Valheim
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Latest version
0.4.3
Last Updated
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178
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0
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207KB
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0.4.3

  • Observe creature drops and successful world pickups with optional Epic Loot metadata and exact-ID origin links.
  • Add item-transfer evidence, including Tidy Chests quick deposit, committed BestAutoSort chest transactions and observed local consumption.
  • Distinguish player-origin pickups, recipe and planting consumption, and automatic FeedLikeGrandma chest removals.
  • Add searchable item/chest summaries, bounded origin caches and separate routine detail routing.
  • Preserve missing-origin and incomplete-transfer evidence rather than inferring where items came from or went.

0.4.2

  • Add Today / Last 7 days / All time leaderboard filters, compact daily-to-monthly history and automatic retained-raw-log period import.
  • Save bounded boss encounter summaries with player damage shares and exact-boss death links.
  • Attribute observed poison/burning effects conservatively; mixed-source pools remain unassigned. Preserve the source of lethal ticks through deferred death processing.
  • Add a configurable F8 leaderboard with shared ranks, bounded replies and honest missing-data handling.
  • Detect optional Epic Loot and report changes to equipped rarity/enchantments; show latest gear in F8.
  • Exclude proven maximum-health clamps from combat damage and avoid per-tick food-decay log noise.
  • Add age/size retention, verified compressed archives and a compact lifetime ledger; archive storage is bounded too.
  • Reduce routine snapshots during detected AFK and suppress initial None-biome transitions.
  • Read compressed archives on demand, use common creature names, and prune stale generated exports.
  • Remove repeated read-only/admin UI notices; keep one concise description statement.

0.4.1 - Previous version data import support

  • Keep the F8 window opaque when focused or clicked.
  • End the GUI event cleanly when switching tabs, filtering counters or closing. Restore shared GUI colors after drawing.
  • Automatically backfill retained 0.1 kills/deaths once per world, preserving newer progress and saving an import marker with the totals. Identify imported portions in F8.
  • Simplify repetitive README text.

0.4.0

  • Group building, mining, woodcutting, crafting, gathering and fishing into ten-minute per-player work summaries with separate action-time sites, evidence-based main activity and partial disconnect/restart recovery.
  • Keep kills, deaths and revenge immediate. Link recent work with explicit time/proximity limits and confidence wording.
  • Separate readable story events from routine detail evidence, retaining searchable provenance and avoiding duplicated totals.
  • Add latest work summaries to F8 Adventure and the HTML overview. Negotiate protocol 4 with compatibility fallbacks to earlier collectors.
  • Preserve existing gameplay settings, optional reporting and read-only statistics. No automatic messages or admin powers.

Changelog

0.3.0

  • Add a configurable F8 in-game stats window with Combat, Adventure, and Skills & Condition tabs. It reads the authenticated player's own server record, refreshes while open, and restores normal input when closed.
  • Observe changes across Valheim's 205 native stat categories, plus named pickup, crafting, harvest, food, building and enemy-credit counters. Keep overlapping native counters separate from directly observed deaths and damage.
  • Add periodic snapshots of health, stamina, eitr, armor, carry weight, comfort, equipped weapon, food and skills. Compare nearby same-connection skill samples without counting imported character history as earned progress.
  • Sample client biomes every two seconds; add reporting-session start/end events. Snapshots normally refresh every 30 seconds and on observed biome changes.
  • Preserve pending native-stat changes across respawn; reset on character-profile or connection changes. Expire invalid entries individually so one stale metric does not invalidate a fresh batch.
  • Explicitly distinguish long unobserved client stalls from active and AFK time. Flag gaps and out-of-order observations in damage breakdowns.
  • Add a searchable HTML overview, SQLite index/query tool, player/day exports, stable event links and a field schema. Avoid double-counting matching client/server biome observations.
  • Keep detailed damage ledgers out of compact correlation saves; cache native reflection fields and bound queues, metrics, snapshots and own-stat replies.
  • Include source, optional report tools, field documentation and validation notes. No admin commands, automatic announcements or external analytics.

0.2.0

  • Add actual HP loss and per-source percentages, assists, persistent player statistics, AFK estimates, emotes, building placements and boat/structure removals.
  • Negotiate enhanced reporting while retaining death-only compatibility with version 0.1.
  • Add a read-only report tool.

0.1.0

  • Initial experimental owner-reported deaths, killing blows and exact-creature revenge correlation.
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro