
Ultimate Farming
Farm in bulk: Cultivator planting grid up to 100x100, area harvest and replant, growth timer and speed, yield multiplier, crops in any biome and tree regrowth.Ultimate Farming
Farm in bulk: Cultivator planting grid up to 100x100, area harvest and replant, growth timer and speed, yield multiplier, crops in any biome and tree regrowth.
⌨️ PRESS F3 IN THE GAME TO OPEN THE SETTINGS PANEL ⌨️
Every feature of this mod is turned on and tuned in the in-game panel.
Can't use F3? Open the console with F5 and type ultimateqol_config.
⌨️ How to use
- Install and start the game.
- Press F3 to open the settings panel.
- Find the Farming options in the sidebar (or type in the search box at the top) and turn on what you want.
Everything is off by default, so the game stays vanilla until you turn something on.
🔑 To change settings you need admin access with devcommands: be listed in the server's
adminlist.txt(on a dedicated server) or be the host of the world. Changes are synchronized to all players in real time.
Features
Farming
- Farming
- Planting grid – with the Cultivator, CTRL + arrows resize a rows × columns grid (up to 100 × 100, admin limits). All positions are previewed (green valid, red invalid); big grids are planted in small batches. The HUD shows required / available / inventory / nearby containers seeds and confirmation is blocked while seeds are missing. Plant only valid positions chooses between "block the whole grid" and "plant the green ones".
- Area harvest – Shift + E harvests every ripe plant of the aimed kind within the radius; Shift + R also replants (Require seeds for full replant on/off). The search happens only when the key is pressed. Keys are configurable.
- Growth timer (aimed plant only), growth speed (1–1000%), yield multiplier and crops outside their original biome.
Tree regrowth
Panel page Farming (config section 131 - Trees, a rule of the shared world like the other admin options). Off by default, decided by the admin. The growth time is always the game's own (the sapling's), there is no setting for it; the mod's plant growth speed (Farming) applies to these saplings like to any other.
| Option (config key) | Default | Range | What it does |
|---|---|---|---|
Tree regrowth (TreeRegrowth) |
off | on / off | A tree that was cut down and whose stump is left standing grows back on that spot: 10 minutes after the cut the stump becomes the sapling of that tree, which then grows normally. If the stump is cut down before it changes, the tree never grows back. |
How it works: when a tree is felled, its stump stores which tree it was, its size and the world time of the cut on the stump's own saved data (no extra save file). The player or server that owns the stump (while it is loaded) then changes it:
- Tree with a sapling in the game (beech, birch, oak, pine, fir, Yggdrasil shoot...): 10 minutes after the cut the stump is replaced by that sapling. The 10 minutes are the time to pull the stump out if you do not want a tree there. From then on it is an ordinary sapling: it grows in the game's own time, needs free space and the right biome, can be cut, and turns into a tree of random size like any planted one.
- No room for a sapling: the game only lets a sapling grow with free space around it, and natural forests are often denser than that. In that case no sapling is placed (it would never grow); the stump stays and the tree comes back fully grown, at its old size, once the sapling's normal growth time (the middle of its minimum and maximum) has passed since the cut.
- Tree with no sapling in the game (swamp trees, autumn birches and other variants, trees from other mods): it comes back fully grown, at its old size, 1 hour after the cut.
Stumps are checked every 2 minutes, so a change can come up to 2 minutes late; if something stands on the spot (a building, a player or a creature) it tries again 5 minutes later.
Known limits:
- Only stumps created while the option was on can grow back. Stumps that already existed (or were made while it was off) never do, and nothing is changed for them.
- It only happens while the area is loaded (a player nearby, like planted saplings); a stump far away regrows when somebody comes back, if the time has passed.
- A tree does not appear while a building or a creature is on the spot; it tries again every 60 seconds.
- Logs and the trees themselves are not touched. Trees cut by other mods in ways that bypass the game's own tree damage may not leave a marked stump.
⚠️ Experimental
This mod is still experimental and may contain bugs. Back up your world and your character, and turn features on a few at a time.
💬 Bugs and suggestions
Join the Discord: discord.gg/aMkN89Cuas
Powered by Ultimate QOL, installed automatically as a dependency. The F3 panel also shows its other options, all off by default.