
Fantasy Creatures
Adds 15 different fantasy themed creatures.
CHANGELOG
** 0.3.10**
Lod fix.
0.3.9
Ent fix.
0.3.8
Vulkan support.
0.3.7
Added SFX to the SFX Mixer instead of the generic Ambient mixer.
0.3.6
Footsteps work, for reals.
Ent footsteps have a new SFX.
0.3.5
Footstep fix.
0.3.4
Fixed Ghoul attacks and movement speed.
0.3.3
Adjusted Spawn Interval
0.3.2
Bugfixing
0.3.1
Added missing level effect components to keep mod compatibility.
0.3.0
Re-enabled Harpy and Griffin.
Localization bugfixing.
0.2.4
- Code fixes.
- Updated all attacks to be compatible with Wackys Database.
0.2.3
- Bugfixing.
0.2.2
- Localization fixes.
0.2.1
- Fixed mobs not moving up/down slopes correcty, if at all.
0.2.0
- Added death animations.
- Disabled logging.
0.1.3
- Balance tweaks to Ent.
0.1.2
- Fix for some trophy animations.
0.1.1
- Fix for missing VFX and cross over VFX.
0.1.0
- Collider fixes.
- Added Biome related drops to all monsters.
- Added Animated Trophies.
0.0.9
- Spawn Fix.
0.0.8
- Adjusted movement speed on Mummy, Elemental's and Demon Lord
- Adjusted attack ranges on most creatures.
- Giant Viper moved to Ocean Biome.
0.0.7
- Fixed broken Eye Posistions.
- Fixed broken Attacks.
- Adjusted Colliders.
- Turned Logging off.
- Included FC_Config.zip, contains Spawn That and CLLC configs.
0.0.6
- Included correct dll, not my half changed one from testing.
0.0.5
- Adjusted Spawns.
- Adjusted Colliders.
0.0.4
- Removed VisEquips on mobs that were not using since it still causes NRE's.
0.0.3
- Disabled VisEquip on Monsters to stop NRE spam due to no VisEquip items been equiped.
- Adjusted Ent Attacks.
- Disabled Giant Viper untill I can work out why its floating.
0.0.2
- Added more details to Description.
- Adjusted all monsters attack speed.
- Adjusted Ent attacks.
- Adjusted Viper attack.
- Adjusted all monsters Vertical Strikes.
0.0.1
- Initial upload to TS.