DoOrDieMonsters
Adds vanilla monster re-skins and abilities and crafting materials. Includes and update for Yeti, Wendigo and Were monsters from Monster Mash
CHANGELOG
1.2.2
- Reduced Ragdoll time down to 0.1s.
- Fixed some Boss Abilities causing NRE's.
1.2.1
- Bitterstump ability fixes.
1.2.0
- Updated to use my assembly mod.
- Added Lava Lakes to Ashlands.
- Re-enabled Vulkan support.
1.1.7
- Bugfixing.
- Projectile fix for Were monsters.
1.1.6
- FX fix.
- Golden Defender fix.
1.1.5
- Added missing FX To ODB.
1.1.4
- Ate all the Gremlins
1.1.3
- Fix for missing code that caused attacks to NRE.
1.1.2
- Disabled Status Effect logging.
1.1.1
- Rebuilt the Lycanthrope.dll.
1.1.0
- Added Basic Location's and Vegvisir's for DoD Bosses. (requires genloc on existing worlds)
- Fix an NRE.
- Code changes.
1.0.6
- Fix for Status Effect removal.
1.0.5
- Fix for missed audio clips using Ambisonic.
1.0.4
- Added SFX to the SFX mixer instead of the generic Ambient mixer.
- Fixed Audio clips using Ambisonic's.
- Added underground level to the Lycan Mountain.
- Added more spawns to the Lycan Mountain.
1.0.3
- Tweaked Lycan location.
- All Area spawners now have physical bodies.
- Fixed missing names on the rest of the Monster Mash monsters.
1.0.2
- Skipped or missing
1.0.1
- Included the updated dll that had the fixes from 1.0.0
- Fixed Monster Mash's updated monster attacks to be dodgeable abd blockable.
- Some animation tweaks.
- Fixed some attacks not applying status effects.
1.0.0
- Fixed Bitterstump attacks.
- Updated some VFX.
- Fixed Werewolves, Werebears, Wendigos and Yeti.
0.9.2
- Fixed zip structure.
0.9.1
- Hotfix for Frostling been so slow...
0.9.0
- Moved all monster reskins over to Jotunn's creature manager.
- Fixed missing boss ragdolls.
- Added Drops for all items.
- Bleed effects tick once every 2s instead of 1s.
- Fixed NRE when removing effects.
0.8.8
- Fix for Negative Effects not getting disabled if Monster Reskins is set to false. (Apologies to ppl that reported this and I didnt get what the issue was untill now)
0.8.7
- Hotfix for Negative Effects.
0.8.6
- Fixed Golems not have weakness to opposite element.
0.8.5
- Added Frostnip status effect. (Cant not be removed with Odins Water)
- Reduced Bitterstump Frost Cone damage down to 70 from 100.
- Changed Frost Cone effect to Frostnip, 3 damage per sec for 10s.
- Fixed Bitterstump Poison Spray attack.
- Added German localization.
0.8.4
- Reduced Living Water's health by 100 down to 50 they are no longer resistant to arrows. Time between jumps increased to 4s. Jump damage reduced to 60.
0.8.3
- Globe of Water renamed to Odin's Water and has the ability to remove negative effects.
- Added 4 more status effects.
- Localization fixes.
0.8.2
- Fix broken localization json's for russian and spanish.
0.8.1
- Localization fixes for Status Effects.
0.8.0
Re-enabled negative status effects on the harder monsters and all bosses. (Includes Vanilla) Localization fixes. Added Boss Altar spawns, they will be around the vanilla boss locations.
0.8.1
Localization fixes for status effects.
0.8.0
Re-enabled negative status effects on the harder monsters and all bosses. (Includes Vanilla)
Localization fixes.
Added Boss Altar spawns, they will be around the vanilla boss locations.
0.7.7
Bugfixing.
Attack cleanup for the new item system.
Golden Defender part fix. Still spouts a Znet error, added config to disable it if required.
Localization moved from Harmony to Jotunn.
Localizations added for Russian and Spanish.
0.7.6
Golden Drakes now de-spawn after 5-10m.
Bhygshan has a Mace again.
0.7.5
General Bugfixing (I fogot exactly what)
Added option in config to disable Hunting of players by Monster Mash monsters. Hunting is off by default.
0.7.4
Farkas Altar fix.
Infused Gemstone localization fix.
0.7.3
Bugfix
0.7.2
Removed Boss locations.
0.7.1
Fix for Gold Drake attacking player structures.
0.7.0
Added Defence piece, spawns Gold Drakes.
Material fixes.
Texture fixes.
VFX fixes.
Moved all bosses over to Creature Manager.
0.6.3
Boss location fix.
0.6.2
Minor Bugfix.
0.6.1
Bugfixing.
0.6.0
Fixed Ragdoll isues.
Fixed Farkas issues.
Added/Moved Boss Locations from DoD Biomes.
Fixed missing Skir Sandburst Altars.
0.5.6
Fix for non registered VFX.
0.5.5
Fix for Werewolves spawning where they should not.
0.5.4
- Changed item names and descriptions for mob only items, to prevent issues with WackysDB.
- Re-Added Boss Altars, use a mod like spawn that to spawn them around the world.
0.5.3
- Adjusted Spawns.
- Tweaked Farkas.
- Changed Collider on Carnivore Bait.
0.5.2
- Added Config option to disable spawning.
- Stopped mobs from spawning under water.
0.5.1
- Fixed broken rug.
0.5.0
- Updated to latest assemblies.
- Removed all remaining clutter from the mod, moved it to DoD Items, DoD NPC's and DoD Biomes.
- Updated all spawns for non boss monsters. They are all now preconfigured.
0.4.8
- Tweaked Skugga sounds.
- Some general Bug fixing and tweaks.
- Added Engineer class item.
0.4.7
- Set DoD Biomes as a Hard Dependancy.
- Some Test Monsters, they require tweaking. (Hydra, Dragon, Hobgoblin, Kobold, Ogre, Cyclops (Console spawn only))
0.4.6
- Moved Blast Furnace changes to DoD Biomes. (Where they should have been)
- Fixed NPC's not liking Carnivore Bait.
- Added Demon Lord and Elderling Mobs.
0.4.5
- Fixed materials that would not auto pick up.
- Fixed Frost Wand.
- Fixed wrong Kits on some items.
- Fixed Rag Dolls.
- Added Skugga, Einherjar and Youngling NPC's. (Yes they are tamable, yes they breed)
- Added 3 new Arrows.
- Updated Localization.
- DoD Bosses now drop Skull Tokens.
- Fixed Oak, Felmetal Ore and Frometal Ore having too low a tool tier.
- Tweaked Shields.
- Fixed a bunch of broken LoD's.
- Stopped DoD Skeletons using Bows. (Temp Fix)
- Added Moonlight sword
- Re-enabled all 23 status effects. (Some mobs have a Difficulty bump due to this)
- Added Status Effects to Vanilla Bosses, Greydwarf Shaman, Troll, Blob, Stone Golem and Fuling Shaman.
- Added Armor to DoD Skeletons. (The higher the Star the more armor that appears)
- Moved All Location and Vegetation into its own dll/mod, Do Or Die Biomes.
- Added Cumulative Level Effects as a requirement.
Contributors: Cepera and thedefside
0.4.4
- Added Bitterstump Location in Black Forest, 4 in the World.
- Fixed Mistlands Cave not appearing.
0.4.3
- Added new Rocks (10), Bushes (3) and Winter Trees(7) to Deep North.
- Added new Rocks (13) to Ash Lands.
- Added Ram'Bore Location.
- Fixed camp spawning oddly.
- Fixed Arena groundleveling.
- Fixed Animation error in Mistlands and Deep North.
- Fixed Free loot spawning at the center ring.
- Added Russian Localization by VitByr
- Included DropThat configs for all new Trees, Bushes, Rocks, Chests and Pickables.
- Included example SpawnThat World Spawner configs for monsters added by DoD in: Mistlands, Deep North and Ash Lands.
0.4.2
- Added Enable/Disable config values for Weapons, Kits, Bosses and Monsters.
- Added Castle Arena location. (Red and Green Eye Skeletons and White\Teal Ghosts are default mobs (5). 1 Vilefang, outside.)
- Moved Event Ring to Multiple Biomes. (Voidling are default mobs(6))
- Re-enabled camp. (Red Eye Skeleton are default mobs (2))
- Moved Felmetal Ore deposits into Custom Resources config not Mistlands Vegetation.
- Valheim's 205.5 Patch.
- Fixed some dropables not having an attach point.
- Fixed Mistlands Vegetation and Trees.
- Added 2 maces, Mistlands and Deep North.
- Added 1 wand, Mountains.
0.4.1
- Added config values for Custom Locations and Vegetation.
0.4.0
- 10 New Shields, 1 for each boss, Vanilla and DoD, first 5 biomes.
- 6 New craftable Bows. If they shoot backwards, April Fools!? :)
- 6 New craftable Swords.
- Fixed some Icons having wrong sizes.
- Coverted rest of assets over to JvL. (Monster abilities and Items)
- Added custom Mistlands Vegetation and Locations via JvL's Zone Manager. (No longer need Forgotten Biomes for Mistlands)
- 4 New Locations, Mistlands Cave, Stone Ring Event Zone, Ore Deposit and Camp. (Spawn in Mistlands by default)
- 6 New Pickables, Banana Tree (Swamp, Plains), Apple Tree (Black Forest), Cherry Tree and Walnut Tree and 2 Mushrooms. (Mistlands)
- 4 New Fruits to go along with the new trees.
- 1 New Bush and 4 New Trees (Poplar, Willow, Old Oak and Mistland Oak) in 2 variants spawn in Mistlands and all drop hardwood.
- Updated Class Weapon icons.
- Added Carnivor Bait can be made at the Artisan Station.
- DoD Wolves require Carnivor Bait to be tamed.
0.3.13
- Fixed New drakes having wrong trophies.
- Fixed drake trophies not having Localization.
- Moved Fire Wand back to been a Club (Skillwise, seems the vanilla Fire Magic Skill breaks stuff)
0.3.12
- Added used vanilla Shaders and Materials to the JvL mock list. (Should fix the snow issue)
0.3.11
- Moved all dropable items over to JvL.
- Made Oak tree's require Blackmetal Axe to chop.
- DoD Anvils and later tier Weapon Kits now require Hardwood.
- Fixed explosion from the Fire Wand.
- Converted all vanilla used Prefabs over to JVLMock's.
- Fixed Collider on Armor and Weapon Kits. (Mesh Collider no good, had to use Box)
- Tweaked Darkness Aura.
- Class Weapons now require Weapon Kits to craft.
- Fixed Void Wand explosion.
- Fixed Class Katana equip position.
0.3.10
- Fixed typo stopping some recipies from loading.
- Fixed broken fx with Darkness Aura.
- Added Weapon Kits, Consolidates mundane mats like Metals, Woods, Hides,Pelts, and Threads into 1 material crate to open up the other 3 slots for more interesting materials in armor recipes.
- Updated Prefab IDs in the readme.
0.3.9
- Oops. No new dll in upload.
0.3.8
- Added Armor Kits, Consolidates mundane mats like Metals, Hides, Pelts, Resins and Threads into 1 material crate to open up the other 3 slots for more interesting materials in armor recipes.
0.3.7
- Moved alot more of the mod over to JvL.
- Added 6 Hatchling reskins, Arcane Drake, Gold Drake, Black Drake, Poison Drake, Ice Drake and Flame Drake.
0.3.6
- Non Entity/Thunderstore glitch.
0.3.5
- Added 3 Anvils for the Forge.
- Enabled 3 Rugs.
- Moved Class Weapons to Forge.
- Changed Paladin Item to White.
0.3.4
- Added NPC Storm, Shadow, Fire, Frost Aura's.
- Tweaked Druid spear secondary attack.
- Added a spot light to all new boss altars and made them a bit bigger.
- Tweaked all class weapons, see description (readme.md).
- Fixed value's been set on wrong items.
0.3.3
- Removed Class items from upgrade cost but increased craft cost.
- Tweaked 2H Class weapons block value.
- Fixed Class weapon upgrade levels.
0.3.2
- New Material: Infused Gemstone, drops on the DoD Bosses.
- Infused Gemstone required for all class based weapons.
- Classed based weapons can be crafted anywhere.
- New Weapon: 2h Katana, 1 variant
- Custom Battleaxe, 1 variant.
- Custom Spear, 1 variant
- Custom 2H Club, 1 variant.
- Changed 1h Battleaxe VFX.
- Change Wand's short attack animation.
- Added Custom SFX to all new weapons, swing motion.
0.3.1
- Fixed broken wolf animator.
- New Weapon: Short Sword, 1 variant
- New Weapon: 1h Battleaxe, 1 variant
- Added Magic Overhaul class item drops to the 5 DoD bosses.
0.3.0
- New Weapon: Wand, comes in 3 variants, Fire, Lightning and Shadow.
- Custom one handed mace added, with AoE secondary attack.
- Added Death Knight class item.
- Fixed pathing with Farkas.
0.2.12
- Fixed missing mono script warnings.
- Fixed Grey Pearl's collider.
0.2.11
- Fixed Broken Altars.
- Fixed duplicate items dropping that wont stack with other items of the same name.
- Added unique Boss summoning items.
- Added unique items for magic overhaul's classes.
0.2.10
- Fix duplicate files in zip.
0.2.9
- Fixed new ores tool level, again.
- Seperated DoDMonsters and Monster Mash.
0.2.8
- Updated for H&H Patch.
- Fixed some wonkey shaders.
- Removed Bear requirement (didnt realise it was required).
0.2.7
- Fixed Direwolf Trophy having wrong description
- Added 3 Treasure Chest reskins, one for Mistlands, Deep North and Ash Lands.
- Added Farkas alternate Altar requires 25 Dire Wolf Hides. (Request)
- Reduced vanilla resource clutter included in the bundle.
- Reduced the required tool level to mine the new Ore deposits in Mistlands and Deep North.
0.2.6
- Forgot to include dll, good job too since it was broken.
0.2.5
- Fixed Greater Surtling and Frostling trophies (for real)
- Toned down the Frostling smoke a bit.
- Fixed New metals not been smeltable in blast furnace.
0.2.4
- Added Rambore Boss and Lair.
- Added Farkas Boss and Lair.
- Added Skir Sandburst Boss and Altar.
- Fixed Boss Factions and Names.
0.2.3
- Optimized my code.
- Fixed some sword recipies from causing a UI error while crafting due to many material types (over 4).
- Added code to Add/Change Status Effects on Abilities or Items.
- Fixed Version number, sorry forgot to do this for the last 2 versions. My bad.
- Updated Exported JSON's for Monster Mash monsters, this will remove the RRRMonster errors.
- Added Bitterstump and Bhygshan Bosses with Altars and Abilities. (Requires Spawn That or equivelant to take advantage)
- Fixed Frostling and Trophies from spacking out about Particles.
- Added Eyes to Voidling, Stormling, Frostling and Greater Surtling.
- Added original Localization to Monster Mash monsters and items.
- Added Werebears from Monster Mash.
- Added Localization for Trophies, this is to keep compatability with Epic Loot.
0.2.2
- Forgot to inlcuded Updated DLL. Doh.
0.2.1
- Added missing items to the new Skeletons.
- Added missing RRR Template JSON's.
- Included most of the Monsters from Monster Mash by Zarboz. (With permission, the 2 Trolls and Werebear are missing atm)
0.2.0
- Added Texture and updated VFX for Voidling, Frostling and Stormling (And thier Trophy's).
- Added Greater Surtling.
- Added Modified Animator Controllers for all mobs.
- Added 4 Skeleton Reskins.
0.1.9
- Added Black Deer and Stag.
- Added smoke effect to Vilefang, Ice Golem and Fire Golem.
0.1.8
- Added 15 AoE Projectiles.
- Added code to load said Projectiles with Status Effects.
- Added Poisoned Status Effect.
0.1.7
- Added 25 Status Effects.
- Added Custom SFX for Stormling, Voidling and Frostling OnHit, GetHit, Death and Attack
- Added Steel bars, can convert iron via Blast Furnace.
- Added Felmetal and Frometal ore, bars and deposit, can convert via Blast Furnace.
- Added 9 Silver Swords with custom VFX and recipies that require the above mats.
- Added some logging messages in the console.
0.1.6
- Fixed Missing Living Lava and Water prefabs.
0.1.5
- Fixed Readme
0.1.4
- Added 3 Wolf and Wolf Cub reskins: Dire Wolf, Forest Wolf and Vilefang.
- Added 2 Blob reskin: Living Lava and Living Water.
0.1.3
- Updated Voidling and Frostling VFX.
- Added 3 Reskins of the Stone Golem:- Obsidian, Lava and Ice Golem.
0.1.2
- Added Patchnotes to Readme.
- Fixed Stormling VFX. (Thanx Hugo and Balrond)
0.1.1
- Fixed Freezegland Shader.
- Fixed incorrect values for Voidbolt and Icebolt.
- Fixed missing Destruction and ZNetView scripts on Hit VFX.
- Included missing Example JSON's.
- Added 2 variations of Ghost, Teal and White.
0.1.0
- Initial Release.