0.4.3
- Observe creature drops and successful world pickups with optional Epic Loot metadata and exact-ID origin links.
- Add item-transfer evidence, including Tidy Chests quick deposit, committed BestAutoSort chest transactions and observed local consumption.
- Distinguish player-origin pickups, recipe and planting consumption, and automatic FeedLikeGrandma chest removals.
- Add searchable item/chest summaries, bounded origin caches and separate routine detail routing.
- Preserve missing-origin and incomplete-transfer evidence rather than inferring where items came from or went.
0.4.2
- Add Today / Last 7 days / All time leaderboard filters, compact daily-to-monthly history and automatic retained-raw-log period import.
- Save bounded boss encounter summaries with player damage shares and exact-boss death links.
- Attribute observed poison/burning effects conservatively; mixed-source pools remain unassigned. Preserve the source of lethal ticks through deferred death processing.
- Add a configurable F8 leaderboard with shared ranks, bounded replies and honest missing-data handling.
- Detect optional Epic Loot and report changes to equipped rarity/enchantments; show latest gear in F8.
- Exclude proven maximum-health clamps from combat damage and avoid per-tick food-decay log noise.
- Add age/size retention, verified compressed archives and a compact lifetime ledger; archive storage is bounded too.
- Reduce routine snapshots during detected AFK and suppress initial None-biome transitions.
- Read compressed archives on demand, use common creature names, and prune stale generated exports.
- Remove repeated read-only/admin UI notices; keep one concise description statement.
0.4.1 - Previous version data import support
- Keep the F8 window opaque when focused or clicked.
- End the GUI event cleanly when switching tabs, filtering counters or closing. Restore shared GUI colors after drawing.
- Automatically backfill retained 0.1 kills/deaths once per world, preserving newer progress and saving an import marker with the totals. Identify imported portions in F8.
- Simplify repetitive README text.
0.4.0
- Group building, mining, woodcutting, crafting, gathering and fishing into ten-minute per-player work summaries with separate action-time sites, evidence-based main activity and partial disconnect/restart recovery.
- Keep kills, deaths and revenge immediate. Link recent work with explicit time/proximity limits and confidence wording.
- Separate readable story events from routine detail evidence, retaining searchable provenance and avoiding duplicated totals.
- Add latest work summaries to F8 Adventure and the HTML overview. Negotiate protocol 4 with compatibility fallbacks to earlier collectors.
- Preserve existing gameplay settings, optional reporting and read-only statistics. No automatic messages or admin powers.
Changelog
0.3.0
- Add a configurable F8 in-game stats window with Combat, Adventure, and Skills & Condition tabs. It reads the authenticated player's own server record, refreshes while open, and restores normal input when closed.
- Observe changes across Valheim's 205 native stat categories, plus named pickup, crafting, harvest, food, building and enemy-credit counters. Keep overlapping native counters separate from directly observed deaths and damage.
- Add periodic snapshots of health, stamina, eitr, armor, carry weight, comfort, equipped weapon, food and skills. Compare nearby same-connection skill samples without counting imported character history as earned progress.
- Sample client biomes every two seconds; add reporting-session start/end events. Snapshots normally refresh every 30 seconds and on observed biome changes.
- Preserve pending native-stat changes across respawn; reset on character-profile or connection changes. Expire invalid entries individually so one stale metric does not invalidate a fresh batch.
- Explicitly distinguish long unobserved client stalls from active and AFK time. Flag gaps and out-of-order observations in damage breakdowns.
- Add a searchable HTML overview, SQLite index/query tool, player/day exports, stable event links and a field schema. Avoid double-counting matching client/server biome observations.
- Keep detailed damage ledgers out of compact correlation saves; cache native reflection fields and bound queues, metrics, snapshots and own-stat replies.
- Include source, optional report tools, field documentation and validation notes. No admin commands, automatic announcements or external analytics.
0.2.0
- Add actual HP loss and per-source percentages, assists, persistent player statistics, AFK estimates, emotes, building placements and boat/structure removals.
- Negotiate enhanced reporting while retaining death-only compatibility with version 0.1.
- Add a read-only report tool.
0.1.0
- Initial experimental owner-reported deaths, killing blows and exact-creature revenge correlation.