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Notes

**Update 1.1.1 requires an uninstall of the Do or Die SE config and plugins folders prior to updating.**

You will see two DropThat warnings about overlapping World Spawner's, index numbers 15 and 24 this is intentional and can be ignored.
Some errors regarding missing mono behaviour is under investigation. Does not cause adverse effcts.

Installation

Manually Only (Just this mod, you can use a Mod Manger for all the Dependancies) this is due to Mod Managers not installing DoD's changes to Epic Loot correctly. They put them in a subfolder instead of overwriting.
This is due to a limitation with Epic Loot. If you want to help fast track this issue you can give a thumbs up in this thread:- https://github.com/RandyKnapp/ValheimMods/issues/314	

Folder names have been changed to match Thunderstore folder names. 

Thunderstore Mod Manager Profile Location:- C:\Users\USER_NAME\AppData\Roaming\Thunderstore Mod Manager\DataFolder\Valheim\profiles\PROFILE_NAME\BepInEx.
R2MM Profile Location:- C:/Users/USER_NAME/AppData/Roaming/r2modmanPlus-local/Valheim/profiles/PROFILE_NAME/BepInEx.

Download the Zip. Open it up and Drag the contents into your profiles(Mod Managers) or main installs (Manual), BepInEx folder.

For further assistance you can find me on the Valheim Modding Discord:- https://discord.gg/Q4UXqD9g9X
Or my offical Discord:- https://discord.gg/GazGREf

Nexus Mods

This modpack requires Bears mod from Nexus Mods, it will NOT WORK without it. You can find it here:-

Install it mods in to your profiles, BepInEx\Plugins folder.

Incompatible Mods

  • ValhiemLib and by extention any mod that still uses this defunct library.
  • ValheimPlus
  • JotunnLib and by extention any mod that still uses this defunct library.

Servers

Required on both server and client due to dependancies.

Brief Overview

  • Allows upto 13 Star Mobs and Bosses to spawn depending on world level.
  • 5 Boss Invasions. (see below)
  • 5 Star and over start spawning at world level 1. (Adjust as you see fit in the CLLC config)
  • Populates Mistlands with four different NPCs, Corrupted Elderling, Vilefang, Void Spider, Jumping Spider and Black Spiders.
  • Poulates Deep North with Gray Wolf (NPC), Dire Wolf, Ice Drake, Ice Troll, Ice Ogre, Ice Spider, Awakened and Greater Fenring.
  • Populates Ashlands with Fire Golem, Obsidian Golem, Greater Surtling, Flame Spider and Flame Drakes.
  • Adds Frost Spider, Ghost Warrior and Skeleton Warrior to Mountains.
  • Adds Elderling and Forest Spider to Black Forest. (Elder death trigger)
  • Adds Forest Wolf to Meadows and Black Forest. (Moder death trigger)
  • Each Biome has 2 NPC Mini Bosses, one in the day and one in the night. (see below)
  • Hugos Armory and Judes Equipment added to Epic Loot tables and Mini Boss drops and looks.

Epic Loot Magic Effect Changes

Resistance Percents range from 1-33% and are limited to the following items:

Helm - Blunt & Fire
Chest - Pierce & Frost
Legs - Slashing & Lightning
Shield - Elemental & Physical
Shoulder - Poison

Resistance (Like the games Wolf Armour) is Cloak and Utility only. Very Low Probability.
Luck is Helmet only.

Block and Parry range from 5-45% Depending on Rarity.

Damage Percent range from 5-45% depending on Rarity.
Damage Flat range from 3-30 depending on Rarity.

Carry Weight is limited to Shoulder and Utility. Range from 25-225 depending on Rarity.

Skills range from 1-20 depending on Rarity.

Health and Stamina Regen percent ranges from 5-45% depending on Rarity.
Health and Stamina increases range from 10-50 depending on Rarity.

Attack Speed, Stagger Duration, Quick Learner, Reflect Damage and all Low Health Effects range from 5-27% depending on Rarity.

All Magical Effect scale up with no crossover. This means a higher Rarity will always be better than its previous Rarity.

Probably some I have missed.

Creature Level and Loot Control Changes

  • Health Increase Per Player - 20%

  • Damage Increase Per Player - 17.5%

  • Additonal Player Count - 2 (Plus number of Players)

  • Difficulty - Custom by World Level

  • Creature and Boss Special Effects - On (As per Default CLLC)

  • Sectors - On (World Level 1)

  • Sector Level Up Kill Count - 10, 25, 50

  • World Level Up - Ingame Days: 30, 60, 120, 180, 240

  • World Level Star Chances (0-10 Creatures and Bosses)  0 - 50, 44, 4, 1, 1  1 - 40, 50, 6, 3, 1, 1  2 - 27, 52, 11, 5, 2, 2, 1, 1  3 - 17, 56, 13, 6, 2, 2, 2, 1, 1  4 - 7, 57, 16, 8, 4, 2, 2, 2, 1, 1  5 - 0, 55, 17, 10, 7, 3, 2, 2, 2, 1, 1  Sector Level Ups can increase this by a further 3 Stars.

    Scaling Difficulty By World Level - 5% Health, 10% Damage, 5% Attack Speed, 5% Resistance per world Level

Judes Equipment Changes

Plate Armor

Armor: 32
Armor per level: 1
Materials: Steel Bar, Forest Wolf Pelt, Spider Chitin, Felmetal Bar

** Barbarian Armor**

Armor: 38
Armor per level: 1
Materials: Frometal Bar, Dire Wolf Pelt, Felmetal Bar, FrozenBone. Spider Chitin required for cloak.

Chaos Armor Changes

Tier One

Armor: 34
Armor per level: 2
Materials: SteelBar, Felmetal Bar, Spider Chitin, Voidling Core

Tier Two

Armor: 40
Armor per level: 2
Materials: Frometal Bar, Felmetal Bar, Voidling Core, Tier One Armor

Tier Three

Armor: 46
Armor per level: 2
Materials: Flametal, Felmetal Bar, Voidling Core, Tier Two Armor

Loot

  • Item drops are intentionaly hard to come by via killing mobs, 90% of the time normal worldly mobs will drop enchanting materials only.

  • This is to make Crafting still a viable option, only option early game, encorage early enchanting and finding items via other means more rewarding.

  • Promotes exploration, heavily. Hodor hunting a must, Haldor too....

  • Chests are your friend. World, Dungeon and Treasure Hunts.

  • Explore, Explore, Explore!

  • You'll be the next Indiana Jones in no time!

Epic Loot Legendary Item Sets

6 Piece

Unlucky Serf's Rags (Meadows)

5 Piece

Beastmaster (Ash Lands)
Warlord's Battlegear (Yagluth)

4 Piece

Bloodsoaked Armor (Mistlands)
Cinbri Attire (Deep North)
Battlemage Vestments (Plains)
Glitterdelve Heirlooms (Mountain)
Plagueheart Raiment (Bonemass)
Moder's Demise (Moder)

3 Piece

Ravager's Outfit (Swamp)
Relentless  (Blackforest)
Spirit of Eikythr (Eikthyr)
Giantstalker's Armor (The Elder)

2 Piece

Teasha's Armament (Mistlands\DeepNorth)
Traveller's Trinkets (Mountin\Plains)

Drop Rates

Non Boss Drop Rates:

    Enchanting Mats: 5-15% per material type
    Magic Item: 10%
    Item Sets: 0.5%

Vanilla Boss Drop Rates

    Runestone: 1-2 (50%)
    Magic Item: 1-3 (100%, 50%, 25%)
    Chaos Armor: 10%
    Unique Item Set: 10%

Mini Boss Drop Rate

    Magic Item: 1-2
    Hugos 2H: 10%
    Chaos Armor: 5%

Note: Boss and Mini Boss Item Sets currently in planning.

Bosses

Zena (Tier 8) [Elemental]

Abilities: Groundslam, Kick, Fireball, Frostfire Fireball, Frostfire Meteors, Frostfire Nova, AoE Shield, Frostfire Beam, Summon Obsidian Golem, Summon Ice Golem, Cone of Cold.
Type: Custom Raid - lasts 45 minutes, 15% chance every 10 mins.
Trigger: Need to kill a Ice Golem, Obsidian Golem, Fire Golem, Lincoln Hunt, Draven Nox, Ash Vexx and Cinder Mortem, a minimum of 105 Days and be in Ash Lands.

Neige (Tier 7) [Elemental] (Under Construction)

Abilities: Groundslam, Kick, Frost Nova, Coldbreath, Ice Shards, Ice Bolt, Frost Tornado and Summon Ice Golem
Type: Custom Raid - lasts 35 minutes, 15% chance every 10 mins.
Trigger: Need to kill Artan, a minimum of 90 Days and be in Deep North.

Artan (Tier 7) [Yeti] (Under Construction)

Abilities: Wounding Strike, Festering Strike, Impending Doom, Frost Strike, Frost Nova and Coldbreath.
Type: Custom Raid - lasts 35 minutes, 15% chance every 10 mins.
Trigger: Need to kill a Yeti, Farkas, and White Werewolf, a minimum of 90 Days and be in Deep North.

Risith (Tier 6) [Spider]

TBA/ToDo

Laughing Rylan (Tier 6) [Humanoid]

Abilities: Fire Arrow, Exploding Arrow, Poision Arrow, Stomp, Groundslam, Shockwave
Type: Custom Raid - lasts 25 minutes, 15% chance every 10 mins.
Trigger: Need to kill a Thief, Brigand, Shadow, Stalker, Scoundrel and Assassin, a minimum of 75 Days and be in either the Plains, Mistlands or Deep North.

Skir Sandburst (Tier 5) [Goblin Shaman]

See DoDMonsters.

Farkas (Tier 4) [Wolf]

See DoDMonsters.

Bhyg'shan (Tier 3) [Skeleton]

See DoDMonsters.

Bitterstump (Tier 2) [Greydwarf Shaman]

See DoDMonsters.

Ram-bone (Tier 1) [Boar]

See DoDMonsters.

Anubisath (Tier 1) [Molluscan]

Abilities: Water Strike, Water Jet, Cold Rain
Roaming: Coast, Rivers and Streams requires Thunderstorms or Mist.
Trigger: Need to kill Eikthyr and have his Trophy on you.

Stops appearing once you kill Anubisath

Mini Bosses

UpirGrim (Tier 1)

Abilities: Jump Attack and Low Blow
Roaming: Meadows, 2% Chance.

ZaineEvilian (Tier 1)

Abilities: Front Backstab and Kick
Roaming: Meadows, 2% Chance.

LazarusAutumn (Tier 2)

Abilities: Jump Attack and Whirlwind
Roaming: Black Forest, 2% Chance.

GrailThornheart (Tier 2)

Abilities: Poison Cloud and Shockwave
Roaming: Black Forest, 2% Chance.

CrisenthShadowsoul (Tier 3)

Abilities: Whirlwind, Poison Cloud, Sonicboom
Roaming: Swamp, 2% Chance.

JaydenShadowmend (Tier 3)

Abilities: Poison Cloud, Poision Arrow and Whirlwind
Roaming: Swamp, 2% Chance.

LuxFrost (Tier 4)

Abilities: Cone of Cold, Ice Barage and Kill Shot
Roaming: Mountains, 2% Chance.

FirionWinter (Tier 4)

Abilities: Cone of Cold, Ice Barage and Whirlwind
Roaming: Mountains, 2% Chance.

EchoBlack (Tier 5)

Abilities: Fire Nova, Firebolt and Fireball
Roaming: Plains, 2% Chance.

MathianSerphent (Tier 5)

Abilities: Fire Beam, Fire Nova, Firebolt
Roaming: Plains, 2% Chance.

SceledrusShadowend (Tier 6)

Abilities: Shock Jump, Shockwave and Whirlwind
Roaming: Mistlands, 2% Chance.

LazarusDeamonne (Tier 6)

Abilities: Shock Jump, Shockwave and Whirlwind
Roaming: Mistlands, 2% Chance.

LincolnHunt (Tier 7)

Abilities: Sonicboom, Ice Storm and Kill Shot
Roaming: Deep North, 2% Chance.

DravenNox (Tier 7)

Abilities: Ice Storm, Whirlwind and Cone of Cold
Roaming: Deep North, 2% Chance.

AshVexx (Tier 8)

Abilities: Fire Nova, Fireball and Groundslam
Roaming: Ashlands, 2% Chance.

CinderMortem (Tier 8)

Abilities: Fire Beam, Meteors and Firebolt
Roaming: Ashlands, 2% Chance.
  • Recommened a new Character and World although it is not required. Use on a existing world at your own risk.
  • You can Limit the risk by seeing what day your world is on and comparing that with the world level listed above and adjusting the CLLC config for World Level Days.

Recommended Mods

  • Supplemental Raids
  • Potions Plus
  • Passive Powers
  • Discard or Recylce Inventory Items
  • Durability by Aedenthorn
  • TripleBronzeJVL
  • Equipment and Quickslots
  • Instant Monster Loot Drop

Indexes

  • Uses SpawnThat Indexes 950-1100.
  • Uses DropThat Indexes 1000-1500 for Epic Loot additions.
  • Uses DropThat Indexes 50-60 for additions to chests.

Acknowledgements

A special thanx to: Defend Your Base, RandyKnapp, DasSauerkraut, Neurod0me, Tykea, v801, HugotheDwarf and A Sharp Pen, creators of the mods used. 
Without them it would have been impossible to create DoD, thank you very much!

Patch Notes

1.1.2

Added unique items for DoD Boss summoning to various mobs around the world.
Added unigue items to choose Magic Overhaul classes to all chests.
Reduced mana regeneration for all classes included in Magic Overhaul to 3.	
Reconfigured recipies for all Magic Overhaul items.
Reduced armor from Magic Overhaul helmets to 38.
Reduced damage from all Magic Overhaul weapons to 90.

1.1.1

Updated for H&H patch.
Removed left over Terrahiem changes in Adventuredata.json.
Removed iteminfo.json, no longer need the additions.

1.1.0

Added Treasure Chests to DropThat lists.
Added V50 drops to DropThat Lists.
Added Treasure Chest spawns to Mistlands, Deep North and Ash Lands.

1.0.9

Fixed Laughing Rylan event.
Removed base only restrictions on Zena and Laughing Rylan events.
Fixed DropThat files having wrong naming and preventing drops.
Fixed Forest Wolf and Molluscan having a cross over IndexNumber.
Fixed Lich JSON.
Adjusted Vanilla loot drops.

1.0.8

Removed Biome Restrictions from Zena and Laughing Rylan events.
Zena and Laughing Rylan events can be repeated.
Redone Drops, moved to DropThat Lists and Drops. (This change requires a complete uninstall of DoD SE before upgrading)
Reduced Boss drop rates down to 1-2 Random and 1-2 Set Items since they are now repeatable.
Replaced Skeletons in Swamp with Skeleton (Green Eyes)
Replaced Skeletons that spawn after killing Bonemass with Skeleton (Red Eyes)
Updated Spawns to use new reskins from DoDMonsters.
Included Bears and Glutton configs.
Removed Monsternomicon compatability yamls. (Will re add if author returns after 16th Sept Patch)

1.0.7

Fixed broken Eikythr item set.
Fixed DropThat 1080 duplication ID.
Added Skir Sandburst Altar and removed event. (Need to kill Goblin King, requires 12 Fuling Shaman Trophies, spawns in Plains in Stone Villages)
Added Tier 1 Boss and Altar to Meadows, Ram-bore. (Need to kill Eikythr, requires 20 Raw Meat, spawns in Farms)
Added Tier 4 Boss and Altar to Mountains, Farkas. (Need to kill Moder, requires 30 Wolf Fang, spawns near Graves and Wells)
Thief, Bandit, Scoundrel, Shadow, Assassin and Stalker have a chance of dropping Grey Pearls.

1.0.6

Fixed Skri Sandburst event.

1.0.5

Replaced Greater Fenring for Gray Wolf (in werewolf form) in Deep North.
Added White, Grey and Black Werewolves to Deep North.
Added Forest Wendigo to Mistlands.
Added Slimy Wendigo to Swamp.
Added Brown Werewolf to Plains.
Added Yeti to Mountains.
Removed Forgotten Biomes location and vegitation configurations. (Most of the changes were not working anyways)
Added Bitterstump Altar spawn. (Need to kill Eikthyr, requires 25 Dwarf Eyes, spawns in Black Forest near Greydwarf Nests (50% chance))
Added Bhygshan Altar spawn. (Need to kill The Elder, requires 50 Bone Fragments, spawns in Swamp near Bonepiles (50% chance))
Removed Bitterstump and Bhygshan Raid.
Renamed V50 Monsters.
Fixed scaling world level difficulty in Ash Lands, Deep North and Mistlands.
Included Magic Overhaul config. (Feedback welcome, under testing)

1.0.4

Updated Description with manual install instructions.
Changed folder names to match those given by Thunderstore.
Added Charred Bones to Ash Lands.
Added two Skeleton variants to Swamp.

1.0.3

Removed Fire Ring and added Firestike to Skeleton Mage.
Updated to Drop That 2.0+.
Fixed Giantstalker Chest not dropping.
Fixed wrong reference to Plant Everything.

1.0.2

Removed Zethpack Requirement and Loot drops.
Removed Terrahiem Requirement and Loot drops.
Added Barbarian Armor and Plate Armor as requirements.
Hostile NPC's in Mistlands now drop Felmetal Ore.
Mobs in Deep North now drop Frometal and Felmetal Ore.
Added Black Chitin as a drop on all Mistlands, Deep North and Ash Lands spiders.
Added Felmetal, Steel, Forest Wolf Pelt and Black Chitin as requirements for Plate Armor.
Added Felmetal, Frometal and Dire Wolf Pelt as requirements for Barbarian Armor.
Plate Armor Stats increased to tier 6. (32AC + 2 per level)
Barbarian Armor stats increased to tier 7. (38AC + 2 per level)
Bosses and Mini Bosses can now use Status Effects.
Chaos Armor recipe Rework:
	Mistlands Armor - Felmetal, Steel, Forest Wolf Pelt, Voidling Core - (34AC + 2 per level, 5 levels)
	Deep North Armor - Felmetal, Frometal, Dire Wolf Pelt, Voidling Core + Mistland Armor - (40AC + 2 per level, 5 levels)
	Ashlands Armor - Felmetal, Flametal, Dire Wolf Pelt, Voidling Core + Deep North Armor - (46AC + 2 per level, 5 levels)
Added Bear to Mountains, can cause injuries.
Added Mountain bear to Deep North, can cause injuries.
Vilefang can spread Infected.
Dire Wolf can cause Injuries.
Lich can spread Frostbite.
Added missing Biomes: Mistlands, Deep North and Ash Lands and all RRR Mobs to World Level Scaling Difficulty.
Added Missing mobs to Creature YAML.
Added Custom Weapons to Mini Bosses that did not already have one.
Added Felmetal deposits to Mistlands.
Added Frometal deposits to Deep North.

1.0.1

Included DoD Monsters as a requirement.
Fixed some broken Item Set drops.
Added Bone-Appe-tit material drops to Boar, Neck and Drake.
Updated Obsidian Golem, Vilefang, Dire Wolf and Forest Wolf to Custom Models, with cubs.
Added Voidling (Misty Nights in Plains), Frostling (Snowstorms in Mountains) and Stormling (Thundertorms in Black Forest).
Added Living Water (Bad Weather, Near Water: from Meadows upto Mistalnds)
Added Living Lava to Ashlands.
Renamed Fire Golem and Ice Golem to Fire Elemental and Ice Elemental.

1.0.0

Initial Thunderstore Release.
Updated to DoD Assets 0.4.
Updated Mini Bosses, Skeleton Mage and Lich to use the new Abilities included in DoD Assets.
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