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Decompiled source of RavenwoodAsia v1.0.1
plugins/RavenwoodAsia/RavenwoodAsia.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Jotunn; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Managers; using Jotunn.Utils; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("RavenwoodAsia")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("MagicMike")] [assembly: AssemblyProduct("RavenwoodAsia")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")] [assembly: AssemblyFileVersion("1.0.1")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RavenwoodEgypt { internal class SoundPatches { [HarmonyPatch(typeof(ZNetScene), "Awake")] private static class ZNetSceneAwakePatch { private static void Postfix(ZNetScene __instance) { GameObject prefab = __instance.GetPrefab("sfx_pyramid_door"); try { prefab.GetComponentInChildren<AudioSource>().outputAudioMixerGroup = AudioMan.instance.m_ambientMixer; } catch { Logger.LogError((object)"Error with ZNetSceneAwakePatch!"); } } } } } namespace RavenwoodAsia { public class AddAsia { public static EffectList buildWood; public static EffectList breakWood; public static EffectList hitWood; public static EffectList buildStone; public static EffectList breakStone; public static EffectList hitStone; public static EffectList buildMetal; public static EffectList breakMetal; public static EffectList hitMetal; public static EffectList addFuel; public static EffectList doorOpen; public static EffectList doorClose; public static ItemDrop fuelWood; public static ItemDrop fuelResin; public static void LoadPieces() { SetupGamePrefabs(); AddAsiaHouse01(); AddAsiaHouse02(); AddAsiaHouse03(); AddAsiaHouse01DoorDouble(); AddAsiaHouse01Door(); AddAsiaHouse02DoorDouble(); AddAsiaHouse03DoorDouble(); AddAsiaHouse03Door(); AddAsiaShrine(); AddAsiaWall(); AddAsiaWallArch(); AddAsiaWallCorner(); AddDragonStatue(); AddLionStatue(); AddOniMask(); AddOniMask02(); AddLantern(); AddLantern02(); AddSamuraiSword(); AddSupportWeapons(); AddAsianBell(); AddAsianPartition(); AddBambooPlants(); } public static void SetupGamePrefabs() { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Expected O, but got Unknown //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Expected O, but got Unknown //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Expected O, but got Unknown //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Expected O, but got Unknown //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Expected O, but got Unknown //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Expected O, but got Unknown //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Expected O, but got Unknown //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Expected O, but got Unknown //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Expected O, but got Unknown //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Expected O, but got Unknown //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Expected O, but got Unknown //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Expected O, but got Unknown //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Expected O, but got Unknown //IL_01a9: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Expected O, but got Unknown //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Expected O, but got Unknown //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Expected O, but got Unknown //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Expected O, but got Unknown //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0206: Expected O, but got Unknown //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Expected O, but got Unknown //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Expected O, but got Unknown //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Expected O, but got Unknown //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Expected O, but got Unknown //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Expected O, but got Unknown //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Expected O, but got Unknown GameObject prefab = Cache.GetPrefab<GameObject>("sfx_build_hammer_wood"); GameObject prefab2 = Cache.GetPrefab<GameObject>("sfx_wood_break"); GameObject prefab3 = Cache.GetPrefab<GameObject>("sfx_wood_hit"); GameObject prefab4 = Cache.GetPrefab<GameObject>("sfx_build_hammer_stone"); GameObject prefab5 = Cache.GetPrefab<GameObject>("sfx_rock_hit"); GameObject prefab6 = Cache.GetPrefab<GameObject>("sfx_build_hammer_metal"); GameObject prefab7 = Cache.GetPrefab<GameObject>("sfx_metal_blocked"); GameObject prefab8 = Cache.GetPrefab<GameObject>("vfx_walltorch_addFuel"); GameObject prefab9 = Cache.GetPrefab<GameObject>("sfx_FireAddFuel"); GameObject prefab10 = Cache.GetPrefab<GameObject>("sfx_door_open"); GameObject prefab11 = Cache.GetPrefab<GameObject>("sfx_door_close"); EffectList val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab } }; buildWood = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab2 } }; breakWood = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab3 } }; hitWood = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab4 } }; buildStone = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab5 } }; breakStone = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab5 } }; hitStone = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab6 } }; buildMetal = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab7 } }; breakMetal = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab7 } }; hitMetal = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab10 } }; doorOpen = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab11 } }; doorClose = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[2] { new EffectData { m_prefab = prefab8 }, new EffectData { m_prefab = prefab9 } }; addFuel = val; fuelWood = Cache.GetPrefab<GameObject>("Wood").GetComponent<ItemDrop>(); fuelResin = Cache.GetPrefab<GameObject>("Resin").GetComponent<ItemDrop>(); } public static void AddAsiaHouse01() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_asia_house_01"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 1000, Recover = true }, new RequirementConfig { Item = "Flint", Amount = 120, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; PieceManager.Instance.AddPiece(val3); } public static void AddAsiaHouse02() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_asia_house_02"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 600, Recover = true }, new RequirementConfig { Item = "Flint", Amount = 90, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; PieceManager.Instance.AddPiece(val3); } public static void AddAsiaHouse03() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_asia_house_03"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 1000, Recover = true }, new RequirementConfig { Item = "Flint", Amount = 120, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; PieceManager.Instance.AddPiece(val3); } public static void AddAsiaHouse01DoorDouble() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_house_01_door_double"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Wood", Amount = 20, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; Door component = val.GetComponent<Door>(); component.m_openEffects = doorOpen; component.m_closeEffects = doorClose; PieceManager.Instance.AddPiece(val3); } public static void AddAsiaHouse01Door() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_house_01_door"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Wood", Amount = 10, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; Door component = val.GetComponent<Door>(); component.m_openEffects = doorOpen; component.m_closeEffects = doorClose; PieceManager.Instance.AddPiece(val3); } public static void AddAsiaHouse02DoorDouble() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_house_02_door_double"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Wood", Amount = 20, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; Door component = val.GetComponent<Door>(); component.m_openEffects = doorOpen; component.m_closeEffects = doorClose; PieceManager.Instance.AddPiece(val3); } public static void AddAsiaHouse03DoorDouble() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_house_03_door_double"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Wood", Amount = 20, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; Door component = val.GetComponent<Door>(); component.m_openEffects = doorOpen; component.m_closeEffects = doorClose; PieceManager.Instance.AddPiece(val3); } public static void AddAsiaHouse03Door() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_house_03_door"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Wood", Amount = 10, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; Door component = val.GetComponent<Door>(); component.m_openEffects = doorOpen; component.m_closeEffects = doorClose; PieceManager.Instance.AddPiece(val3); } public static void AddAsiaShrine() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Expected O, but got Unknown //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Expected O, but got Unknown //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_shrine"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "Wood", Amount = 100, Recover = true }, new RequirementConfig { Item = "FineWood", Amount = 50, Recover = true }, new RequirementConfig { Item = "Stone", Amount = 50, Recover = true }, new RequirementConfig { Item = "Flint", Amount = 30, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; PieceManager.Instance.AddPiece(val3); } public static void AddAsiaWall() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_japanese_wall"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_stonecutter"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Stone", Amount = 50, Recover = true }, new RequirementConfig { Item = "Flint", Amount = 30, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(val3); } public static void AddAsiaWallArch() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_japanese_wall_arch"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_stonecutter"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Stone", Amount = 50, Recover = true }, new RequirementConfig { Item = "Flint", Amount = 30, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(val3); } public static void AddAsiaWallCorner() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_japanese_wall_corner"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_stonecutter"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Stone", Amount = 25, Recover = true }, new RequirementConfig { Item = "Flint", Amount = 15, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(val3); } public static void AddDragonStatue() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_dragon_statue"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "forge"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Bronze", Amount = 60, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildMetal; PieceManager.Instance.AddPiece(val3); } public static void AddLionStatue() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_lion_statue"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "forge"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Stone", Amount = 20, Recover = true }, new RequirementConfig { Item = "Bronze", Amount = 20, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildStone; PieceManager.Instance.AddPiece(val3); } public static void AddOniMask() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_oni_mask"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "FineWood", Amount = 25, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; PieceManager.Instance.AddPiece(val3); } public static void AddOniMask02() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_oni_mask_02"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "FineWood", Amount = 25, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; PieceManager.Instance.AddPiece(val3); } public static void AddLantern() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Expected O, but got Unknown //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Expected O, but got Unknown //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Expected O, but got Unknown //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_lantern"); PieceConfig val2 = new PieceConfig(); val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "FineWood", Amount = 5, Recover = true }, new RequirementConfig { Item = "Coal", Amount = 5, Recover = true }, new RequirementConfig { Item = "Resin", Amount = 5, Recover = true }, new RequirementConfig { Item = "Honey", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; PieceManager.Instance.AddPiece(val3); } public static void AddLantern02() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Expected O, but got Unknown //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_lantern_02"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "FineWood", Amount = 5, Recover = true }, new RequirementConfig { Item = "Coal", Amount = 5, Recover = true }, new RequirementConfig { Item = "Resin", Amount = 5, Recover = true }, new RequirementConfig { Item = "Honey", Amount = 5, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; PieceManager.Instance.AddPiece(val3); } public static void AddSamuraiSword() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Expected O, but got Unknown //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Expected O, but got Unknown //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_samurai_sword_holder"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "forge"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "FineWood", Amount = 20, Recover = true }, new RequirementConfig { Item = "Iron", Amount = 5, Recover = true }, new RequirementConfig { Item = "Coins", Amount = 20, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; PieceManager.Instance.AddPiece(val3); } public static void AddSupportWeapons() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Expected O, but got Unknown //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_support_weapons"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "forge"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "FineWood", Amount = 50, Recover = true }, new RequirementConfig { Item = "Iron", Amount = 15, Recover = true }, new RequirementConfig { Item = "Coins", Amount = 50, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; PieceManager.Instance.AddPiece(val3); } public static void AddAsianBell() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_asian_bell"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "forge"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "FineWood", Amount = 50, Recover = true }, new RequirementConfig { Item = "Iron", Amount = 50, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; PieceManager.Instance.AddPiece(val3); } public static void AddAsianPartition() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_asian_partition"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "FineWood", Amount = 50, Recover = true }, new RequirementConfig { Item = "Coins", Amount = 50, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; PieceManager.Instance.AddPiece(val3); } public static void AddBambooPlants() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown GameObject val = RavenwoodAsiaPlugin.magicBundle.LoadAsset<GameObject>("mm_bamboo_plants"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "Ravenwood-Asia"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1] { new RequirementConfig { Item = "Wood", Amount = 25, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; PieceManager.Instance.AddPiece(val3); } } [BepInPlugin("MagicMike.RavenwoodAsia", "RavenwoodAsia", "1.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] public class RavenwoodAsiaPlugin : BaseUnityPlugin { public const string PluginName = "RavenwoodAsia"; public const string PluginVersion = "1.0.1"; public const string PluginAuthor = "MagicMike"; public const string PluginGUID = "MagicMike.RavenwoodAsia"; public static AssetBundle magicBundle; private void Awake() { Game.isModded = true; LoadBundle(); PrefabManager.OnVanillaPrefabsAvailable += LoadRavenwoodAsia; } private void LoadBundle() { try { magicBundle = AssetUtils.LoadAssetBundleFromResources("ravenwoodasia", Assembly.GetExecutingAssembly()); } catch (Exception ex) { Logger.LogError((object)("Exception caught while loading bundle: " + ex.Message)); } } private void LoadRavenwoodAsia() { try { AddAsia.LoadPieces(); } catch (Exception ex) { Logger.LogError((object)("Exception caught while loading Asia Pieces: " + ex.Message)); } finally { PrefabManager.OnVanillaPrefabsAvailable -= LoadRavenwoodAsia; } } } }