Valheim
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
yesterday
Downloads
59
Size
102KB
ADDatHost Valheim hosting
30% off

Shield Balance

Makes round shields and tower shields worth carrying, without making the buckler any weaker.

Versão em português abaixo.

The problem

In vanilla, the buckler wins. Its parry is the strongest, and a parry staggers the enemy, which then takes double damage. Tower shields cannot parry at all, they slow you down, and plain blocking has a nasty catch: every blocked hit fills your stagger bar, and when a blocked hit fills it, the shield does nothing — the whole hit goes through. The heavier the shield, the more you rely on plain blocking, so the more often this hurts you.

What this mod does

Guard break still blocks. When a blocked hit breaks your guard, you are still staggered, but the shield reduces the hit as usual and only the excess reaches your health. Parry bonuses still require not being staggered.

Stability by shield type. The stagger you take while blocking is multiplied by shield type (defaults: buckler 1.0, round 0.85, tower 0.7). Heavier shields hold the line longer. This covers both times vanilla adds stagger on a block: for the excess when blocking, and again when that excess becomes damage.

Stamina by shield type. The stamina cost of a normal block (not a parry) is multiplied by shield type (defaults: buckler 1.0, round 0.85, tower 0.7).

Shield type comes from the shield's parry bonus, so shields from other mods are covered with no lists: no parry bonus = tower, 2.0 or more = buckler, anything in between = round.

Only players blocking with a shield are affected. Monsters and blocking with a weapon work as in vanilla.

Config

BepInEx/config/bub.shieldbalance.cfg. All values are synced from the server and admin-only, so everyone plays with the same numbers.

Install

Everyone must have it: server and every client (enforced by Jötunn). Install with r2modman or Thunderstore Mod Manager.

Compatibility

Works alongside mods that change block stamina (e.g. FeastMaster) — multipliers stack. Mods that rewrite Humanoid.BlockAttack entirely may conflict.


Shield Balance (português)

Deixa escudos redondos e tower shields valerem a pena, sem enfraquecer o buckler.

O problema

No vanilla, o buckler ganha: o parry dele é o mais forte, e o parry deixa o inimigo em stagger, que então leva dano dobrado. Tower shields não têm parry, deixam você mais lento, e o bloqueio comum tem uma pegadinha: cada golpe bloqueado enche a sua barra de stagger e, quando um golpe bloqueado enche a barra, o escudo não faz nada — o golpe entra inteiro.

O que o mod faz

Guarda quebrada ainda bloqueia. Você ainda entra em stagger, mas o escudo reduz o golpe normalmente e só o excedente vai para a vida. Os bônus do parry continuam exigindo não ser derrubado.

Estabilidade por tipo. O stagger que você recebe ao bloquear é multiplicado pelo tipo do escudo (padrão: buckler 1,0, redondo 0,85, tower 0,7).

Stamina por tipo. O custo de stamina do bloqueio comum (não o parry) é multiplicado pelo tipo (padrão: buckler 1,0, redondo 0,85, tower 0,7).

O tipo vem do bônus de parry do escudo, então escudos de outros mods entram sozinhos.

Config

BepInEx/config/bub.shieldbalance.cfg, sincronizada pelo servidor e só o admin muda.

Instalação

Todos precisam ter: servidor e cada jogador (o Jötunn exige).

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.