
NearbyCrafting
Craft and build using materials stored in nearby player-built containers. Built for Valheim 1.0+.Nearby Crafting
Craft and build using materials stored in nearby containers.
Tested only on Single Player
Vanilla items only supported at this time
Features
- Craft using materials from nearby player-built containers.
- Build pieces using materials from nearby player-built containers.
- Uses materials from your inventory first, then nearby storage.
- Uses the nearest eligible containers first.
- Crafting requirement indicators recognize materials stored nearby.
- Configurable container range.
- Optimized container and material caching.
- World loot containers are ignored by default.
- Carts and ships are ignored by default.
- Optional debug logging.
Installation
r2modman / Thunderstore Mod Manager
Install Nearby Crafting through your preferred Thunderstore-compatible mod manager.
BepInEx is required and will be installed as a dependency by supported mod managers.
Manual Installation
-
Install BepInEx for Valheim.
-
Download and extract Nearby Crafting.
-
Place
NearbyCrafting.dllin:Valheim/BepInEx/plugins/NearbyCrafting/ -
Launch Valheim with BepInEx.
The configuration file will be generated automatically after the first launch.
Configuration
Configuration file:
BepInEx/config/com.mikeg.valheim.nearbycrafting.cfg
The default container range is 20 meters.
EnableBuilding = true enables building from nearby containers.
Debugging
Set:
DebugLogging = true
to enable diagnostic logging.
For detailed container detection logging:
DebugContainerDetails = true
Detailed logging can generate a large amount of output and should normally remain disabled.
Compatibility
Supports vanilla Valheim recipes/items.
Designed for Valheim 1.0+.
Nearby Crafting supports normal crafting recipes and normal building pieces.
It does not currently pull materials for smelters, kilns, fires, carts, or ships.
Special crafting recipes that require only one of multiple possible ingredients are not currently supported.
Multiplayer
Multiplayer support is currently considered experimental.
Issues
If you encounter a problem, include your BepInEx LogOutput.log when reporting it.

