WeatherOverhaul
A real sky for Valheim: volumetric clouds, weather fronts, lightning, clearer air with light shafts, snow and puddles, all following the game's own weather. Client-side.Changelog
1.0.6
- Clouds no longer darken the ground so much by day: the shade of a fair-weather cloud keeps about a third of the sunlight instead of a tenth. Overcast skies are unchanged.
- Taller clouds in fair weather: some cumulus now grow into tall rounded towers rising over the flat ones.
- No more fan of streaks from the sun across the high thin cloud layer.
- The small high puffy clouds (altocumulus) are smooth instead of grainy.
- Ashlands: no more large areas of open sky, only small gaps in the ash clouds.
1.0.5
- Lightning lights the ground and the fog where it strikes, even far away.
- No more bars of light across a near bolt where it bends.
- The moon's phase keys no longer flood a server that refuses them (such as one with an anticheat): each player asks for a key once a night instead of every two seconds.
1.0.4
- The sound no longer stutters, repeating its last moment, when the game briefly pauses to clean up memory (in any weather, even while paused; most noticed with large mod lists). The thunder is as loud as before.
1.0.3
- Lightning can now strike close by (rarely), hitting roofs and treetops.
- Players in one thunderstorm see and hear the same lightning.
- Clouds no longer jitter on small mouse movements, far from the world's centre or with first-person mods.
- New settings to adjust each kind of sky and each weather: cloud cover, cloud and sky brightness, visibility, the light on the land and its colour.
- New setting for how many clear-weather days have broken clouds.
- The moon now hides the stars behind it.
1.0.2
- Clearer puddles: you see their bottom (an untouched setting moves to the new default).
- Deep holes no longer fill to the rim in the rain: a puddle stays at the bottom (new setting MaxDepth).
1.0.1
- The sky and clouds over the main menu, with a setting for the sun's height.
- The moon's phase as a world key for other mods' scripts (e.g. something only at the full moon).
- Mistlands at night: the sky runs smoothly into the violet fog, as in the game, instead of a black sky over it.
- Ashlands: the sky is overcast by day, with only small gaps.
- Lightning between clouds no longer runs in straight bars; far bolts' glow no longer frays into hairs.
- The day-to-day variety of the sky now uses the game's own random numbers, so each day's sky differs from 1.0.0.
1.0.0
First release.
- Physical sky with sunsets, twilight, moonlit nights and moon phases.
- Volumetric clouds that follow the game's weather: cumulus, broken clouds, rain and storm decks, snow and fog banks, cirrus, and distant towering cumulus on some fair days. Cloud shadows and reflections in water.
- Weather fronts that arrive from upwind, and rain shafts under distant clouds.
- Lightning with thunder, and thunderstorms in the Plains and the Swamp.
- Clearer air with light shafts, lowland mist on some mornings and mist over the open sea; haze presets.
- Falling snow, snow drifting along the ground, and lying snow on the mountains and their rocks.
- Puddles that fill in the rain and dry afterwards.
- Fireflies on dry nights.
- Quality profiles (Auto, Low, Medium, High, Ultra), with every setting live.
- Works with FarLands, and hooks for other mods (weather state, lightning flashes, what this mod draws).
