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EnhancedVanillaWeapons
Makes underwhelming vanilla weapons more fun: Skoll and Hati's secondary attack becomes Shadow Strike, and Jotun Bane's hits build rot stacks for a rupture.EnhancedVanillaWeapons
Makes underwhelming vanilla weapons more fun. For now, it changes two weapons: Skoll and Hati, and Jotun Bane.
Skoll and Hati: Shadow Strike
- The secondary attack turns you into smoke that quickly glides behind an enemy you targeted and stabs its back.
- The attack costs 25 eitr and 20 stamina. If you have less than 25 eitr, the secondary attack will be defaulted to the vanilla one. 'Tis a magical attack, after all. You need eitr to use it.
- Works on flying enemies too ^^
Jotun Bane: Rot & Rupture
- Every hit adds a rot stack, which makes Jotun Bane's poison stronger, and keeps the stacks going for 8 more seconds.
- The secondary attack ruptures the stacks: all the poison at once, plus extra poison and a blunt thump for every stack. At 3 or more stacks, it also releases a rot cloud that spreads stacks to nearby enemies, bigger and more powerful the more stacks you popped, mwhahaha.
- Small diamonds next to the enemy's health bar show the stacks.
Settings
Both features can be turned off, and almost everything about them can be tuned: in-game with a config manager (F1) or in BepInEx/config/Iteravio.EnhancedVanillaWeapons.cfg. The host's settings apply to everyone. I'd recommend just leaving the default settings on.
Compatibility
- Everyone needs the mod, or they can't join.
- Conflicts with other mods that change Skoll and Hati's secondary attack.
- Conflicts with other mods that change how poison works.