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Fantasy Creatures

Adds 15 different fantasy themed creatures.

CHANGELOG

** 0.3.10**

Lod fix.

0.3.9

Ent fix.

0.3.8

Vulkan support.

0.3.7

Added SFX to the SFX Mixer instead of the generic Ambient mixer.

0.3.6

Footsteps work, for reals.
Ent footsteps have a new SFX.

0.3.5

Footstep fix.

0.3.4

Fixed Ghoul attacks and movement speed.

0.3.3

Adjusted Spawn Interval

0.3.2

Bugfixing

0.3.1

Added missing level effect components to keep mod compatibility.

0.3.0

Re-enabled Harpy and Griffin.
Localization bugfixing.

0.2.4

  • Code fixes.
  • Updated all attacks to be compatible with Wackys Database.

0.2.3

  • Bugfixing.

0.2.2

  • Localization fixes.

0.2.1

  • Fixed mobs not moving up/down slopes correcty, if at all.

0.2.0

  • Added death animations.
  • Disabled logging.

0.1.3

  • Balance tweaks to Ent.

0.1.2

  • Fix for some trophy animations.

0.1.1

  • Fix for missing VFX and cross over VFX.

0.1.0

  • Collider fixes.
  • Added Biome related drops to all monsters.
  • Added Animated Trophies.

0.0.9

  • Spawn Fix.

0.0.8

  • Adjusted movement speed on Mummy, Elemental's and Demon Lord
  • Adjusted attack ranges on most creatures.
  • Giant Viper moved to Ocean Biome.

0.0.7

  • Fixed broken Eye Posistions.
  • Fixed broken Attacks.
  • Adjusted Colliders.
  • Turned Logging off.
  • Included FC_Config.zip, contains Spawn That and CLLC configs.

0.0.6

  • Included correct dll, not my half changed one from testing.

0.0.5

  • Adjusted Spawns.
  • Adjusted Colliders.

0.0.4

  • Removed VisEquips on mobs that were not using since it still causes NRE's.

0.0.3

  • Disabled VisEquip on Monsters to stop NRE spam due to no VisEquip items been equiped.
  • Adjusted Ent Attacks.
  • Disabled Giant Viper untill I can work out why its floating.

0.0.2

  • Added more details to Description.
  • Adjusted all monsters attack speed.
  • Adjusted Ent attacks.
  • Adjusted Viper attack.
  • Adjusted all monsters Vertical Strikes.

0.0.1

  • Initial upload to TS.