Changelog
1.0.1
- Fixed the error when a tar pit that failed to load is unloaded.
- Grass rebuild no longer stalls with a very small rebuild budget.
- Objects created by other objects while an area loads are unloaded as in the game.
- Safer after game updates and with an unreadable FastLoading config.
1.0.0
- First release. Contains FastLoading 0.6.2; its settings are carried over.
- Fewer hitches around large bases: idle object passes skipped, unloading by zone.
- Grass rebuilds spread over frames instead of freezing the game.
- Ground meshes kept when a rebuild would change nothing.
- Cheaper building support checks and less garbage from collisions and world data.
- Fixed a loading screen that could hang for ever near a destroyed object.
- Fixed an error when unloading a tar pit and log lines written every frame.