2.3.9 Deep North Preparation & Feedback Patch VIII
This patch continues the playtesting feedback changes and starts to prepare for the Deep North update!
Easier Start
- Eikthyr Boss Temples are now next to the Start Temples on most seeds
- This allows players faster access to the bosschest introduction
- Removed a lot of the nonsense messages in the tip shouter
Navigation
- Players can use
/say north to see where North is
- Stability Skulls in the enigma paths now look north to help players navigate
- Player spawned stability skulls also look north
Bubble Blocks
- Perfect Dodges now activates the bubble block mechanic
Cointrader Adjustments
- Cointrader offers for individual items are now better
- Instead of being level 1 the items are rolled usually from level 2 to level 12
- Ashlands items are rolled from level 2 to level 8
- Some items are rolled higher
Uniques Adjustments
- Dvergr now occasionally hint to the player where to get Uniques
- Players can sell uniques they dont want to Dvergr for 10,000 coins each
- Uniques are no longer stolen by Gluttons
- Uniques are no longer lootable by Dvergr
- Leviathan Line is now associated with Greydwarf Shaman instead of Greydwarf
- Staff of the World Tree is now lvl 80 and associated with Charred Mage instead of Greydwarf Shaman
- Treefellers are now associated with Troll instead of Greydwarf
- Glint is now associated with Poison Skeleton instead of Skeleton and its trigger rate is tripled
- Old Centurian is now associated with Wraith instead of Skeleton
- Fenrirs Fang is now associated with Fenring instead of Wolf
- Frostfang Chest is now associated with Fenring instead of Wolf
- A Close Call is now associated with Lox instead of Deathsquito
- The Last Point is now associated with Vile insead of Deathsquito and its trigger rate is 10x
Uber Monster Adjustments
- Uber Monsters can kill cointraders if they get within 6 meters
- Uber Monsters cannot be triggered until the player has made one empowering attempt since this update
- Uber Monsters are now healed when a monster dies nearby equal to that monsters health
- A little monster absorbed text shows up to indicate this to players
- Uber Monsters no longer fight other Uber Monsters
- Uber Monsters must be killed within 30 minutes of spawning
- Wolves Greydwarves Greyling Boar and Skeleton no longer trigger biome Uber Spawns
New Mechanic: Lethal Wounds
- Certain high level monsters signature attacks have lethal hitboxes
- If the player is in the lethal zone 2 seconds after they die
- The Lethal Attack shows a red bloodspurt to telegraph the 2 second window to escape
- This Lethal Wound only triggers if the player is withing a few meters of the monster when it uses a signature attack
- It is only intended for the largest and scariest of monsters
- The philosophy of this nurture fear in the player's hearts
- Its gonna help make the Deep North feel more EPIC
- Lethal Attacks from tamed monsters kill monsters instead of players
Monster Changes
- Stone Golems no longer die instantly from Fire Arrows
- Ticks now have a chance to give you parasites if they latch onto you
- Troll Overhead Vertical Log Swing is a lethal attack
- Abomination Full Body Groundslam is a lethal attack (when it lifts its main trunk and slams it into ground)
- Seeker Soldier Headbutt Attack is a lethal attack
- Bonemaw projectile explosion is a lethal attack if it hits directly
- Morgen bite is a lethal attack
- Gjall now have an attack that produces Mist
- Gjall can now see through Mist
- Gjall projectiles are now lethal zone hits if
- Valkyrie can no longer entangle
- Valkyrie projectiles are are now lethal zone hits if direct
- Valkyrie spin attacks are now lethal zone hits if player is too close (2 meters)
- Players are told which attack caused the lethal wound in chat as they die
Fish
- There are now rare lvl 12 fish
- These fish sell for 10000 coins to a FishMonger
- These lvl 12 fish are no longer removed "for being too powerful"
Misc
- Dvergr Foreman can buy metal bars again
- Dvergr can now buy Chitin for 999 coins per stack of 50
- Fixed Eikthyr Chest first reward to give 10 Hard Antlers instead of 1
- Fixed Deer and Hare slayer tasks
- Shooing Dvergr now shared once per 2 hour cooldown with Cointrader completions
- Play produced items should get converted less often on the World Serpent
- The limit of Forks has been increased to 1 every 500 meters up from 300 meters
- This is to reduce path clutter
- Mastercraft Keys no longer activate if near an itemstand
- Assassin types no longer spawn in dungeon layer
- Serpent Eye mistiles are now 1/3 the speed as before
- Reduced the possible types of location that the Enigma Pather can remove
- Added an altitude filter to prevent islands from being removed
- Fixed an issue where Gemstone Fuel triggers the wrong type occasionally
2.3.7 Uber Monsters & Feedback Patch VII
Uber Monsters
- Uniques now drop from Uber Monsters instead of dropping directly
- The Uber Monster a powerful variant of the monster that triggered it
- If the player kills the Uber Monster then they get a guarenteed Unique
- The Uber Monster vanishes if one player dies near it
- The chance for an Uber Monster to spawn is aprx 1/1000 per kill
- Uber Monsters are rare events intended to happen while players do other things
- Slayer Keys remain the most reliable way to acquire Uniques
New "less help" toggle
- Enigma has some automatic on screen messages that are only necessary in the beginning
- The messages become annoying
- Players can type
/say lesshelp to disable the automatic on screen messages
- This prevents the messages about Bosschests from showing up near Start Temples
- This prevents the messages about removing Bossstones from showing up when you walk near one
- This prevents the player from seeing the free boat prompt near water
- Players can type
/say morehelp to enable those auto messages
Slayer Adjustments
- Added "Pair of Slayer Keys" as possible reward from chest
- Replaced Corewood chest with "unlucky chest"
Blocked Ravines
- Players can use
/say clearpath in mountains
- It must be at least 15 meters within an existing cleared area
- Use these sparingly because the path already makes too many of
Tombstone Conversion
- Player tombstones eventually become cargocrates to encourage looting them
- After 3-5 days of uptime the tombstone becomes a cargocrate
- This telegraphs to other players it is acceptable to take the loot
Misc
- The new year now adjusts plants growth data and smelter timers correctly
- Previously it was setting a static time instead of reducing the time each year
- Uber Monsters, Slayer Lords, and Super Slayer Lords no longer get behavior affix
- Fixed the issue where uniques are lost if they end up in a player tombstone
2.3.6
Uniques & Slayer Overhaul Playtesting & Feedback Patch VI
This is a significant patch that adjusts World Generation. For best results you should make a new world, though it is not required.
Implemented over 90 Uniques. Weapons, Armor, and Tools designed to make the Enigma Experience more enjoyable. Uniques are an alternative to empowering to obtain the most powerful gear. It also dramatically increases the speed of single player world generation, thanks to ZeuS's LPA.
New World Generation
Vegetation tweaks
- There is now more flint
- There are more Birch Trees in meadows
- There are less blueberry and raspberry bushes
New Uniques
- There are over 90 Unique weapons and armor to seek out
- Uniques are the most powerful gear in Enigma, capable of challenging some of the Forsaken.
- Roughly equal in power to the strongest Empowered Gear
- There are currently 45 Unique Armors, 42 Unique Weapons, and 7 Unique Tools
- There are 4 methods to obtain Uniques. By slayer, by biome, by monster, and by crafting Dyrnwyn
Uniques from Slayer
- The most reliable way to aquire Uniques is completing Slayer Tasks from Konar
- Each Slayer Key you turn into the Slayer Chest has a 1 in 20 chance to reward a Unique
- Slayer Keys have a chance to drop from monsters while you are completing tasks
- Build a pile of 999 coins in front of Konar in her home to get started.
- You do not need to complete your task to purchase a new one.
Uniques from other methods
- While slayer is the reliable way to obtain Uniques, it is possible to aquire them in other ways
- Each biome has certain Uniques that killed monsters can drop.
- Each unique has a chance to drop from a specific monster.
- You can find Dyrnwyn pieces and turn them in as if they were slayer keys
- Alternatively you can craft full Dyrnwyns for better chances at uniques
Slayer Changes
- Increased drop rate of Slayer Keys while on task
- The Slayer Chest has one slot to prevent confusion
- Slayer Key rewards now spawn in a designated CargoCrate to make moving the rewards easier
- Slayer Key rewards now grant 2 or 3 times as much per turn in than before
- Added 5% chance on Slayer Key turn-in to get a Unique
- Removed the "inner world" and "outer world" slayer variants because they dont work well in nomap
- Buffed Slayer Lords
- Konar now considers Slayer Sword a 2 handed sword
- Players can turn in Dyrnwyn Fragments in lieu of Slayer Keys for the same rewards
- Players can turn in a completed Dyrnwyn for increased chance of getting a unique
Player Spawn Staircases
- Players can create full staircases on Enigma paths with
/say makestairs
- The staircase must be at least 200 meters from an existing staircase
- Old spiral stairs summoned with coin stack removed
Old tombstones become Forgotten Loot
- If a player does not loot their tombstone after an extended period of time it converts into a cargocrate
- This is done to incentivize other players to take the loot
- Otherwise many players will not loot from another players tombstone even if it was from months ago.
- Thanks DhakhaR for making the script!
World Serpent Biome adjustments
- There is now a system to respawn World Serpent Cointraders and Chests
- The system only takes effect if there are no cointraders present in a 120 meter area on the World Serpent
- There is now terrain in some parts of the World Serpent
- Terrain in the Mistlands, Black Forest, etc
- The terrain spawns monsters based on current biome
- Clear the terrain and build if you want
Ocean Changes
- Reduced chance of Ocean Wraith ecnounter by 2x
- Reduced chance of Scurvy Bat encounter by 3x
- There are now 3 distinct "teams" in the Enigma Ocean
- Players, Sea Monsters, and Bonemaw
- Sea Monsters includes Wraiths, Bats, and regular Serpents
- This means normal Serpents will no longer fight Ocean Wraiths
- Bonemaw still fight everything
Player Death Memorials
- A memorial spawns when the player dies
- The memorial becomes more ellaborate the more the player dies up to 1000 deaths
- Your memorial is usually located nearby your first or second death on the server
- Find your memorial with
/say mymemorial
Elemental Bolts
- 3 of the Crossbow Bolt Ammunitions now have powerful aoe damage similar to existing elemental arrows
- Iron Bolts spawn a lightning explosion
- Blackmetal Bolts create spots of burning green fire
- Carapace Bolts create powerful chain lightning
- You are not immune to the consequences of shooting these bolts
- Bone bolts are tradeable for other bolts as described below
- Charred Bolts remain untouched to give players a powerful non explosive option
Bolt Trades
- Dvergr now have bolt Trades that changes by biome
- Give any Dvergr 100 Bone Bolts or a lesser Bolt to upgrade them
- Grants Iron Bolts in Meadows, Black Forest
- Grants Blackmetal Bolts in Mountains, Swamps
- Grants Carapace Bolts in Ocean, Plains
- Grants Charred Bolts in Mistlands, AshLands
Missile Trades
- Dvergr now have Turret Missile trades
- Give any Dvergr 100 Wooden Missiles or a lesser Missile to to upgrade them
- Grants Blackmetal Missiles in Meadows, Black Forest, Ocean, Mountains, Swamps, Plains
- Grants Flametal Missiles in Mistlands, AshLands
Arrow Trades
- Arrow trades now work with all lesser tiers instead of just wooden and flint arrows
- 100 lesser arrows to Bronze Arrows at a Meadows Trader
- 100 lesser arrows to Iron Arrows at a Swamp Trader
- 100 lesser arrows to Obsidian Arrows at a Mountain Trader
- 100 lesser arrows to Obsidian Arrows at a Plains Trader
- 100 lesser arrows to Carapace Arrows at a Mistlands Trader
- 100 lesser arrows to Charred Arrows at an Ashlands Trader
Starting Cart changes
- Added more filtering to the starting cart that is granted once per character
- The starting cart will not spawn if there is one cart within 32 meters when the player logs in
- The starting cart will not spawn if there is one built object within 4 meters of the player when they log in or join
Misc
- Players can remove parts of Enigma Paths with
/say weaken
- Adjusted the build mode and power on and off to be more obvious for Conveyors
- Added missing destroy on empty to loot crates
- Fixed missing Ashwood fallback message
- Reduced teleport distance for carts and mounts to 5 meters
- Battleaxes now give the hasty mead movement increase when you kill an enemy with one
- Asksvin Mounts now have a 10 meter aggro range to reduce them running off
- This doesnt apply to the Battling Asksvin
- Added missing empower attempt shouter for higher level items (Thanks Erik)
- Serpents and Bonemaw are removed if they bite a player who wears a Flametal Helmet
- Fixed Cointrader 2 hour cooldown not working
- Throttled the shouter for player temper messages
- Switched Muckshake drop in BlackForest to Onion Soup
- Added valuegroups so Fish names return properly when empowered
- Added missing Gierrhafa value entry
- Added DhakhaR's fix for Dvergr Harbor Ramp pieces going up instead of down
- Fixed Dvergr Spicedealers now they give you spice instead of stealing from you
- Assassins that are loyal to the player no longer warn players of their presence
- Specialist Dvergr should now be immune to behavior variants, tough, and empower
- Tombstone Recall Skulls no longer spawn if the player is close to a Boat
- Wooden Spears now grant Corpse Run and are destroyed on each throw
- Made Tar Pits more interesting
- Enigma Tribute Stops can no longer occur above a Trader (which blocks making a coin pile)
- Players who complete the Elder bosschest may use the Trollstav on the server
- The server will still steal the Trollstav if you throw it in openworld
- Cointrader Jewelers now give the correct 120 Rubies instead of 60
- Smouldering Tombs now have some Charred Monsters and are a source of Metal Scraps
Mastercrafted Items Rework
- I had to reduce the capacity of certain Mastercrafted items because Valheim has issues saving if the smelter or kiln has more than 100 items fields
- The true limit for any smelter ore object in Valheim is 90 or so. I have updated all of the Mastercrafted Units accordingly.
- You can restore any credits you lost by editing your ewp_data.yaml file (this is your enigma's local memory)
- Youll see the name of the credit you had before with a value of 0. Set it to 1 to grant yourself 1 credit.
- The next Mastercrafted Unit you build will use the corrected modern data.
- When possible I compensated for this by increasing the speed the Mastercrafted unit generates the resource
Dvergr Behavior Changes
- The Dvergr do not like it when you kill them.
- Do not be around dying Dvergr too much...
- They might brand you a Dvergr Killer.
List of changed Mastercrafted Objects
- "Mastercrafted Kiln" now has 90 slots and produces 3x faster
- "Mastercrafted Fermenter" now produces in 1 minute instead of 5
- "Mastercrafted BlackCorefueled Refinery" now has 90 slots and produces every 3 seconds
- "Mastercrafted SpeedMill" now has 90 slots and produces every 2 seconds roughly
- "Mastercrafted Spinning Wheel" now has 90 slots and produces every 2 seconds
- Other variants of spinning wheel removed
- "Mastercrafted Smelter" now has 90 Ore slots and 360 Wood slots and produces once every 10 seconds
- Other variants of smelter removed
- "Mastercrafted Wood Blasting Furnace" now has 360 Wood slots and 90 Ore slots and produces 1 per 6 seconds
- "Mastercrafted Surtling Core Blasting Furnace" now has 120 Surtling Core slots and 90 Ore slots and produces 1 per 3 seconds