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1-20 of 76 results
This expansion adds new crops, sea life, sushi, stews, wraps, friendly ocean creatures, aggressive predators, underwater exploration content, relic crafting, and a full ocean boss encounter.
A unique magical progression system, with 8 minibosses, lore, custom magical foods, zombies & souls.
Delve into dangerous randomized dungeons, battle 9 powerful bosses, collect over 180 pieces of combat gear, and progress through a fully tiered adventure designed to challenge even the most seasoned Vikings.
Overhauls all Biomes entirely. Custom decorative garden pieces & decorative vines. Is a great companion for ExpandWorld.
A lightweight shared map with smart resource, pickable and dungeon pins, local filters, highlights, and optional X-ray. Beta testing is in progress; errors may still occur.
Easy way to configure all drops, spawns and events(raid) by reference system. Prevent high tier mobs spawning on low tier biomes. Make dungeon creaturespawners respawn. Multiple trophies and stacked drop instantly from creatures with linear scaling.
Removes snow accumulation visuals from vegetation-like world objects in selected biomes, mainly for custom biomes added by Expand World Data
Adds 181 new POI locations including dungeons, traders, ports and much more to enhance Valheim's world exploration.
Adds distant tree cards and terrain so forests and coastlines no longer cut off abruptly at Valheim's native draw distance. Visual-only: no world/save changes, no gameplay changes.
During world generation or genloc or upgrade world, place locations from ~86% [~7.4x] (single thread) to ~98% [~45x] (multithread) faster than vanilla, while placing more of them successfully too.
An total overhaul adding over 700 new objects + changes to all vanilla objects
Compatibility patch that disables Warfare Fire & Ice's forced Deep North terrain conversion for custom world generation.
1-20 of 76 results
