Valheim
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Latest version
1.0.6
Last Updated
First Uploaded
Downloads
4.8K
Likes
9
Size
33MB
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Changelog

1.0.6

  • Clouds no longer darken the ground so much by day: the shade of a fair-weather cloud keeps about a third of the sunlight instead of a tenth. Overcast skies are unchanged.
  • Taller clouds in fair weather: some cumulus now grow into tall rounded towers rising over the flat ones.
  • No more fan of streaks from the sun across the high thin cloud layer.
  • The small high puffy clouds (altocumulus) are smooth instead of grainy.
  • Ashlands: no more large areas of open sky, only small gaps in the ash clouds.

1.0.5

  • Lightning lights the ground and the fog where it strikes, even far away.
  • No more bars of light across a near bolt where it bends.
  • The moon's phase keys no longer flood a server that refuses them (such as one with an anticheat): each player asks for a key once a night instead of every two seconds.

1.0.4

  • The sound no longer stutters, repeating its last moment, when the game briefly pauses to clean up memory (in any weather, even while paused; most noticed with large mod lists). The thunder is as loud as before.

1.0.3

  • Lightning can now strike close by (rarely), hitting roofs and treetops.
  • Players in one thunderstorm see and hear the same lightning.
  • Clouds no longer jitter on small mouse movements, far from the world's centre or with first-person mods.
  • New settings to adjust each kind of sky and each weather: cloud cover, cloud and sky brightness, visibility, the light on the land and its colour.
  • New setting for how many clear-weather days have broken clouds.
  • The moon now hides the stars behind it.

1.0.2

  • Clearer puddles: you see their bottom (an untouched setting moves to the new default).
  • Deep holes no longer fill to the rim in the rain: a puddle stays at the bottom (new setting MaxDepth).

1.0.1

  • The sky and clouds over the main menu, with a setting for the sun's height.
  • The moon's phase as a world key for other mods' scripts (e.g. something only at the full moon).
  • Mistlands at night: the sky runs smoothly into the violet fog, as in the game, instead of a black sky over it.
  • Ashlands: the sky is overcast by day, with only small gaps.
  • Lightning between clouds no longer runs in straight bars; far bolts' glow no longer frays into hairs.
  • The day-to-day variety of the sky now uses the game's own random numbers, so each day's sky differs from 1.0.0.

1.0.0

First release.

  • Physical sky with sunsets, twilight, moonlit nights and moon phases.
  • Volumetric clouds that follow the game's weather: cumulus, broken clouds, rain and storm decks, snow and fog banks, cirrus, and distant towering cumulus on some fair days. Cloud shadows and reflections in water.
  • Weather fronts that arrive from upwind, and rain shafts under distant clouds.
  • Lightning with thunder, and thunderstorms in the Plains and the Swamp.
  • Clearer air with light shafts, lowland mist on some mornings and mist over the open sea; haze presets.
  • Falling snow, snow drifting along the ground, and lying snow on the mountains and their rocks.
  • Puddles that fill in the rain and dry afterwards.
  • Fireflies on dry nights.
  • Quality profiles (Auto, Low, Medium, High, Ultra), with every setting live.
  • Works with FarLands, and hooks for other mods (weather state, lightning flashes, what this mod draws).
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