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ARK Supreme-inspired companion & riding overhaul: Passive Boss Powers, Ocean Boss & Reusable Horn, Deep North Lord, 12 Native Skills, 11 Biome Tiers & Souls Combat.
Server-synchronized world-generation controls for Gurebu-Riverheim 1.3 (with Worldhalla) and 1.2: world, rivers, lakes, biomes, landmass, mountains and terrain. Preview them in the AtlasBuilder UI.
Keeps the generated world on your disk like Minecraft: visited or prepared places load from the cache. Prepare-the-world button, local per player, optional on servers, open API for generation mods.
Valheim Skill Tree Expansion - EpicMMOSystem Expert System Enjoy an RPG-style experience with seven classes and weapon-specific skill trees.
A comprehensive world generation overhaul that adds larger continents, forking rivers, epic mountains, lakes and many other features.
Endgame challenge dungeon for Valheim: open Rifts at the Eikthyr, Elder, Bonemass and Moder altars, clear sky-arena waves, beat bosses, solo or 2-player co-op. Requires CaptainSkillTree (party system and rewards).
Chunk loader that keeps bases producing while you are away, even after the last logout, hands ownership back to nearby players, keeps moored boats afloat and runs surtling farms. Replaces ChunkLoader and ChunkLoaderFix.
Adds 14 traders and the roaming Legendary Trader with contracts, cargo, reputation, 71 story quests, 4 dungeons, scrolls and a crafting table with stone carving decorations.
Islands out at sea: small ones with ruins, guards and treasure, large ones of the game's own terrain to explore or settle, tougher the further you sail, and a sea trader with a tale to tell and its bosses to face. Works in existing worlds.
Press F7 and Valheim becomes a city builder: settlers, production chains, research, armies and boss camps. Runs on World Edit (F6), the world editor, which is installed with it.
A visual world editor for Valheim, made to build together: sculpt terrain, paint biomes, draw roads, rivers and tunnels, place houses, live with your friends in multiplayer. Press F6. Free, instant, full undo.
Six server-synchronized cataclysms across all biomes with World Day duration/intensity progression, 7-stat balance, global 40% Wisp mitigation, Seasonality + MyLittleUI icons, 10s respawn shield, and Apex Torches.
Fixes recurring NullReferenceException/log spam (ZNetScene.RemoveObjects, AzuCraftyBoxes, EnemyHud conflicts, TMP missing glyphs), and KeenCombat skill text on non-weapons.
Seed-based Earth-inspired continents, broad seas and climate-influenced biomes. Improved inland and Mountain heights, native terrain detail, and independent 16 m digging/raising limits. Similar in purpose to Better Continents.
A simple minimap radar with proper icons that never clutters your map, plus automatic pins for the dungeons you find.
Adds 190 new POI locations including dungeons, traders, ports and much more to enhance Valheim's world exploration.
Server lag monitor for admins: per-player ping/FPS/object load with traffic-light status, one-click notices, optional diagnostics.
