_SandPlate_7_BF
Prop_SandPlate_8_BF
Prop_SandPlate_9_BF
Prop_SandPlate_10_BF
Prop_SandPlate_11_BF
Prop_SandPlate_12_BF
Prop_SandPlate_13_BF
Prop_SandPlate_14_BF
Prop_SandPlate_15_BF
Desert Sediment Rock
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: No
Health: 400
Item Drops: Sandstone
Prefab ID's:
Prop_SandSediment_1_BF
Prop_SandSediment_2_BF
Prop_SandSediment_3_BF
Prop_SandSediment_4_BF
Prop_SandSediment_5_BF
Prop_SandSediment_6_BF
Prop_SandSediment_7_BF
Prop_SandSediment_8_BF
Prop_SandSediment_9_BF
Prop_SandSediment_10_BF
Prop_SandSediment_11_BF
Prop_SandSediment_12_BF
Prop_SandSediment_13_BF
Prop_SandSediment_14_BF
Desert Spire Rock
Default Biome: None
Type: Vegetation
Mining Tier: Iron
Fractured: No
Health: 500
Item Drops: Sandstone
Prefab ID's:
Prop_SandSpire_1_BF
Prop_SandSpire_2_BF
Prop_SandSpire_3_BF
Prop_SandSpire_4_BF
Prop_SandSpire_5_BF
Prop_SandSpire_6_BF
Prop_SandSpire_7_BF
Prop_SandSpire_8_BF
Prop_SandSpire_9_BF
Prop_SandSpire_10_BF
Prop_SandSpire_11_BF
Prop_SandSpire_12_BF
Prop_SandSpire_13_BF
Prop_SandSpire_14_BF
Prop_SandSpire_15_BF
Prop_SandSpire_16_BF
Prop_SandSpire_17_BF
Prop_SandSpire_18_BF
Prop_SandSpire_19_BF
Palo Verde
Default Biome: None
Type: Vegetation
Woodcutting Tier: Iron
Custom Logs: Yes
Health: 280
Item Drops: Wood, Fine Wood, Palo Verde Wood
Prefab ID's:
DesertTree_BF
DesertTree_Dead_BF
Northen Red Oak
Default Biome: None
Type: Vegetation
Woodcutting Tier: Mistlands
Custom Logs: Yes
Health: 650
Item Drops: Resin, Wood, Fine Wood, Oak Wood
Prefab ID's:
RedOakOld_BF
RedOakAged_BF
RedOakAncient_BF
Blackjack Oak
Default Biome: None
Type: Vegetation
Woodcutting Tier: Mistlands
Custom Logs: Yes
Health: 650
Item Drops: Resin, Wood, Fine Wood, Oak Wood
Prefab ID's:
OakOld_BF
OakAged_BF
OakAncient_BF
Red Maple
Default Biome: None
Type: Vegetation
Woodcutting Tier: Iron
Custom Logs: Yes
Health: 240
Item Drops: Resin, Wood, Fine Wood, Maple Wood
Prefab ID's:
RedMapleSmall_BF
RedMapleYoung_BF
RedMapleTree_BF
RedMapleMature_BF
RedMapleOld_BF
RedMapleAged_BF
RedMapleAncient_BF
Maple
Default Biome: None
Type: Vegetation
Woodcutting Tier: Iron
Custom Logs: Yes
Health: 240
Item Drops: Resin, Wood, Fine Wood, Maple Wood
Prefab ID's:
MapleSmall_BF
MapleYoung_BF
MapleTree_BF
MapleMature_BF
MapleOld_BF
MapleAged_BF
MapleAncient_BF
Willow
Default Biome: None
Type: Vegetation
Woodcutting Tier: Blackmetal
Custom Logs: Yes
Health: 320
Item Drops: Resin, Wood, Fine Wood, Willow Wood
Prefab ID's:
WillowYoung_BF
WillowTree_BF
WillowMature_BF
WillowOld_BF
WillowAged_BF
WillowAncient_BF
Poplar
Default Biome: None
Type: Vegetation
Woodcutting Tier: Iron
Custom Logs: Yes
Health: 260
Item Drops: Resin, Wood, Fine Wood, Poplar Wood
Prefab ID's:
PoplarYoung_BF
PoplarTree_BF
PoplarMature_BF
PoplarOld_BF
PoplarAged_BF
PoplarAncient_BF
Ponderossa Pine
Default Biome: None
Type: Vegetation
Woodcutting Tier: Bronze
Custom Logs: Yes
Health: 170
Item Drops: Resin, Wood, Fine Wood, Ponderossa Pine
Prefab ID's:
PonderossaYoung_BF
PonderossaPine_BF
PonderossaMature_BF
PonderossaOld_BF
PonderossaAged_BF
PonderossaAncient_BF
Eastern Pine
Default Biome: None
Type: Vegetation
Woodcutting Tier: Bronze
Custom Logs: Yes
Health: 180
Item Drops: Resin, Wood, Fine Wood, Eastern Pine
Prefab ID's:
EasternYoung_BF
EasternPine_BF
EasternMature_BF
EasternOld_BF
EasternAged_BF
EasternAncient_BF
Palm Tree
Default Biome: None
Type: Vegetation
Woodcutting Tier: Bronze
Custom Logs: Yes
Health: 160
Item Drops: Resin, Wood, Fine Wood, Palm Wood
Prefab ID's:
PalmYoung_BF
PalmTree_BF
PalmMature_BF
PalmOld_BF
PalmAged_BF
PalmAncient_BF
Aspen
Default Biome: None
Type: Vegetation
Woodcutting Tier: Bronze
Custom Logs: Yes
Health: 260
Item Drops: Resin, Wood, Fine Wood, Aspen Wood
Prefab ID's:
AspenSmall_BF
AspenYoung_BF
AspenTree_BF
AspenMature_BF
AspenOld_BF
AspenAged_BF
AspenAncient_BF
Linden
Default Biome: None
Type: Vegetation
Woodcutting Tier: Starter
Custom Logs: Yes
Health: 90
Item Drops: Resin, Wood, Fine Wood, Linden Wood
Prefab ID's:
LindenSmall_BF
LindenYoung_BF
LindenTree_BF
LindenMature_BF
LindenOld_BF
LindenAged_BF
LindenAncient_BF
Crimean Pine
Default Biome: None
Type: Vegetation
Woodcutting Tier: Blackmetal
Custom Logs: Yes
Health: 320
Item Drops: Resin, Wood, Fine Wood, Crimean Pine
Prefab ID's:
CrimeanSmall_BF
CrimeanYoung_BF
CrimeanPine_BF
CrimeanMature_BF
CrimeanOld_BF
CrimeanAged_BF
CrimeanAncient_BF
Redwood
Default Biome: None
Type: Vegetation
Woodcutting Tier: Mistlands
Custom Logs: Yes
Health: 520
Item Drops: Resin, Wood, Fine Wood, Redwood
Prefab ID's:
RedWoodSmall_BF
RedWood_BF
RedWoodMature_BF
RedWoodOld_BF
Default Biome: None
Type: Grass
Prefab ID's:
GrassJungle_1_BF
GrassJungle_2_BF
GrassJungle_3_BF
ClutterJungle_1_BF
ClutterJungle_1L_BF
ClutterJungle_2_BF
ClutterJungle_3_BF
ClutterJungle_4_BF
ClutterJungle_5_BF
ClutterJungle_6_BF
ClutterJungle_6F_BF
ClutterJungle_7_BF
ClutterJungle_7F_BF
Chrysanthemum_Single_BF
Chrysanthemum_Group_BF
Daisy_Single_BF
Daisy_Group_BF
Dahlia_Single_BF
Dahlia_Group_BF
GerberaDaisy_Single_BF
GerberaDaisy_Group_BF
Verbena_BF
FieldGrass_1_BF
FieldGrass_2_BF
FieldGrass_3_BF
FieldGrass_4_BF
Grass_Plains_1_BF
Grass_Plains_2_BF
Grass_Plains_3_BF
Grass_Plains_4_BF
DesertSage_BF
Fern_01_BF
Fern_02_BF
Fern_03_BF
Ivy_01_BF
Ivy_02_BF
Ivy_03_BF
LillyValley_01_BF
LillyValley_02_BF
Plant_Forest_1_01_BF
Plant_Forest_1_02_BF
Plant_Forest_1_03_BF
Plant_Forest_1_04_BF
Plant_Forest_2_01_BF
Plant_Forest_2_02_BF
Plant_Forest_3_01_BF
ShaggySoldier_01_BF
ShaggySoldier_02_BF
ShaggySoldier_03_BF
Grass_Forest_01_BF
Grass_Forest_02_BF
Grass_Forest_03_BF
Grass_Meadow_1_01_BF
Grass_Meadow_1_02_BF
Grass_Meadow_1_03_BF
Grass_Meadow_1_04_BF
Grass_Meadow_1_05_BF
Grass_Meadow_1_06_BF
Grass_Meadow_2_01_BF
Grass_Meadow_2_02_BF
Grass_Meadow_2_03_BF
Grass_Meadow_2_04_BF
Grass_Meadow_2_05_BF
Grass_Meadow_2_06_BF
Grass_Meadow_3_01_BF
Grass_Meadow_3_02_BF
Grass_Meadow_3_03_BF
Grass_Meadow_3_04_BF
Misc
Ocean
Mushroom
Vegetables
Stones
Crystals
Bars and Ores
Flowers
Wood