This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
Social
Adds groups and an enhanced chat to Valheim.Plugin Social
Adds groups and an enhanced chat to Valheim.
Requirements
| Client required | Server required |
|---|---|
| Yes | Yes |
Install the plugin on every participating client and on the server. Dedicated servers and peer-hosted worlds are supported.
Chat
| Command | Behavior |
|---|---|
/s <message> or /say <message> |
Uses normal nearby chat. |
/sh <message> or /shout <message> |
Shouts within twice the normal say range. |
/w <PlayerName> <message> |
Sends a private message anywhere in the world. |
/wping <PlayerName> <message> |
Sends a private message and animated map ping to one player. |
/g <message> |
Sends a message to connected group members. |
- The active shout, whisper, or group channel remains selected for subsequent messages.
- Shouts also appear above the sender's head.
- Incoming messages temporarily reveal a closed chat window.
Groups
Groups contain up to five players and persist in the world. The leader can
invite, remove, and promote members through /group commands. Invitations use
Valheim's Yes/No dialog.
| Command | Behavior |
|---|---|
/group help |
Lists group commands. |
/group invite <PlayerName> |
Invites a connected player. |
/group leave |
Leaves the current group. |
/group remove <PlayerName> |
Removes a member; leader only. |
/group promote <PlayerName> |
Promotes a member to leader. |
/group info |
Lists members, connection state, and leader. |
/g <message> |
Sends a message to connected group members. |
- The vanilla public-position option is disabled and hidden.
- Connected group members are automatically visible to each other on the map.
- Vanilla map-ping controls and public pings are available only while the local player belongs to a group.
- Private
/wpingmessages remain available outside groups. - Friendly-fire rules, permissions, and teleportation are not included.
Contact
Report bugs through GitHub Issues. For questions, feedback, and other discussions, use GitHub Discussions.
