Changelog
1.2.1
- Corrected the internal BepInEx plugin version to
1.2.1.
- Added an in-game HUD confirmation showing how many items were deposited and how many chests received items.
- Added a
nothing to deposit HUD message when the hotkey finds no transferable items.
- Reworked Mass Quick Deposit to avoid repeated
Inventory.StackAll calls across nearby chests.
- Fixed
Trying to add item to occupied slot -1, -1 errors seen during mass deposit.
- Uses explicit, valid inventory slots with
Inventory.MoveItemToThis for every transfer.
- Preserves quick-deposit behavior: an item is deposited only into a chest that already contained a compatible stack when that chest is processed.
- Added conservative stack matching for item name, quality, variant, world level, and custom data.
- Explicit anti-duplication behavior: quantities are moved from the live player stack and the remaining amount is re-checked before every subsequent transfer.
1.2.0
- Added configurable Mass Quick Deposit hotkey.
- Added independent
Quick Deposit > Enabled toggle.
- Default quick-deposit hotkey is
F6.
- Mass quick-deposit processes all eligible nearby containers nearest-first using Valheim's native
Inventory.StackAll transfer semantics.
- Uses the same container range, player-built-container filtering, moving-container filtering, and Balrond compatibility rules as Nearby Crafting.
- Designed to prevent duplication: items are moved directly out of the player's inventory, never copied or cloned. Later chests can only receive remaining quantities.
1.1.4
- Fixed Valheim 1.0 conditional/upgrader requirements blocking nearby resource consumption after a recipe successfully passed availability checks.
- Resource payment follows the exact requirement names Valheim queried for the current recipe and quality.
- Fixed recipes such as Bronze Pickaxe and Stone Axe when required materials are stored in nearby chests.
1.1.3
- Changed recipe availability checks to let Valheim run its native requirement logic while Nearby Crafting augments inventory counts with eligible nearby storage.
1.1.2
- Restored compatibility handling for custom storage prefab layouts where
Container and Piece are siblings under the same prefab root.
- Added soft BalrondConstructions compatibility/order handling.