Valheim
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Latest version
1.4.0
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Changelog

1.4.0

  • Eggs. Asksvin and chicken eggs appear in the list. ★ is the level of the animal that will hatch, and STATUS reads warm · 62% · 18 min (in your chosen progress format), or the reason it is cold: no fire, no roof, or roof 45% < 70%, from the same checks the game runs. nearby_filter egg shows only eggs. Read-only as always. Eggs on the floor count toward a hen's or asksvin's crowd exactly when the game counts them.

1.3.0

  • nearby_find. nearby_find <text> lists the chests within 50 m holding an item whose name contains the text, nearest first with the panel's DIST / DIR / ALT columns, and drops a temporary map pin on each (gone at logout; nearby_find alone removes them). It also names any saddled animal in range. Read-only: chest contents come from what the game already replicates to your client, no chest is opened or claimed. It reads private, warded and still-unopened chests too, so look at the Scope section before using it on a shared server.

1.2.0

  • Fish. Fish now appear in the list with the creatures, nearest first. Their size shows in the ★ column the way creature levels do (the game's [2] hover is one star), and STATUS lists the baits the species bites on, with a percentage only when the chance is under 100 %. nearby_filter fish shows only fish. Read-only like the rest: no fish is ever made visible or claimed, only its position and prefab data are read.

1.1.1

  • Names with colour tags. The Hildir quest bosses (Brenna, Geirrhafa, Zil, Thungr) and Lord Reto are localized by the game as <color=orange>…</color>. The panel, which draws without rich text, showed the tag cut by the column width. Tags are now removed from names and status text before display.

1.1.0

Built around watching a breeding pen.

  • Breeding. A tamed adult that breeds shows why it is or is not: Pregnant 25% · 45 s, Crowded 5/4 · Lox Calf 18.4 m with the nearest animal in the way, Partner pregnant, Partner hungry, No partner, or Love 2/4. Love points and pregnancy are read from the game's record; crowding and the partner check are recomputed with the game's own rule and each species' own ranges (a lox counts within 20 m, not 10)
  • Growth. A young animal shows how far it has grown: 62% grown
  • Time left. Taming, growth and pregnancy can read as a percentage, a time left, or both (62% grown · 12 min, the new default). Taming time says fed, since it only runs down while the animal has eaten, and counts Brew of Animal Whispers on players near the animal
  • Arrows. A fourth direction format, eight arrows from where you are looking, now the default
  • Named animals first, each group nearest first, so the parents are never pushed off the bottom of the list. A setting, on by default
  • Column widths are settings, in pixels; STATUS takes the rest. The panel now defaults to the bottom-right corner
  • The awareness column is headed ALERT, and no stars is blank rather than -
  • The list counts every creature in range; it used to stop at 25
  • nearby_dump lists, under each breeding animal, every animal the checks counted and how far away it is

Existing settings are kept: new defaults only apply to a fresh config.

1.0.0

First public release.

  • A panel listing every creature within 50 m, nearest first, toggled with N
  • Ground distance, altitude, star rating, and direction in one of three formats: degrees from where you are looking, relative letters, or world compass points
  • What each creature has noticed, and a red row for anything hostile that has been alerted
  • Live taming progress, read from the same record the game uses, so an animal a friend is taming reports its progress too
  • Text filter by name: nearby_filter boar
  • nearby_dump writes the current list to the log
  • Settings for the toggle key, the screen corner, the size and the direction format, editable in game with Configuration Manager
  • Client-side only: no RPC, no Harmony patches, and nothing written to the world

Tested against Valheim 1.0.16 with BepInEx 5.4.2351, including joining a dedicated server that does not have the mod.

Two things are deliberately not configurable: the 50 m radius, and the exclusion of other players from the list.

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