Valheim
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QOL KPX

Quality-of-life improvements for Valheim 1.0: seven new skills, a reworked bow, and a set of inventory, interface and survival tweaks.

Every feature can be turned off on its own in BepInEx/config/qol.kpx.cfg. See Configuration. If a game update breaks one feature, it disables itself and logs a warning without affecting the others.

Installation

  • r2modman / Thunderstore Mod Manager: download the release zip and use Settings → Import local mod.
  • Manual: install BepInExPack_Valheim and drop QOL_KPX.dll into BepInEx/plugins/.

Skills

The seven skills appear in the skill tab, level up through use, and are saved on the character. Dying lowers them, same as vanilla skills.

Agility

XP from running and jumping.

At level 100 Effect
Movement speed +30%
Jump force +50%
Fall damage −86.7%

Raising MaxJumpBonus also softens landings, since the skill makes you fall from higher up.

Vitality

XP from health actually restored: food, potions, rest. Healing at full health earns nothing. Raises max health and max stamina, +50% each at level 100.

Mining

XP per hit that damages ore. Each level reduces the hits needed, and the equipped pickaxe adds to the bonus. From level 10 on, a chance to drop the whole vein in one hit: 1% at 10, up to 15% at 100.

Ore that requires a better pickaxe still shows "TooHard". The skill speeds up what you can already mine; it doesn't unlock what you can't.

Strength

XP from running, jumping, punching, melee swings, pickaxe and axe hits, and from walking above 75% capacity. Bows and magic don't count. Raises carry weight up to +50% at level 100, stacking on top of the Megingjord.

Don't use alongside another carry-weight mod.

Crafting

XP from crafting at any workbench and from using the hammer: building, deconstructing or repairing.

Reduces the resources needed to craft and build anything, down to half at level 100, with a minimum of 1 per resource, rounding down. A recipe of 4 carrots and 1 deer meat becomes 2 and 1; a wall costing 2 wood drops to 1.

The interface shows the reduced value, and that is what is charged.

Woodcutting

Mining's mirror for trees. XP per hit that damages a tree or fallen log; each level reduces the hits needed, and the equipped axe adds to the bonus. From level 10 on, a chance to fell it in one go: 1% at 10, up to 15% at 100.

Trees that require a better axe still refuse the cut.

Exploration

XP from revealing new map. Doubles the discovery radius at level 100, from 100 to 200.


Reworked bow

Uses the game's own Bows skill with the usual XP; only the payoff changes.

At level 100 Effect
Bow stamina (drawing and firing) −50%
Accuracy spread reaches the bow's own best value

The accuracy bonus never exceeds the equipped bow's best value, so a better bow is still better.


Inventory and interface

10 × 5 inventory

1  2  3  4  5  6  7  8  9  0     ← hotbar, now with 10 keys
·  ·  ·  ·  ·  ·  ·  ·  ·  ·
·  ·  ·  ·  ·  ·  ·  ·  ·  ·     ← regular storage
·  ·  ·  ·  ·  ·  ·  ·  ·  ·

helm  chest  legs  cape  megin.  trinket  ammo  |  food1  food2  food3

The first four rows are normal storage, hotbar row included. The last row, set apart by a 16px gap, is reserved for equipment and food.

Equipment slots

Seven dedicated slots: helmet, chest, legs, cape, utility (Megingjord), trinket and equipped ammo.

Equipping moves a piece into its slot; unequipping returns it to storage. Items picked up off the ground never land here, and the "inventory full" count ignores these slots. With storage full, an unequipped piece stays put instead of dropping.

Each slot shows a faint background symbol for what belongs there. Turn them off with SlotIcons or adjust SlotIconOpacity.

Three food slots

The last three columns hold active foods and work like fuel: when an effect ends, the character eats another unit from that cell. Only food goes here, and only three, which is the game's own limit. Nothing is consumed while a food is still in effect, and you can swap cells at any time.

Two extra hotkeys (9 and 0)

The two new columns in the first row become hotkeys 9 and 0 and appear in the hotbar, inventory open or closed. They accept any item and behave exactly like keys 1 to 8. They stay inert while you type in chat or the console, or with the inventory open.

Free building tools

Hammer, hoe and cultivator consume no stamina and take no wear.

With one of them in hand, nothing consumes stamina, running and jumping included. Put the tool away and everything is normal again. That part is separate, under NoStaminaInBuildMode.

Portals accept any item

Ore, ingots, Moder's egg and the rest of the blocked list pass through normally, and the warnings disappear from the cell and the tooltip. Items with a tool tier above 1000 stay blocked.

Fixed rest from sleeping

Sleeping grants 35 minutes of rested regardless of bed and fire comfort. Sitting by a fire is unaffected.

Fires and torches without fuel

Campfires, braziers and wall torches stay lit once lit. A fire that already went out needs one wood to relight, then nothing more. Handheld torches are durability items and aren't covered.

Food without decay

A food's health and stamina bonus holds at 100% for its full duration, then drops at once when it ends. Duration itself is unchanged. The food icon no longer pulses at the halfway mark, though the final-minute warning stays.

Auto-repair

Opening any workbench repairs all worn items at once. Skill gain and effects match a normal repair.

Clock

Shows the in-game day and time at the top of the screen (Day 12 · 13:45). Hides with the HUD.

Everything floats

Metals, meats and ores float like wood, so a shipwreck stops being a total loss.

Skip the startup video

The game opens straight at the menu. The new-world cinematic is untouched.

Signs open with Shift+E

Reading or editing a sign takes Shift+E, so you stop opening the text box by accident.

Interact with a build tool in hand

Chests, doors and workbenches still open with the hammer, hoe or cultivator equipped. Placing, removing and terraforming are unaffected.

Keep your gear when swimming

Entering water no longer stows what you're holding.


Configuration

File: BepInEx/config/qol.kpx.cfg. An old agility.skill.cfg is no longer read and can be deleted. Skill levels live on the character, not in the config.

[Agility]

Key Default What it does
XpMultiplier 1 XP per second running and per jump
MaxSpeedBonus 0.3 Speed bonus at level 100
MaxJumpBonus 0.5 Jump force bonus at level 100; also affects falling
MaxFallDamageReduction 0.8 Base fall damage reduction at level 100

[Vitality]

Key Default What it does
Enabled true Turns the skill on
MaxHealthBonus 0.5 Max health bonus at level 100
MaxStaminaBonus 0.5 Max stamina bonus at level 100
XpPerHealth 0.02 XP per point of health actually healed

[Mining]

Key Default What it does
Enabled true Turns the skill on
MaxDamageBonus 1 Damage bonus at level 100 (1.0 = double)
PickaxeTierWeight 0.25 How much pickaxe quality adds to the bonus
XpPerHit 1 XP per hit that damages ore

[Archery]

Key Default What it does
Enabled true Turns the Bows skill rework on
StaminaReduction 0.5 Bow stamina reduction at level 100
AccuracyBonus 1 How far the level pushes spread toward the bow's own best value

[Strength]

Key Default What it does
Enabled true Turns the skill on
MaxCarryBonus 0.5 Max carry weight bonus at level 100 (0.5 = +50%)
XpPerEffort 0.2 XP per effort action (pickaxe, axe, running, jumping, punching, melee)
XpPerSecondLoaded 0.2 XP per second walking loaded
LoadThreshold 0.75 Capacity fraction above which carrying trains Strength

[Crafting]

Key Default What it does
Enabled true Turns the skill on
MaxDiscount 0.5 Resource reduction at level 100, minimum 1 per resource
XpPerCraft 1 XP per craft, build or repair

[Woodcutting]

Key Default What it does
Enabled true Turns the skill on
MaxDamageBonus 1 Damage bonus at level 100 (1.0 = double)
AxeTierWeight 0.25 How much axe quality adds to the bonus
XpPerHit 1 XP per hit that damages a tree

[Exploration]

Key Default What it does
Enabled true Turns the skill on
MaxRadiusBonus 1 Radius bonus at level 100 (1.0 = double)
XpPerDiscovery 0.002 XP per new piece of map revealed

[EquipSlots]

Key Default What it does
Enabled true Turns on the 10 × 5 inventory and the equipment and food row
RowGap 16 Gap between storage and the reserved row, in pixels
ExtraSlots true Turns on keys 9 and 0 for the two new hotbar columns
SlotIcons true Draws a symbol in the background of each reserved slot
SlotIconOpacity 0.25 How visible those symbols are, from 0 to 1

[BuildTools]

Key Default What it does
NoStamina true Hammer, hoe and cultivator consume no stamina
NoDurability true Those tools take no wear from use
NoStaminaInBuildMode true With one in hand, nothing consumes stamina (running and jumping included)

[Teleport]

Key Default What it does
AllItems true Portals accept any item, ore and Moder's egg included

[Rested]

Key Default What it does
Enabled true Turns fixed rest from sleeping on
MinutesOnSleep 35 Rested duration on waking, in minutes

[Fires]

Key Default What it does
InfiniteFuel true Campfires and wall torches consume no fuel

[Food]

Key Default What it does
NoDecay true Food holds 100% of its effect for its full duration
AutoEat true Eats from the three food cells when the previous effect ends

[AutoRepair]

Key Default What it does
Enabled true Repairs everything when using a workbench

[Clock]

Key Default What it does
Enabled true Shows the clock
OffsetY -12 Distance from the top of the screen, in pixels
FontSize 18 Font size

[Float]

Key Default What it does
Enabled true Makes every item float

[Intro]

Key Default What it does
SkipStartupVideo true Skips the cinematic that plays when the game opens

[Interact]

Key Default What it does
SignRequiresShift true Signs open with Shift+E instead of plain E
HoverWithBuildTool true Lets you interact while holding hammer, hoe or cultivator

[Swim]

Key Default What it does
KeepGear true Keeps what you're holding when you enter water

Compatibility

  • Don't run alongside another vitality mod, equipment-slots mod, or equivalent skill mods. The effects stack.
  • On a server, every player needs the mod to see the same behaviour.
  • Before removing the mod, empty the reserved row and the two extra hotbar columns: the game drops at your feet anything outside the standard 8 × 4 inventory. Turning the wide inventory off in the config moves those items into normal storage first.
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