Description
Modders resource that contains all my custom scripts used in a variety of my mods. ATM it is mostly Custom Status Effects.
Recent Patch Notes
1.0.3
- Added 2 more weapon sets.
- Updated the SE_DoT_HS script.
- Some Status Effect tweaks.
- Added Frostbite and Burn SE's (20 in total)
1.0.2
- Added On Damaged to passive script.
- Added 5 more armor sets and 2 weapon sets to the demo.
- Tooltip tweaks.
Usage
Plug and Play for users.
For other Modders
- There is a Unity Package included in the zip, import this into your Unity project to gain access to the raw scripts, contains a Assembly Definition pointing to this DLL. You can then make Status Effects from Scriptable Objects.
- Add a Reference to this dll in your mods Visual Studio project (or what ever IDE you use) and add: using HoremvoreAssembly; to your script or scripts.
- The DLL has a basic Demo you can enable in the config that adds some effects to Vanilla Monsters, adds some Healing Potions and some armor and weapon sets.
- Do what ever you like with the scripts, I do not claim copywrite.
Current Scripts Overview
SE_DoT_HS
- Has a hit roll, Damage over Time that is scaled by Level, Skill or both. Also has the option for Leech Life effect.
SE_HoT_HS
- Heal over Time, Scaled by Level, Skill or both.
SE_SoT_HS
- Stamina over Time, Scaled by Level, Skill or both.
SE_EoT_HS
- Etir over Time, Scaled by Level, Skill or both.
SE_CureEffect_HS
- Removes listed Status Effects
SE_Infection_HS
- Has a hit roll, Damage over Time, Speed Modifier, Regeneration of Health/Stamina/Etir, Damage Resistances and Attack Skill modifiers.
SE_Random_Effect_HS
- Allows the application of Random Effects from a list, along with a Critical Success and Fail effect all based off of a Hit Chance.
SE_InjuryStacker_HS
- Applies Status effects progressively depending on what current effect the character has also has a Hit Roll.
SE_Sundered_HS
- Reduces AC Value and does a one off Damage amount based of of a Hit Roll.
SE_Curse_HS
- Has a Damage over Time, Speed Modifier, Regeneration Modifiers, Spawns random objects that can rotate around the character or basic Objects/Monsters, plays random sounds.
SE_ThrowUP
- A custom Puke effect that also has a Damage over Time.
Emissive_HS
- Allows adjusting the Emissive property on a material to either change color or to fade in and out.
SE_Passive_HS
- Allows bonus effects, on damaged effects, recovery of Health, Stamina and Eitr along with many of the SE_Stats modifiers.
Bug Reports
Join the discord to report any bugs: https://discord.gg/AzcEUkQyMh
Support
If you like what I do and want to support me.

WIP scripts
These scripts are still been written and may not function as intended if used.
BossStage_Object_HS
BossStage_Controller_HS
BossStage_BossObject_HS
RandomSpawner_HS
Included Items
Armor Sets
-
CapeRogue_AH
-
HelmetRogue_AH
-
ArmorRogueChest_AH
-
ArmorRogueLegs_AH
-
CapeWizard_AH
-
HelmetWizard_AH
-
ArmorWizardChest_AH
-
ArmorWizardLegs_AH
-
CapePaladin_AH
-
HelmetPaladin_AH
-
ArmorPaladinChest_AH
-
ArmorPaladinLegs_AH
-
CapeWarrior_AH
-
HelmetWarrior_AH
-
ArmorWarriorChest_AH
-
ArmorWarriorLegs_AH
-
ShieldWarrior_AH
-
HammerWarrior_AH
-
CapeBarbarian_AH
-
HelmetBarbarian_AH
-
ArmorBarbarianChest_AH
-
ArmorBarbarianLegs_AH
-
CapeRanger_AH
-
HelmetRanger_AH
-
ArmorRangerChest_AH
-
ArmorRangerLegs_AH
-
CapeCleric_AH
-
HelmetCleric_AH
-
ArmorClericChest_AH
-
ArmorClericLegs_AH
-
ShieldCleric_AH
-
HammerCleric_AH
Cure Potions
- Item_Potion_Bless_AH
- Item_Potion_Dispel_AH
- Item_Potion_Purify_AH
- Item_Potion_CureMinorWounds_AH
- Item_Potion_CureWounds_AH
- Item_Potion_CureMajorWounds_AH
Healing Potions
- Item_Flask_Red_3_AH
- Item_Flask_Red_2_AH
- Item_Flask_Red_1_AH
- Item_Elixir_Red_3_AH
- Item_Elixir_Red_2_AH
- Item_Elixir_Red_1_AH
- Item_Potion_Red_3_AH
- Item_Potion_Red_2_AH
- Item_Potion_Red_1_AH
Example Status Effect List
Bleeds
- SE_Rend_AH
- SE_Gore_AH
- SE_Lacerate_AH
- SE_Maul_AH
- SE_Shred_AH
- SE_Mangle_AH
- SE_Maim_AH
- SE_Hemorrage_AH
- SE_Rupture_AH
Life Drains
- SE_LeechLife_AH
- SE_VampiresTouch_AH
- SE_LifeDrain_AH
- SE_SiphonLife_AH
- SE_VampiricEmbrace_AH
- SE_DeathSiphon_AH
- SE_DeathCoil_AH
Infections
- SE_Weak_AH
- SE_Poison_AH
- SE_Venom_AH
- SE_Infection_AH
- SE_Scourge_AH
- SE_Disease_AH
- SE_Contagion_AH
- SE_Pestilence_AH
- SE_Bane_AH
- SE_Blight_AH
- SE_Corrosion_AH
- SE_Corruption_AH
Random
- SE_RandomMinorInfection_AH
- SE_RandomInfection_AH
- SE_RandomMajorInfection_AH
- SE_RandomCriticalInfection_AH
- SE_RandomDeadlyInfection_AH
- SE_RandomMinorBleed_AH
- SE_RandomBleed_AH
- SE_RandomMajorBleed_AH
- SE_RandomCriticalBleed_AH
Sets
- SE_SetBarbarianBuff_AH
- SE_SetClericBuff_AH
- SE_SetPaladinBuff_AH
- SE_SetRangerBuff_AH
- SE_SetRogueBuff_AH
- SE_SetWarriorBuff_AH
- SE_SetWizardBuff_AH
- SE_SetEffectBarbarian_AH
- SE_SetEffectCleric_AH
- SE_SetEffectPaladin_AH
- SE_SetEffectRanger_AH
- SE_SetEffectRogue_AH
- SE_SetEffectWarrior_AH
- SE_SetEffectWizard_AH
- SE_BarbarianArmor_AH
- SE_BarbarianHelm_AH
- SE_BarbarianLeggings_AH
- SE_BarbarianUtility_AH
- SE_BarbarianWeapon_AH
- SE_ClericHelm_AH
- SE_ClericArmor_AH
- SE_ClericLeggings_AH
- SE_ClericUtility_AH
- SE_ClericWeapon_AH
- SE_PaladinArmor_AH
- SE_PaladinHelm_AH
- SE_PaladinLeggings_AH
- SE_PaladinUtility_AH
- SE_PaladinWeapon_AH
- SE_RangerArmor_AH
- SE_RangerHelm_AH
- SE_RangerLeggings_AH
- SE_RangerUtility_AH
- SE_RangerWeapon_AH
- SE_RogueArmor_AH
- SE_RogueHelm_AH
- SE_RogueLeggings_AH
- SE_RogueUtility_AH
- SE_RogueWeapon_AH
- SE_WarriorArmor_AH
- SE_WarriorHelm_AH
- SE_WarriorLeggings_AH
- SE_WarriorUtility_AH
- SE_WarriorWeapon_AH
- SE_WizardArmor_AH
- SE_WizardHelm_AH
- SE_WizardLeggings_AH
- SE_WizardUtility_AH
- SE_WizardWeapon_AH
- SE_SetEffectClericWeapons_AH
- SE_SetEffectWarriorWeapons_AH
Potions
- SE_FlaskRed_1_AH
- SE_FlaskRed_2_AH
- SE_FlaskRed_3_AH
- SE_ElixirRed_1_AH
- SE_ElixirRed_2_AH
- SE_ElixirRed_3_AH
- SE_PotionRed_1_AH
- SE_PotionRed_2_AH
- SE_PotionRed_3_AH
Other
- SE_EitrRecovery_AH
- SE_StaminaRecovery_AH
- SE_Judgement_AH
- SE_Vengance_AH
- SE_Smite_AH
Patch Notes
1.0.1
- Added SE_Passive_HS
- A lot of bugfixing
- Updated most scripts to give more information in the tooltip
- Added Rogue and Wizard armor sets for show casing SE_Passive_HS.
1.0.0