Decompiled source of DungeonFinder v1.0.0

DungeonFinder.dll

Decompiled 5 hours ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Splatform;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("DungeonFinder")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DungeonFinder")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f28048ab-6a92-4efe-be3c-86f41e711226")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DungeonFinder;

[BepInPlugin("com.Horhpeus.dungeonfinder", "Dungeon Finder", "1.0.0")]
public class DungeonFinderPlugin : BaseUnityPlugin
{
	public const string PluginGUID = "com.Horhpeus.dungeonfinder";

	public const string PluginName = "Dungeon Finder";

	public const string PluginVersion = "1.0.0";

	private Harmony _harmony;

	internal static ManualLogSource Log;

	private void Awake()
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Expected O, but got Unknown
		Log = ((BaseUnityPlugin)this).Logger;
		DungeonFinderConfig.Log = Log;
		_harmony = new Harmony("com.Horhpeus.dungeonfinder");
		_harmony.PatchAll();
		Log.LogInfo((object)"Dungeon Finder loaded");
		DungeonFinderConfig.Init(((BaseUnityPlugin)this).Config);
		DungeonFinderConfig.InitLocationSets();
	}

	private void OnDestroy()
	{
		Harmony harmony = _harmony;
		if (harmony != null)
		{
			harmony.UnpatchSelf();
		}
	}
}
[HarmonyPatch(typeof(ZoneSystem), "SpawnLocation")]
public static class ZoneSystem_SpawnLocation_Patch
{
	private static void Postfix(ZoneLocation location, GameObject __result)
	{
		if (!((Object)(object)__result == (Object)null))
		{
			string prefabName = location.m_prefabName;
			if (DungeonFinderConfig.locationNamesToScan.Contains(prefabName))
			{
				AddTrigger(__result, prefabName);
			}
		}
	}

	private static void AddTrigger(GameObject obj, string name)
	{
		SphereCollider val = obj.AddComponent<SphereCollider>();
		((Collider)val).isTrigger = true;
		val.radius = DungeonFinderConfig.SearchDistance.Value;
		DungeonTrigger dungeonTrigger = obj.AddComponent<DungeonTrigger>();
		dungeonTrigger.locationName = name;
	}
}
public class DungeonTrigger : MonoBehaviour
{
	public string locationName;

	private bool triggered;

	private void OnTriggerEnter(Collider other)
	{
		if (!triggered && (Object)(object)((Component)other).GetComponent<Player>() != (Object)null)
		{
			triggered = true;
			DungeonFinderPlugin.Log.LogInfo((object)("Player entered: " + locationName));
			AddMinimapIcon();
		}
	}

	private void AddMinimapIcon()
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)Minimap.instance == (Object)null) && !IsIconAlreadyPlaced(((Component)this).transform.position))
		{
			Minimap.instance.AddPin(((Component)this).transform.position, (PinType)2, "Dungeon", true, false, 0L, default(PlatformUserID));
		}
	}

	private bool IsIconAlreadyPlaced(Vector3 position)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Minimap.instance == (Object)null)
		{
			return false;
		}
		List<PinData> pins = GetPins();
		return pins.Any((PinData pin) => Vector3.Distance(pin.m_pos, position) < 1f);
	}

	public static List<PinData> GetPins()
	{
		FieldInfo field = typeof(Minimap).GetField("m_pins", BindingFlags.Instance | BindingFlags.NonPublic);
		if (field == null)
		{
			return null;
		}
		return (List<PinData>)field.GetValue(Minimap.instance);
	}
}
public class DungeonFinderConfig
{
	internal static ManualLogSource Log;

	public static HashSet<string> locationNamesToScan = new HashSet<string>();

	public static ConfigEntry<bool> EnableDungeonFinder { get; private set; }

	public static ConfigEntry<float> SearchDistance { get; private set; }

	public static ConfigEntry<bool> SearchForCrypts { get; private set; }

	public static ConfigEntry<bool> SearchForTroll { get; private set; }

	public static ConfigEntry<bool> SearchForSunkenCrypt { get; private set; }

	public static ConfigEntry<bool> SearchForMountainCave { get; private set; }

	public static ConfigEntry<bool> SearchForInfestedMine { get; private set; }

	public static ConfigEntry<bool> SearchForMorgenHole { get; private set; }

	public static ConfigEntry<bool> SearchForHildirDungeons { get; private set; }

	public static ConfigEntry<bool> SearchForPlaceOfMystery { get; private set; }

	public static void Init(ConfigFile config)
	{
		EnableDungeonFinder = config.Bind<bool>("General", "EnableDungeonFinder", true, "Enable or disable the dungeon Finder feature.");
		SearchDistance = config.Bind<float>("General", "SearchDistance", 75f, "The search diameter for locations around the player.");
		SearchForCrypts = config.Bind<bool>("General", "Crypts", true, "Enable search for crypt locations.");
		SearchForTroll = config.Bind<bool>("General", "Troll", true, "Enable search for troll locations.");
		SearchForSunkenCrypt = config.Bind<bool>("General", "SunkenCrypt", true, "Enable search for sunken crypt locations.");
		SearchForMountainCave = config.Bind<bool>("General", "MountainCave", true, "Enable search for mountain cave locations.");
		SearchForInfestedMine = config.Bind<bool>("General", "InfestedMine", true, "Enable search for infested mine locations.");
		SearchForMorgenHole = config.Bind<bool>("General", "MorgenHole", true, "Enable search for morgen hole locations.");
		SearchForHildirDungeons = config.Bind<bool>("General", "HildirDungeons", false, "Enable search for hildir dungeons locations.");
		SearchForPlaceOfMystery = config.Bind<bool>("General", "PlaceOfMystery", false, "Enable search for place of mystery locations.");
	}

	public static void InitLocationSets()
	{
		if (SearchForCrypts != null && SearchForCrypts.Value)
		{
			locationNamesToScan.Add("Crypt2");
			locationNamesToScan.Add("Crypt3");
			locationNamesToScan.Add("Crypt4");
		}
		if (SearchForTroll != null && SearchForTroll.Value)
		{
			locationNamesToScan.Add("TrollCave02");
		}
		if (SearchForSunkenCrypt != null && SearchForSunkenCrypt.Value)
		{
			locationNamesToScan.Add("SunkenCrypt4");
		}
		if (SearchForMountainCave != null && SearchForMountainCave.Value)
		{
			locationNamesToScan.Add("MountainCave02");
		}
		if (SearchForInfestedMine != null && SearchForInfestedMine.Value)
		{
			locationNamesToScan.Add("Mistlands_DvergrBossEntrance1");
			locationNamesToScan.Add("Mistlands_DvergrTownEntrance1");
			locationNamesToScan.Add("Mistlands_DvergrTownEntrance2");
		}
		if (SearchForMorgenHole != null && SearchForMorgenHole.Value)
		{
			locationNamesToScan.Add("MorgenHole1");
			locationNamesToScan.Add("MorgenHole2");
			locationNamesToScan.Add("MorgenHole3");
		}
		if (SearchForHildirDungeons != null && SearchForHildirDungeons.Value)
		{
			locationNamesToScan.Add("Hildir_cave");
			locationNamesToScan.Add("Hildir_crypt");
			locationNamesToScan.Add("Hildir_plainsfortress");
		}
		if (SearchForPlaceOfMystery != null && SearchForPlaceOfMystery.Value)
		{
			locationNamesToScan.Add("PlaceofMystery3");
		}
	}
}