Fantasy Creatures
Adds 15 different fantasy themed creatures.
Last updated | 10 months ago |
Total downloads | 106483 |
Total rating | 22 |
Categories | Mods Enemies Server-side Client-side Bog Witch Update |
Dependency string | Horem-Fantasy_Creatures-0.3.9 |
Dependants | 353 other packages depend on this package |
This mod requires the following mods to function
ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.0.3ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.6.0README
Description
Adds 15 different Fantasy Creatures spread across all the Biomes with basic drop (Coins) and spawn tables. (Use Spawn That and Drop that or CLLC to reconfigure them)
Usage
Plug and play. You can turn the default spawns off in the config, if you want to create your own via a 3rd party mod like Spawn That
Spawn That Example
New Spawner
[WorldSpawner.10000001]
Biomes=BlackForest
PrefabName = TreeEnt_DoD
SpawnInForest=true
SpawnOutsideForest=false
MaxSpawned=2
SpawnChance=5
SpawnInterval=4000
Edit Existing Spawner
[WorldSpawner.20000]
Biomes=Meadows
SpawnInterval=600
You can find more detailed tutorials on the Spawn That Wiki: https://asharppen.github.io/Valheim.SpawnThat/configs/general/intro.html
Predfab Names
- Cyclops_DoD
- DarknessSpider_FC
- DemonLord_DoD
- EarthElemental_DoD
- FireElemental_DoD
- Ghoul_FC
- GiantViper_FC
- Hobgoblin_DoD
- IceElemental_DoD
- Kobold_DoD
- Manticore_FC
- Mummy_FC
- Ogre_DoD
- TreeEnt_DoD
- Griffin_FC
- Harpy_FC
API Spawn Index Numbers
- 20000: Spider
- 20001: Kobold
- 20002: Viper
- 20003: Hobgoblin
- 20004: Ent
- 20005: Ghoul
- 20006: Mummy
- 20008: Ogre
- 20009: Cyclops
- 20010: Manticore
- 20011: Earth Elemental
- 20012: Ice Elemental
- 20013: Fire Elemental
- 20014: Demonlord
- 20015: Griffin
- 20016: Harpy
Attack Animation Triggers
Cyclops
- attack1
- attack2
- attackcombo2
- attackcombo3
- attackcrush
- attacksmash
Demon Lord
- attack1
- attack2
- attackcombo2
- attackcombo3
- attackwhip
Elementals
- attack1
- attack2
- attackcombo1
- attackcombo2
- attackcombo3
- attacksmash
- attackgrab
- attackswipe
Ent
- clawattackleft
- clawattackright
- clawattack2combo
- stompattack
- clawattack3combo
Ghoul
- attack1
- attack2
- attack3
- attackcombo2
- attackcombo3
Hobgoblin
- attack1
- attack2
- attack3
- attackcombo2
- attackcombo3
Kobold
- attack1
- attack2
- attack3
- attack4
- attackcombo1
- attackcombo2
- attackcombo3
- attackcombo4
Manticore
- attack1
- attack2
- attack3
- attacksting
- attackstingcombo
Mummy (Melee)
- attack1
- attack2
- attack3
- attackcombo2
- attackcombo3
Mummy (Range)
- whip1
- whip2
- whip3
- whipcombo2
- whipcombo3
Ogre
- attack1
- attack2
- attack3
- attackcombo2
- attackcombo3
Spider
- attackbite
Giant Viper
- attackbite
Support
If you like what I do and want to support me.
Patch Notes
0.3.9
Ent fix.
0.3.8
Vulkan support.
0.3.7
Added SFX to the SFX Mixer instead of the generic Ambient mixer.
0.3.6
Footsteps work, for reals.
Ent footsteps have a new SFX.
0.3.5
Footstep fix.
0.3.4
Fixed Ghoul attacks and movement speed.
0.3.3
Adjusted Spawn Interval
0.3.2
Bugfixing
0.3.1
Added missing level effect components to keep mod compatibility.
0.3.0
Re-enabled Harpy and Griffin.
Localization bugfixing.
0.2.4
- Code fixes.
- Updated all attacks to be compatible with Wackys Database.
0.2.3
- Bugfixing.
0.2.2
- Localization fixes.
0.2.1
- Fixed mobs not moving up/down slopes correcty, if at all.
0.2.0
- Added death animations.
- Disabled logging.
0.1.3
- Balance tweaks to Ent.
0.1.2
- Fix for some trophy animations.
0.1.1
- Fix for missing VFX and cross over VFX.
0.1.0
- Collider fixes.
- Added Biome related drops to all monsters.
- Added Animated Trophies.
0.0.9
- Spawn Fix.
0.0.8
- Adjusted movement speed on Mummy, Elemental's and Demon Lord
- Adjusted attack ranges on most creatures.
- Giant Viper moved to Ocean Biome.
0.0.7
- Fixed broken Eye Posistions.
- Fixed broken Attacks.
- Adjusted Colliders.
- Turned Logging off.
- Included FC_Config.zip, contains Spawn That and CLLC configs.
0.0.6
- Included correct dll, not my half changed one from testing.
0.0.5
- Adjusted Spawns.
- Adjusted Colliders.
0.0.4
- Removed VisEquips on mobs that were not using since it still causes NRE's.
0.0.3
- Disabled VisEquip on Monsters to stop NRE spam due to no VisEquip items been equiped.
- Adjusted Ent Attacks.
- Disabled Giant Viper untill I can work out why its floating.
0.0.2
- Added more details to Description.
- Adjusted all monsters attack speed.
- Adjusted Ent attacks.
- Adjusted Viper attack.
- Adjusted all monsters Vertical Strikes.
0.0.1
- Initial upload to TS.