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##Notes

6th Septemeber 2021 update requires and uninstall of DoD Solo Experience prior to updating. (Just the config folder)

Installation

Manually Only. Mod Managers do not install DoD's changes to Epic Loot correctly. They put them in a subfolder instead of overwriting. Folder names have been changed to match Thunderstore folder names.

Thunderstore Mod Manager Profile Location:- C:\Users\USER_NAME\AppData\Roaming\Thunderstore Mod Manager\DataFolder\Valheim\profiles\PROFILE_NAME\BepInEx. R2MM Profile Location:- C:/Users/USER_NAME/AppData/Roaming/r2modmanPlus-local/Valheim/profiles/PROFILE_NAME/BepInEx.

Download the Zip. Open it up and Drag the contents into your profiles BepInEx folder.

For further assistance you can find me on the Valheim Modding Discord:- https://discord.gg/Q4UXqD9g9X

This is due to a limitation with Epic Loot. If you want to help fast track this you can give a thumbs up in this thread:- https://github.com/RandyKnapp/ValheimMods/issues/314

Nexus Mods

This modpack requires three mods from Nexus Mods, it will NOT WORK without them. You can find them here:-

Install these mods in to your profiles, BepInEx\Plugins folder.

Notes

Added patch notes at the bottom of this page on 02/09/21 Boss and Mini Boss ability names are outdate and may vary.

Brief Overview

Allows upto 13 Star Mobs and Bosses to spawn depending on world level. 5 Boss Invasions. (see below) 5 Star and over start spawning at world level 1. (Adjust as you see fit in the CLLC config) Populates Mistlands with four different NPCs, Corrupted Elderling, Void Spider, Jumping Spider and Black Spiders. Poulates Deep North with Gray Wolf (NPC), Dire Wolf, Ice Drake, Ice Troll, Ice Ogre, Ice Spider, Awakened and Greater Fenring. Populates Ashlands with Fire Golem, Obsidian Golem, Greater Surtling, Flame Spider and Flame Drakes. Adds Frost Spider, Ghost Warrior and Skeleton Warrior to Mountains. Adds Elderling to Black Forest. (Elder death trigger) Adds Forest Wolf to Meadows and Black Forest. (Moder death trigger) Each Biome has 2 NPC Mini Bosses, one in the day and one in the night. (see below) Terraheim armour and weapons added to Epic Loots Random Loottables. Hugos More Two Handers added to Epic Loot tables and Mini Boss drops and looks.

Epic Loot Magic Effect Changes

Resistance Percents range from 1-33% and are limited to the following items:

Helm - Blunt & Fire Chest - Pierce & Frost Legs - Slashing & Lightning Shield - Elemental & Physical Shoulder - Poison

Resistance (Like the games Wolf Armour) is Cloak and Utility only. Very Low Probability. Luck is Helmet only.

Block and Parry range from 5-45% Depending on Rarity.

Damage Percent range from 5-45% depending on Rarity. Damage Flat range from 3-30 depending on Rarity.

Carry Weight is limited to Shoulder and Utility. Range from 25-225 depending on Rarity.

Skills range from 1-20 depending on Rarity.

Health and Stamina Regen percent ranges from 5-45% depending on Rarity. Health and Stamina increases range from 10-50 depending on Rarity.

Attack Speed, Stagger Duration, Quick Learner, Reflect Damage and all Low Health Effects range from 5-27% depending on Rarity.

All Magical Effect scale up with no crossover. This means a higher Rarity will always be better than its previous Rarity.

Probably some I have missed.

Creature Level and Loot Control Changes

Health Increase Per Player - 20% Damage Increase Per Player - 15% Additonal Player Count - 2 (Plus number of Players) Difficulty - Custom by World Level Creature and Boss Special Effects - On (As per Default CLLC) Sectors - On (World Level 2) Sector Level Up Kill Count - 10, 25, 50 World Level Up - Ingame Days: 30, 60, 120, 180, 240 World Level Star Chances (0-10 Creatures and Bosses) 0 - 50, 44, 4, 1, 1 1 - 40, 50, 6, 3, 1, 1 2 - 27, 52, 11, 5, 2, 2, 1, 1 3 - 17, 56, 13, 6, 2, 2, 2, 1, 1 4 - 7, 57, 16, 8, 4, 2, 2, 2, 1, 1 5 - 0, 55, 17, 10, 7, 3, 2, 2, 2, 1, 1 Sector Level Ups can increase this by a further 3 Stars.

Scaling Difficulty By World Level - 5% Health, 10% Damage, 5% Attack Speed, 5% Resistance per world Level

Loot

Item drops are intentionaly hard to come by via killing mobs, 90% of the time normal worldly mobs will drop enchanting materials only. This is to make Crafting still a viable option, only option early game, encorage early enchanting and finding items via other means more rewarding. Promotes exploration, heavily. Hodor hunting a must, Haldor too.... Chests are your friend. World, Dungeon and Treasure Hunts.

Explore, Explore, Explore!

You'll be the next Indiana Jones in no time!

Epic Loot Legendary Item Sets

6 Piece

Unlucky Serf's Rags (Meadows)

5 Piece

Beastmaster (Ash Lands)
Warlord's Battlegear (Yagluth)

4 Piece

Bloodsoaked Armor (Mistlands)
Cinbri Attire (Deep North)
Battlemage Vestments (Plains)
Glitterdelve Heirlooms (Mountain)
Plagueheart Raiment (Bonemass)
Moder's Demise (Moder)

3 Piece

Ravager's Outfit (Swamp)
Relentless  (Blackforest)
Spirit of Eikythr (Eikthyr)
Giantstalker's Armor (The Elder)

2 Piece

Teasha's Armament (Mistlands\DeepNorth)
Traveller's Trinkets (Mountin\Plains)

Drop Rates

Non Boss Drop Rates:

    Enchanting Mats: 5-15% per material type
    Magic Item: 10%
    Item Sets: 0.5%

Vanilla Boss Drop Rates

    Runestone: 1-2 (50%)
    Magic Item: 1-3 (100%, 50%, 25%)
    Chaos Armor: 10%
    Unique Item Set: 10%

Mini Boss Drop Rate

    Magic Item: 1-2
    Hugos 2H: 10%
    Chaos Armor: 5%

Note: Boss and Mini Boss Item Sets currently in planning.

Bosses

Zena (Tier 8) [Golem]

Abilities: Groundslam, Kick, Fireball, Frostfire Fireball, Frostfire Meteors, Frostfire Nova, AoE Shield, Frostfire Beam, Summon Obsidian Golem, Summon Ice Golem, Cone of Cold.

Drops 4-6 Epic or Legendary Items Custom Raid, lasts 45 minutes, 15% chance every 10 mins. Need to kill Ice Golem, Obsidian Golem, Fire Golem, Lincoln Hunt, Draven Nox, Ash Vexx and Cinder Mortem, a minimum of 105 Days and a Base in the Deep North or Ash Lands.

Stops appearing once you kill Zena.

Neige (Tier 7) [Elemental]

TBA/Unfinished

Stops appearing once you kill Neige

Risith (Tier 6) [Spider]

TBA/ToDo

Stops appearing once you kill Risith

Skir Sandburst (Tier 5) [Goblin Shaman]

See DoDMonsters.

Farkas (Tier 4) [Wolf]

See DoDMonsters.

Laughing Rylan (Tier 4) [Humanoid]

Abilities: Fire Arrow, Exploding Arrow, Poision Arrow, Stomp, Groundslam, Shockwave

Drops 2-4 Epic or Legendary Items Custom Raid, lasts 25 minutes, 15% chance every 10 mins. Need to kill a Thief, Brigand, Shadow, Stalker, Scoundrel and Assassin, a minimum of 75 Days and a Base in either the Meadows, Black Forest, Swamp or Plains.

Stops appearing once you kill Laughing Rylan.

Bhyg'shan (Tier 3) [Skeleton]

See DoDMonsters.

Bitterstump (Tier 2) [Greydwarf Shaman]

See DoDMonsters.

Ram-bone (Tier 1) [Boar]

See DoDMonsters.

Anubisath (Tier 1) [Molluscan]

Abilities: Water Strike, Water Jet, Cold Rain Drops 1-2 Epic or Legendary Items Roaming: Coast, Rivers and Streams requires Thunderstorms or Mist. Need to kill Eikthyr and have his Trophy on you.

Stops appearing once you kill Anubisath

Mini Bosses

UpirGrim (Tier 1)

Abilities: Jump Attack and Low Blow

Drops 1 Rare and 1-2 random Items. Roaming Meadows, 2% Chance.

ZaineEvilian (Tier 1)

Abilities: Front Backstab and Kick

Drops 1 Rare and 1-2 random Items. Roaming Meadows, 2% Chance.

LazarusAutumn (Tier 2)

Abilities: Jump Attack and Whirlwind

Drops 1 Rare and 1-2 random Items. Roaming Black Forest, 2% Chance.

GrailThornheart (Tier 2)

Abilities: Poison Cloud and Shockwave

Drops 1 Rare and 1-2 random Items. Roaming Black Forest, 2% Chance.

CrisenthShadowsoul (Tier 3)

Abilities: Whirlwind, Poison Cloud, Sonicboom

Drops 1 Epic and 1-2 random Items. Roaming Swamp, 2% Chance.

JaydenShadowmend (Tier 3)

Abilities: Poison Cloud, Poision Arrow and Whirlwind

Drops 1 Epic and 1-2 random Items. Roaming Swamp, 2% Chance.

LuxFrost (Tier 4)

Abilities: Cone of Cold, Ice Barage and Kill Shot

Drops 1 Epic and 1-2 random Items. Roaming Mountains, 2% Chance.

FirionWinter (Tier 4)

Abilities: Cone of Cold, Ice Barage and Whirlwind

Drops 1 Epic and 1-2 random Items. Roaming Mountains, 2% Chance.

EchoBlack (Tier 5)

Abilities: Fire Nova, Firebolt and Fireball

Drops 1 Epic and 1-2 random Items. Roaming Plains, 2% Chance.

MathianSerphent (Tier 5)

Abilities: Fire Beam, Fire Nova, Firebolt

Drops 1 Legendary and 1-2 random Items. Roaming Plains, 2% Chance.

SceledrusShadowend (Tier 6)

Abilities: Shock Jump, Shockwave and Whirlwind

Drops 1 Legendary and 1-2 random Items. Roaming Mistlands, 2% Chance.

LazarusDeamonne (Tier 6)

Abilities: Shock Jump, Shockwave and Whirlwind

Drops 1 Legendary and 1-2 random Items. Roaming Mistlands, 2% Chance.

LincolnHunt (Tier 7)

Abilities: Sonicboom, Ice Storm and Kill Shot

Drops 1 Legendary and 1-2 random Items. Roaming Deep North, 2% Chance.

DravenNox (Tier 7)

Abilities: Ice Storm, Whirlwind and Cone of Cold

Drops 1 Legendary and 1-2 random Items. Roaming Deep North, 2% Chance.

AshVexx (Tier 8)

Abilities: Fire Nova, Fireball and Groundslam

Drops 1 Legendary and 1-2 random Items. Roaming Ashlands, 2% Chance.

CinderMortem (Tier 8)

Abilities: Fire Beam, Meteors and Firebolt

Drops 1 Legendary and 1-2 random Items. Roaming Ashlands, 2% Chance.

Recommened a new Character and World although it is not required. Use on a existing world at your own risk. (You can Limit the risk by seeing what day your world is on and comparing that with the world level listed above and adjusting the CLLC config for World Level Days)

Recommended Mods

Supplemental Raids Potions Plus Passive Forsaken Powers Discard or Recylce Inventory Items Durability by Aedenthorn TripleBronzeJVL Equipment and Quickslots Instant Monster Loot Drop

Incompatible Mods

ValhiemLib and by extention any mod that still uses this defunct library.

Verified Compatible Mod List

Speedy Paths, Better UI, Blacksmith Tools, Build Expansion, Clock, Comfort Tweaks, Crafting Filter, Equipment and Quick Slots, Food Stamina Regen, FoW Radius, Glutton, Heightmap Unlimited, Instant Monster Loot Drop, Better Ladders, Map Sharing Made Easy, Mining Mod, More Gates, Ninja Pack, Odin Architect, Plant Everything, Potted Plants, Pressure Plate, Discard Inventory Item, Skillful, Skills Injector, Skyheim, Triple Bronze, VChat.

All Required, Recommended and Verified Compatible mods work together with no issues.

Uses SpawnThat Indexes 1001-1100. Uses DropThat Indexes 100-150 for Vanilla mob changes. Uses DropThat Indexes 200-250 for Vanilla mob additions. Uses DropThat Indexes 1000-1500 for Epic Loot additions.

Multiplayer

I recommened you increase: Player count to be added to the actual player count for multiplayer scaling = 2 : by 1 per player. You can find this in the org.bepinex.plugins.creaturelevelcontrol.cfg located in BepInEx\config\

If you having issues with invisable mobs on servers and use Vortex, please install mods and dependancies manually.

Manual Installation: Install the BepInEx Valheim and Required Mods first. This is a Must and can not be skipped. It will not hurt your game if you do not do this however you will see no changes. Download the latest zip Check you have all the required mods and depedancies installed correctly. Extract it in the <GameDirectory>\Bepinex\ folder. Overwrite when asked. DoD Should always be the last mod installed. Launch the Game, try not to die.

Acknowledgements

A special thanx to: Defend Your Base, RandyKnapp, DasSauerkraut, Neurod0me, Tykea, v801, HugotheDwarf and A Sharp Pen, creators of the mods used. Without them it would have been impossible to create DoD, thank you very much!

Patch Notes

1.0.8

Removed Biome Restrictions from Zena and Laughing Rylan events.
Zena and Laughing Rylan events can be repeated.
Redone Drops, moved to DropThat Lists and Drops. (This change requires a complete uninstall of DoD SE before upgrading)
Reduced Boss drop rates down to 1-2 Random and 1-2 Set Items since they are now repeatable.
Replaced Skeletons in Swamp with Skeleton (Green Eyes)
Replaced Skeletons that spawn after killing Bonemass with Skeleton (Red Eyes)
Updated Spawns to use new reskins from DoDMonsters.
Included Bears and Glutton configs.
Removed Monsternomicon compatability yamls. (Will re add if author returns after 16th Sept Patch)

1.0.7

Fixed broken Eikythr item set.
Fixed DropThat 1080 duplication ID.
Added Skir Sandburst Altar and removed event. (Need to kill Goblin King, requires 12 Fuling Shaman Trophies, spawns in Plains in Stone Villages)
Added Tier 1 Boss and Altar to Meadows, Ram-bore. (Need to kill Eikythr, requires 20 Raw Meat, spawns in Farms)
Added Tier 4 Boss and Altar to Mountains, Farkas. (Need to kill Moder, requires 30 Wolf Fang, spawns near Graves and Wells)
Thief, Bandit, Scoundrel, Shadow, Assassin and Stalker have a chance of dropping Grey Pearls.

1.0.6

Fixed Skri Sandburst event.

1.0.5

Replaced Greater Fenring for Gray Wolf (in werewolf form) in Deep North.
Added White, Grey and Black Werewolves to Deep North.
Added Forest Wendigo to Mistlands.
Added Slimy Wendigo to Swamp.
Added Brown Werewolf to Plains.
Added Yeti to Mountains.
Removed Forgotten Biomes location and vegitation configurations. (Most of the changes were not working anyways)
Added Bitterstump Altar spawn. (Need to kill Eikthyr, requires 25 Dwarf Eyes, spawns in Black Forest near Greydwarf Nests (50% chance))
Added Bhygshan Altar spawn. (Need to kill The Elder, requires 50 Bone Fragments, spawns in Swamp near Bonepiles (50% chance))
Removed Bitterstump and Bhygshan Raid.
Renamed V50 Monsters.
Fixed scaling world level difficulty in Ash Lands, Deep North and Mistlands.
Included Magic Overhaul config. (Feedback welcome, under testing)

1.0.4

Updated Description with manual install instructions.
Changed folder names to match those given by Thunderstore.
Added Charred Bones to Ash Lands.
Added two Skeleton variants to Swamp.

1.0.3

Removed Fire Ring and added Firestike to Skeleton Mage.
Updated to Drop That 2.0+.
Fixed Giantstalker Chest not dropping.
Fixed wrong reference to Plant Everything.

1.0.2

Removed Zethpack Requirement and Loot drops.
Removed Terrahiem Requirement and Loot drops.
Added Barbarian Armor and Plate Armor as requirements.
Hostile NPC's in Mistlands now drop Felmetal Ore.
Mobs in Deep North now drop Frometal and Felmetal Ore.
Added Black Chitin as a drop on all Mistlands, Deep North and Ash Lands spiders.
Added Felmetal, Steel, Forest Wolf Pelt and Black Chitin as requirements for Plate Armor.
Added Felmetal, Frometal and Dire Wolf Pelt as requirements for Barbarian Armor.
Plate Armor Stats increased to tier 6. (32AC + 2 per level)
Barbarian Armor stats increased to tier 7. (38AC + 2 per level)
Bosses and Mini Bosses can now use Status Effects.
Chaos Armor recipe Rework:
	Mistlands Armor - Felmetal, Steel, Forest Wolf Pelt, Voidling Core - (34AC + 2 per level, 5 levels)
	Deep North Armor - Felmetal, Frometal, Dire Wolf Pelt, Voidling Core + Mistland Armor - (40AC + 2 per level, 5 levels)
	Ashlands Armor - Felmetal, Flametal, Dire Wolf Pelt, Voidling Core + Deep North Armor - (46AC + 2 per level, 5 levels)
Added Bear to Mountains, can cause injuries.
Added Mountain bear to Deep North, can cause injuries.
Vilefang can spread Infected.
Dire Wolf can cause Injuries.
Lich can spread Frostbite.
Added missing Biomes: Mistlands, Deep North and Ash Lands and all RRR Mobs to World Level Scaling Difficulty.
Added Missing mobs to Creature YAML.
Added Custom Weapons to Mini Bosses that did not already have one.
Added Felmetal deposits to Mistlands.
Added Frometal deposits to Deep North.

1.0.1

Included DoD Monsters as a requirement.
Fixed some broken Item Set drops.
Added Bone-Appe-tit material drops to Boar, Neck and Drake.
Updated Obsidian Golem, Vilefang, Dire Wolf and Forest Wolf to Custom Models, with cubs.
Added Voidling (Misty Nights in Plains), Frostling (Snowstorms in Mountains) and Stormling (Thundertorms in Black Forest).
Added Living Water (Bad Weather, Near Water: from Meadows upto Mistalnds)
Added Living Lava to Ashlands.
Renamed Fire Golem and Ice Golem to Fire Elemental and Ice Elemental.

1.0.0

Initial Thunderstore Release.
Updated to DoD Assets 0.4.
Updated Mini Bosses, Skeleton Mage and Lich to use the new Abilities included in DoD Assets.
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