Changelog for SuperWax Mod
5.2.0
- Major fixes & improvements.
- Now adds MaxHealth = 10 and MaxStamina = 42 if you eat it (well, as you’re eating twice the amount of honey.. should give a bit more stats)
- Now properly stacks with Honey.
- Fixed “does not need repairs” bug.
- Increased raycast distance to 15f (better detection on distant pieces or awkward angles, should now work properly with rotations mods).
- Added clear feedback message when the player has no Beewax in the inventory.
- Minor robustness improvements (raycast miss is now handled correctly, no more silent failures).
5.1.0 (Latest, model patch)
- Added custom model for Beewax! ngl, i almost gave up lmao
- Shine/metallic effect reduced by half (remember that you can config it)
5.0.1
- Added screenshots on thunderstore page
5.0.0
- Added support for CoreWood structures (e.g., corewood beams, poles).
- Minor fixes to shine application on waxed pieces.
- Improved code cleanup and performance.
- Centered success or fail message when applying the Wax for better visibility.
- No new 3D model yet.
4.3.6
- Added BepInEx config file for shine glossiness, metallic, and recipe costs.
- Embedded icon loading fixed (no upside-down or color issues).
- Initial Thunderstore release.
4.3.5
- Fixed FPS issues with shine effect (now applies once).
- VFX/SFX on wax application.
Older Versions
- Initial development: Waxing logic, roof protection, persistence.