Changelog
1.2.0
Views look more like the real place
- Water now looks like the game's water: its own colours from the shore to deep sea, reflections of the trees,
shore and sky around it, and lighting for the time of day. It used to be a pale grey sheet.
- Ambient occlusion: views get the game's soft shading in corners and under foliage (with SSAO on), so they no
longer look brighter and flatter than the place itself.
- Mistlands: trees, Yggdrasil roots and logs, and anything built of Yggdrasil wood near a portal now appear in
the view instead of as a flat picture far behind.
- Stepping out of a portal: it already shows its view when the loading screen lifts, instead of opening a few
seconds later.
Smoother
- Much less stutter: views are captured under the teleport loading screen instead of while you walk around, and
captures are about twice as fast. The first visit to a portal can keep the loading screen up a little longer.
- Lighter on the GPU: less work and video memory while you move near portals, especially on the Low and Medium
hardware profiles.
New settings
- Snapshot updates (replaces Capture mode): WhenChanged (default) updates a view when you leave through the portal
and something around it was built, removed, grown or dug; EveryTrip updates it on every trip; Once keeps it until
frozenportal refresh. Your old choice is carried over.
- Preview quality (High / Medium / Low / Auto): how often a view is redrawn as you move. Medium and Low cost less
on weaker graphics cards; the picture stays sharp.
- One-sided view: show the view only from the side travellers come out of.
- Portal hubs: hardware profiles show more views at once (Low 2, Medium 4, High 6, Ultra 8).
- Resolution, Max visible portals and Max resident snapshots can now be set one by one on top of any hardware
profile (0 follows the profile). Custom is no longer needed; if you used it, your values are kept.
Fixed
- The barrier of a shield generator at your base showed inside portal views.
- A wooden portal seen from behind had a gap between the view and the frame.
- The inside of ships in a view was filled with the colour of water, and the sea bottom looked dark.
- Walking through a portal while its saved view was still loading could leave the old view in place.
- Portals that lead to a portal with another name work with XPortal and XPortalNetworks.
- Safer after game updates: a change in the game no longer stops every capture or leaves the mod half-working.
Updating
- Replace the DLL while the game is closed. Settings and saved views carry over; each view is captured once more on
your next trip through it (or right away with
frozenportal refresh next to the portal).
- A new pair of portals shows its views after your first trip through it; two linked portals standing next to each
other show them right after linking.
1.1.4
- Fixed: textures and surface lighting in portal views could look flat or wrong after restarting the game.
- Fixed: portals near each other could flicker between which one shows its view.
- Fixed: a closing portal view could disappear before its spiral finished.
- Nearby water is now part of the portal view instead of being hidden behind the terrain.
- Full-resolution textures are kept, including texture packs (these can use more disk space).
- New console command
frozenportal log on|off for detailed timings.
- Saved scenes from this version cannot be read by older versions of the mod. No cache reset is needed.
1.1.3
- Fixed: building ghosts and your own lights no longer appear in portal views.
- Fixed: texture-pack changes are picked up correctly by new captures.
- Fixed: some flickering and mismatched lighting while a portal view was being rebuilt.
- Lower memory use while saving a capture.
- Capturing during teleport waits for a fully black screen and gives up after three seconds, keeping the old view.
- Use
frozenportal refresh next to a portal to remove ghosts or lights already baked into an older view.
1.1.2
- The distant landscape and clouds behind a portal view are twice as sharp on the High and Ultra hardware profiles and
no longer shimmer from afar.
- New setting
Panorama resolution (0 = by hardware profile, 512, 1024 or 2048). Higher values are sharper but make
each capture longer and use more video memory.
- Existing views keep their panorama until the portal is captured again.