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MagicStaffTweakerClientOnly

Client-only tuning for Valheim's vanilla magic staffs: costs, damage, summon health, summons per cast, and a local Dead Raiser summon-count bypass.

What's new in 2.2.6

Fixed ordinary wild animals inheriting Spirit Caller summon health. This bug could give a naturally spawned zero-star wolf 1,500 HP instead of its normal 80 HP. Summon tuning now checks each creature's exact identity and excludes unrelated wild creatures.

The user confirmed the client-only fix working in game. Existing configuration settings are preserved.

Installation and updates

Install this edition on your client through Thunderstore Mod Manager or r2modman. It does not synchronize settings with a server. Use the separate MagicStaffTweaker server-required edition for synchronized settings. Install only one edition at a time.

For manual installation, place both MagicStaffTweaker.dll and MagicStaffTweaker.Core.dll in one folder under BepInEx/plugins. Replace both DLLs together, remove duplicate active copies of older editions, and restart Valheim.

Requires BepInExPack Valheim and Jötunn, as listed in the package manifest.

Configuration

Launch once to generate BepInEx/config/com.magicstafftweaker.client.cfg. Settings are grouped by staff. Keep your existing configuration when updating; the plugin identity and configuration keys are unchanged.

Features

  • Staff-specific cost, projectile and damage controls.
  • Outgoing staff damage scaling and an AOE fallback without multiplying inherited damage twice.
  • Summon Health defaults and Reset use vanilla summon health; positive custom values are preserved.
  • Saved settings persist through restarts; only missing keys receive defaults.
  • Hidden settings do not override skeleton movement, and shared summon weapon damage does not compound across equips.
  • Summons Per Cast (1–20, default 1) for Dead Raiser, Trollstav, Staff of the Wild and Spirit Caller.
  • Ignore Dead Raiser Level Limit (default off) bypasses staff-quality and Blood Magic count limits for locally owned skeletons following your player. Strength and star scaling are retained. Switching it off restores normal enforcement.

Use freshly summoned creatures to test health or movement changes. Summons Per Cast requests a count; placement and ordinary active limits can still affect the result.

Multiplayer behavior

Settings remain local. Summons and persistent effects may be controlled by another client. Ownership changes, PvP checks, resistances and other mods can affect results. The local bypass does not enforce a shared server policy or guarantee identical behavior on other clients.

Existing affected creatures

Animals already saved with inflated health may retain their saved values; this update does not rewrite world saves. Check a newly spawned wild animal after restarting.

Compatibility and validation

Built against Valheim 1.0.17 with Jötunn 2.30.2. Future game updates may require a mod update.

The client build and 59 existing client checks passed, along with 64 creature-isolation regression checks. The isolation checks use synthetic object graphs rather than live game simulation. The user confirmed this client-only fix working in game; comprehensive multiplayer and all-staff testing has not been independently performed.

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