
QOL KPX
Seven new skills, a reworked bow, a 10x5 inventory with dedicated equipment and food slots, auto-repair, an in-game clock and more quality-of-life tweaks. Every feature can be turned off on its own.QOL KPX
Quality-of-life improvements for Valheim 1.0: seven new skills, a reworked bow, and a set of inventory, interface and survival tweaks.
Every feature can be turned off on its own in BepInEx/config/qol.kpx.cfg. See
Configuration. If a game update breaks one feature, it disables itself and logs
a warning without affecting the others.
Installation
- r2modman / Thunderstore Mod Manager: download the release zip and use Settings → Import local mod.
- Manual: install BepInExPack_Valheim
and drop
QOL_KPX.dllintoBepInEx/plugins/.
Skills
The seven skills appear in the skill tab, level up through use, and are saved on the character. Dying lowers them, same as vanilla skills.
Agility
XP from running and jumping.
| At level 100 | Effect |
|---|---|
| Movement speed | +30% |
| Jump force | +50% |
| Fall damage | −86.7% |
Raising MaxJumpBonus also softens landings, since the skill makes you fall from higher up.
Vitality
XP from health actually restored: food, potions, rest. Healing at full health earns nothing. Raises max health and max stamina, +50% each at level 100.
Mining
XP per hit that damages ore. Each level reduces the hits needed, and the equipped pickaxe adds to the bonus. From level 10 on, a chance to drop the whole vein in one hit: 1% at 10, up to 15% at 100.
Ore that requires a better pickaxe still shows "TooHard". The skill speeds up what you can already mine; it doesn't unlock what you can't.
Strength
XP from running, jumping, punching, melee swings, pickaxe and axe hits, and from walking above 75% capacity. Bows and magic don't count. Raises carry weight up to +50% at level 100, stacking on top of the Megingjord.
Don't use alongside another carry-weight mod.
Crafting
XP from crafting at any workbench and from using the hammer: building, deconstructing or repairing.
Reduces the resources needed to craft and build anything, down to half at level 100, with a minimum of 1 per resource, rounding down. A recipe of 4 carrots and 1 deer meat becomes 2 and 1; a wall costing 2 wood drops to 1.
The interface shows the reduced value, and that is what is charged.
Woodcutting
Mining's mirror for trees. XP per hit that damages a tree or fallen log; each level reduces the hits needed, and the equipped axe adds to the bonus. From level 10 on, a chance to fell it in one go: 1% at 10, up to 15% at 100.
Trees that require a better axe still refuse the cut.
Exploration
XP from revealing new map. Doubles the discovery radius at level 100, from 100 to 200.
Reworked bow
Uses the game's own Bows skill with the usual XP; only the payoff changes.
| At level 100 | Effect |
|---|---|
| Bow stamina (drawing and firing) | −50% |
| Accuracy | spread reaches the bow's own best value |
The accuracy bonus never exceeds the equipped bow's best value, so a better bow is still better.
Inventory and interface
10 × 5 inventory
1 2 3 4 5 6 7 8 9 0 ← hotbar, now with 10 keys
· · · · · · · · · ·
· · · · · · · · · · ← regular storage
· · · · · · · · · ·
helm chest legs cape megin. trinket ammo | food1 food2 food3
The first four rows are normal storage, hotbar row included. The last row, set apart by a 16px gap, is reserved for equipment and food.
Equipment slots
Seven dedicated slots: helmet, chest, legs, cape, utility (Megingjord), trinket and equipped ammo.
Equipping moves a piece into its slot; unequipping returns it to storage. Items picked up off the ground never land here, and the "inventory full" count ignores these slots. With storage full, an unequipped piece stays put instead of dropping.
Each slot shows a faint background symbol for what belongs there. Turn them off with SlotIcons
or adjust SlotIconOpacity.
Three food slots
The last three columns hold active foods and work like fuel: when an effect ends, the character eats another unit from that cell. Only food goes here, and only three, which is the game's own limit. Nothing is consumed while a food is still in effect, and you can swap cells at any time.
Two extra hotkeys (9 and 0)
The two new columns in the first row become hotkeys 9 and 0 and appear in the hotbar, inventory open or closed. They accept any item and behave exactly like keys 1 to 8. They stay inert while you type in chat or the console, or with the inventory open.
Free building tools
Hammer, hoe and cultivator consume no stamina and take no wear.
With one of them in hand, nothing consumes stamina, running and jumping included. Put the
tool away and everything is normal again. That part is separate, under NoStaminaInBuildMode.
Portals accept any item
Ore, ingots, Moder's egg and the rest of the blocked list pass through normally, and the warnings disappear from the cell and the tooltip. Items with a tool tier above 1000 stay blocked.
Fixed rest from sleeping
Sleeping grants 35 minutes of rested regardless of bed and fire comfort. Sitting by a fire is unaffected.
Fires and torches without fuel
Campfires, braziers and wall torches stay lit once lit. A fire that already went out needs one wood to relight, then nothing more. Handheld torches are durability items and aren't covered.
Food without decay
A food's health and stamina bonus holds at 100% for its full duration, then drops at once when it ends. Duration itself is unchanged. The food icon no longer pulses at the halfway mark, though the final-minute warning stays.
Auto-repair
Opening any workbench repairs all worn items at once. Skill gain and effects match a normal repair.
Clock
Shows the in-game day and time at the top of the screen (Day 12 · 13:45). Hides with the HUD.
Everything floats
Metals, meats and ores float like wood, so a shipwreck stops being a total loss.
Skip the startup video
The game opens straight at the menu. The new-world cinematic is untouched.
Signs open with Shift+E
Reading or editing a sign takes Shift+E, so you stop opening the text box by accident.
Interact with a build tool in hand
Chests, doors and workbenches still open with the hammer, hoe or cultivator equipped. Placing, removing and terraforming are unaffected.
Keep your gear when swimming
Entering water no longer stows what you're holding.
Configuration
File: BepInEx/config/qol.kpx.cfg. An old agility.skill.cfg is no longer read and can be
deleted. Skill levels live on the character, not in the config.
[Agility]
| Key | Default | What it does |
|---|---|---|
XpMultiplier |
1 |
XP per second running and per jump |
MaxSpeedBonus |
0.3 |
Speed bonus at level 100 |
MaxJumpBonus |
0.5 |
Jump force bonus at level 100; also affects falling |
MaxFallDamageReduction |
0.8 |
Base fall damage reduction at level 100 |
[Vitality]
| Key | Default | What it does |
|---|---|---|
Enabled |
true |
Turns the skill on |
MaxHealthBonus |
0.5 |
Max health bonus at level 100 |
MaxStaminaBonus |
0.5 |
Max stamina bonus at level 100 |
XpPerHealth |
0.02 |
XP per point of health actually healed |
[Mining]
| Key | Default | What it does |
|---|---|---|
Enabled |
true |
Turns the skill on |
MaxDamageBonus |
1 |
Damage bonus at level 100 (1.0 = double) |
PickaxeTierWeight |
0.25 |
How much pickaxe quality adds to the bonus |
XpPerHit |
1 |
XP per hit that damages ore |
[Archery]
| Key | Default | What it does |
|---|---|---|
Enabled |
true |
Turns the Bows skill rework on |
StaminaReduction |
0.5 |
Bow stamina reduction at level 100 |
AccuracyBonus |
1 |
How far the level pushes spread toward the bow's own best value |
[Strength]
| Key | Default | What it does |
|---|---|---|
Enabled |
true |
Turns the skill on |
MaxCarryBonus |
0.5 |
Max carry weight bonus at level 100 (0.5 = +50%) |
XpPerEffort |
0.2 |
XP per effort action (pickaxe, axe, running, jumping, punching, melee) |
XpPerSecondLoaded |
0.2 |
XP per second walking loaded |
LoadThreshold |
0.75 |
Capacity fraction above which carrying trains Strength |
[Crafting]
| Key | Default | What it does |
|---|---|---|
Enabled |
true |
Turns the skill on |
MaxDiscount |
0.5 |
Resource reduction at level 100, minimum 1 per resource |
XpPerCraft |
1 |
XP per craft, build or repair |
[Woodcutting]
| Key | Default | What it does |
|---|---|---|
Enabled |
true |
Turns the skill on |
MaxDamageBonus |
1 |
Damage bonus at level 100 (1.0 = double) |
AxeTierWeight |
0.25 |
How much axe quality adds to the bonus |
XpPerHit |
1 |
XP per hit that damages a tree |
[Exploration]
| Key | Default | What it does |
|---|---|---|
Enabled |
true |
Turns the skill on |
MaxRadiusBonus |
1 |
Radius bonus at level 100 (1.0 = double) |
XpPerDiscovery |
0.002 |
XP per new piece of map revealed |
[EquipSlots]
| Key | Default | What it does |
|---|---|---|
Enabled |
true |
Turns on the 10 × 5 inventory and the equipment and food row |
RowGap |
16 |
Gap between storage and the reserved row, in pixels |
ExtraSlots |
true |
Turns on keys 9 and 0 for the two new hotbar columns |
SlotIcons |
true |
Draws a symbol in the background of each reserved slot |
SlotIconOpacity |
0.25 |
How visible those symbols are, from 0 to 1 |
[BuildTools]
| Key | Default | What it does |
|---|---|---|
NoStamina |
true |
Hammer, hoe and cultivator consume no stamina |
NoDurability |
true |
Those tools take no wear from use |
NoStaminaInBuildMode |
true |
With one in hand, nothing consumes stamina (running and jumping included) |
[Teleport]
| Key | Default | What it does |
|---|---|---|
AllItems |
true |
Portals accept any item, ore and Moder's egg included |
[Rested]
| Key | Default | What it does |
|---|---|---|
Enabled |
true |
Turns fixed rest from sleeping on |
MinutesOnSleep |
35 |
Rested duration on waking, in minutes |
[Fires]
| Key | Default | What it does |
|---|---|---|
InfiniteFuel |
true |
Campfires and wall torches consume no fuel |
[Food]
| Key | Default | What it does |
|---|---|---|
NoDecay |
true |
Food holds 100% of its effect for its full duration |
AutoEat |
true |
Eats from the three food cells when the previous effect ends |
[AutoRepair]
| Key | Default | What it does |
|---|---|---|
Enabled |
true |
Repairs everything when using a workbench |
[Clock]
| Key | Default | What it does |
|---|---|---|
Enabled |
true |
Shows the clock |
OffsetY |
-12 |
Distance from the top of the screen, in pixels |
FontSize |
18 |
Font size |
[Float]
| Key | Default | What it does |
|---|---|---|
Enabled |
true |
Makes every item float |
[Intro]
| Key | Default | What it does |
|---|---|---|
SkipStartupVideo |
true |
Skips the cinematic that plays when the game opens |
[Interact]
| Key | Default | What it does |
|---|---|---|
SignRequiresShift |
true |
Signs open with Shift+E instead of plain E |
HoverWithBuildTool |
true |
Lets you interact while holding hammer, hoe or cultivator |
[Swim]
| Key | Default | What it does |
|---|---|---|
KeepGear |
true |
Keeps what you're holding when you enter water |
Compatibility
- Don't run alongside another vitality mod, equipment-slots mod, or equivalent skill mods. The effects stack.
- On a server, every player needs the mod to see the same behaviour.
- Before removing the mod, empty the reserved row and the two extra hotbar columns: the game drops at your feet anything outside the standard 8 × 4 inventory. Turning the wide inventory off in the config moves those items into normal storage first.