Valheim
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Latest version
1.5.1
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630KB
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Changelog

1.5.1

  • A portal view captured while you play no longer freezes the game for 1-2 s: the work is spread over a few seconds.
  • With mods that remove the loading screen (InstantTeleportation), portal views are updated while you play instead of not at all.
  • Fixed: runestones and other location objects in portal views turned white after you walked away from them.
  • Fixed: right after a teleport the portal you came through showed its view with wrong depth for a few seconds.
  • With several portals in sight, the one you look at gets the sharp view sooner when you turn to it.

1.5.0

  • With mods that remove the loading screen (InstantTeleportation), stepping into or out of a portal no longer freezes you for seconds.
  • A portal view whose scene cannot be saved is still shown, instead of being captured again (with a freeze) every 30 s.
  • Other players are no longer frozen into portal views in co-op, only you were left out before.
  • Snapshot updates = WhenChanged: a ship rocking on the waves near a portal no longer makes it captured again on many trips.
  • Field of view setting: portals can show a wider view of the destination (up to three times); 1 keeps the true window.
  • On a client of a server, the cleanup report says that saved scenes of portals that are gone are only removed on the host.
  • Higher FPS near several portals: while you move, only the largest view on screen keeps re-rendering; the others sharpen when you stop.
  • Preview quality defaults to Auto (High stays High on most PCs; Medium on the Low hardware profile).
  • Slow graphics cards: the Auto profile measures how long a portal view update takes and makes views lighter if needed.
  • Fewer stutters near portals on slow cards: view updates are spread out so they take at most a quarter of the frame time.
  • Download about 300 KB smaller: the developer test probe is no longer inside the mod.
  • Settings window: the most wanted settings first, technical limits last.

1.4.0

  • Snapshot updates = WhenChanged no longer recaptures a portal because a creature nearby made a sound: the short-lived sound and effect objects the game does not save are not counted as changes. A portal near a wandering creature was captured again on most trips, holding the teleport for about a second each time.

  • Ready for WeatherOverhaul (coming soon, not released yet): portal views follow its night ambient boost (destinations at night are as bright as the place itself) and its air (by day the view gets the same haze as the place around, sky included, instead of none). Without WeatherOverhaul nothing changes.

  • Portal glow color: Custom glow color and Glow color (Effects, Configuration Manager) tint every portal's connected runes, light, visible flames and sparks, and the Glow edge style. Applies at once; off restores the game's colors.

1.3.6

  • Version bump only; mod behavior is unchanged from 1.3.5.

1.3.5

  • With shader reconstruction, portal opening and closing use a fixed mesh and animate the spiral in the shader, avoiding per-frame CPU clipping and mesh uploads. The camera-image fallback clips only the moving boundary and shares vertices in the revealed interior.

  • Deferred teleport captures no longer load their archives while running around a hub, avoiding eviction and repeated loading of scenes needed by visible portals.

  • Cache cleanup preserves all blobs in a revision when a referenced file is locked, missing, corrupt or truncated. A complete scan verifies every reachable blob before deleting unused files.

  • Water masked out by a hull no longer replaces the scene's reconstruction depth, in either central captures or views from the observer.

  • Deferred texture copies survive archive reloads and restarts. Snapshot updates set to Once still request recovery captures for incomplete archives.

  • Portal frames with opaque and transparent materials on the same renderer can be measured correctly; transparent opening effects and their bounds are excluded from the silhouette.

Scene image refreshes still add rendering cost, especially while moving around a portal hub. This release reduces overhead; it does not eliminate the FPS difference between enabled and disabled previews.

1.3.4

  • Fixed a dark cut at the distant panorama boundary with Shader reconstruction enabled: all captured views now apply the same panorama fog.
  • Portal views captured with a texture pack that was later removed (or added) load quickly and show grass properly.
  • Saving a portal scene no longer interrupts the cleanup of old ones, and the cleanup no longer blocks a save.
  • The distant landscape in portal views is hazed like the game's own instead of pale and blue; each portal's scene is captured again on your next visit there.
  • Water in portal views is the game's own water, with reflections of the scene around it.
  • Reflection updates are spread across frames to reduce frame-time spikes; the previous reflection stays visible until its replacement is complete.

1.3.3

  • Fixed about a minute of stutter two minutes after entering a world with many saved portal scenes.

1.3.2

  • HD texture packs: teleporting could freeze the game for minutes and get you disconnected from the server. Saved scenes are also several times smaller.

1.3.1

  • Download is about a megabyte smaller: unused shader variants removed. Nothing else changes.

1.3.0

New

  • Portals of other mods show their view too; the mod measures each one's opening from its frame.
  • Portal atmosphere: a little of the far side's mist, snow, embers or dust drifts out of an open portal.
  • Moving weather: rain and snow move inside outdoor views.
  • Dry under roofs: floors inside houses no longer look wet in rain.
  • Sharper at an angle: better texture detail in oblique views.

Smoother

  • Torch and fire shadows in a view are drawn once instead of on every update: up to 41% faster near bases.
  • Optionally, what the portal's opening cannot show is not captured (Hidden geometry; on for Low and Medium).
  • Cheaper reconstruction, better capture coverage and smarter refresh order at the same quality.

Settings

  • Sorted into sections: General, Portal views, Effects, Quality, Snapshots. Your values are moved automatically.
  • Portal atmosphere, Moving weather and Hide game flames and fog are on by default; the latter now also hides the sparks drawn into the opening.
  • New: Portal atmosphere density, Hidden geometry, Limit archive blob size.

Fixed

  • HD texture packs (8K textures): portals showing one got no view.
  • Some repeated objects gained shadows they should not have.

Updating

  • Replace the DLL with the game closed. Each view is captured once more on your next trip through its portal.

1.2.0

Views look more like the real place

  • Water now looks like the game's water: its own colours from the shore to deep sea, reflections of the trees, shore and sky around it, and lighting for the time of day. It used to be a pale grey sheet.
  • Ambient occlusion: views get the game's soft shading in corners and under foliage (with SSAO on), so they no longer look brighter and flatter than the place itself.
  • Mistlands: trees, Yggdrasil roots and logs, and anything built of Yggdrasil wood near a portal now appear in the view instead of as a flat picture far behind.
  • Stepping out of a portal: it already shows its view when the loading screen lifts, instead of opening a few seconds later.

Smoother

  • Much less stutter: views are captured under the teleport loading screen instead of while you walk around, and captures are about twice as fast. The first visit to a portal can keep the loading screen up a little longer.
  • Lighter on the GPU: less work and video memory while you move near portals, especially on the Low and Medium hardware profiles.

New settings

  • Snapshot updates (replaces Capture mode): WhenChanged (default) updates a view when you leave through the portal and something around it was built, removed, grown or dug; EveryTrip updates it on every trip; Once keeps it until frozenportal refresh. Your old choice is carried over.
  • Preview quality (High / Medium / Low / Auto): how often a view is redrawn as you move. Medium and Low cost less on weaker graphics cards; the picture stays sharp.
  • One-sided view: show the view only from the side travellers come out of.
  • Portal hubs: hardware profiles show more views at once (Low 2, Medium 4, High 6, Ultra 8).
  • Resolution, Max visible portals and Max resident snapshots can now be set one by one on top of any hardware profile (0 follows the profile). Custom is no longer needed; if you used it, your values are kept.

Fixed

  • The barrier of a shield generator at your base showed inside portal views.
  • A wooden portal seen from behind had a gap between the view and the frame.
  • The inside of ships in a view was filled with the colour of water, and the sea bottom looked dark.
  • Walking through a portal while its saved view was still loading could leave the old view in place.
  • Portals that lead to a portal with another name work with XPortal and XPortalNetworks.
  • Safer after game updates: a change in the game no longer stops every capture or leaves the mod half-working.

Updating

  • Replace the DLL while the game is closed. Settings and saved views carry over; each view is captured once more on your next trip through it (or right away with frozenportal refresh next to the portal).
  • A new pair of portals shows its views after your first trip through it; two linked portals standing next to each other show them right after linking.

1.1.4

  • Fixed: textures and surface lighting in portal views could look flat or wrong after restarting the game.
  • Fixed: portals near each other could flicker between which one shows its view.
  • Fixed: a closing portal view could disappear before its spiral finished.
  • Nearby water is now part of the portal view instead of being hidden behind the terrain.
  • Full-resolution textures are kept, including texture packs (these can use more disk space).
  • New console command frozenportal log on|off for detailed timings.
  • Saved scenes from this version cannot be read by older versions of the mod. No cache reset is needed.

1.1.3

  • Fixed: building ghosts and your own lights no longer appear in portal views.
  • Fixed: texture-pack changes are picked up correctly by new captures.
  • Fixed: some flickering and mismatched lighting while a portal view was being rebuilt.
  • Lower memory use while saving a capture.
  • Capturing during teleport waits for a fully black screen and gives up after three seconds, keeping the old view.
  • Use frozenportal refresh next to a portal to remove ghosts or lights already baked into an older view.

1.1.2

  • The distant landscape and clouds behind a portal view are twice as sharp on the High and Ultra hardware profiles and no longer shimmer from afar.
  • New setting Panorama resolution (0 = by hardware profile, 512, 1024 or 2048). Higher values are sharper but make each capture longer and use more video memory.
  • Existing views keep their panorama until the portal is captured again.
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