Decompiled source of Dungeon Splitter v1.6.0

DungeonSplitter.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("DungeonSplitter")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+6392a0f7e30095b66aa95d27c39fcad01843c745")]
[assembly: AssemblyProduct("DungeonSplitter")]
[assembly: AssemblyTitle("DungeonSplitter")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DungeonSplitter
{
	[BepInPlugin("dungeon_splitter", "Dungeon Splitter", "1.6")]
	public class DungeonSplitter : BaseUnityPlugin
	{
		public const string GUID = "dungeon_splitter";

		public const string NAME = "Dungeon Splitter";

		public const string VERSION = "1.6";

		public static ConfigEntry<string> configAlwaysSend;

		public static ConfigEntry<float> configDungeonHeight;

		public static float DungeonHeight => configDungeonHeight.Value;

		public void Awake()
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			configAlwaysSend = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Always send", "", "List of object ids that are always sent to clients. Separate with commas.");
			configAlwaysSend.SettingChanged += delegate
			{
				DungeonPrefabs.Postfix();
			};
			configDungeonHeight = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Dungeon height", 1500f, "Height at which the dungeon starts.");
			SetupWatcher();
			new Harmony("dungeon_splitter").PatchAll();
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Path.GetDirectoryName(((BaseUnityPlugin)this).Config.ConfigFilePath), Path.GetFileName(((BaseUnityPlugin)this).Config.ConfigFilePath));
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(((BaseUnityPlugin)this).Config.ConfigFilePath))
			{
				return;
			}
			try
			{
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				Debug.LogWarning((object)"Failed to reload config file");
			}
		}
	}
	[HarmonyPatch(typeof(ZDOMan), "CreateSyncList")]
	public class CreateSyncList
	{
		private static void Prefix(ZDOPeer peer)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			StateManager.Check(peer.m_peer.m_refPos);
			FindObjects.IsSending = true;
		}
	}
	[HarmonyPatch(typeof(ZDOMan), "ReleaseNearbyZDOS")]
	public class ReleaseNearbyZDOS
	{
		private static bool Prefix(ZDOMan __instance, Vector3 refPosition, long uid)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			StateManager.Check(refPosition);
			FindObjects.IsSending = false;
			Vector2i zone = ZoneSystem.GetZone(refPosition);
			int activeArea = ZoneSystem.instance.m_activeArea;
			int num = zone.x - activeArea;
			int num2 = zone.y - activeArea;
			int num3 = zone.x + activeArea;
			int num4 = zone.y + activeArea;
			Vector2i val = default(Vector2i);
			for (int i = num; i <= num3; i++)
			{
				for (int j = num2; j <= num4; j++)
				{
					((Vector2i)(ref val))..ctor(i, j);
					int num5 = __instance.SectorToIndex(val);
					List<ZDO> value;
					if (num5 >= 0)
					{
						if (__instance.m_objectsBySector[num5] != null)
						{
							Process(__instance, __instance.m_objectsBySector[num5], val, uid);
						}
					}
					else if (__instance.m_objectsByOutsideSector.TryGetValue(val, out value))
					{
						Process(__instance, value, val, uid);
					}
				}
			}
			return false;
		}

		private static void Process(ZDOMan zm, List<ZDO> objects, Vector2i zone, long uid)
		{
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			foreach (ZDO @object in objects)
			{
				if (!@object.Persistent)
				{
					continue;
				}
				bool flag = @object.m_position.y >= DungeonSplitter.DungeonHeight;
				bool flag2 = (flag ? StateManager.InDungeon : StateManager.OnGround);
				if (@object.GetOwner() == uid)
				{
					if (!flag2 || !ZNetScene.InActiveArea(@object.GetSector(), zone))
					{
						@object.SetOwner(0L);
					}
				}
				else if (flag2 && (!@object.HasOwner() || !IsInPeerSameLevel(zm, flag, @object.GetOwner()) || !zm.IsInPeerActiveArea(@object.GetSector(), @object.GetOwner())) && ZNetScene.InActiveArea(@object.GetSector(), zone))
				{
					@object.SetOwner(uid);
				}
			}
		}

		private static bool IsInPeerSameLevel(ZDOMan zm, bool inDungeon, long uid)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			if (uid == zm.m_sessionID)
			{
				return ZNet.instance.GetReferencePosition().y >= DungeonSplitter.DungeonHeight == inDungeon;
			}
			ZNetPeer peer = ZNet.instance.GetPeer(uid);
			if (peer != null)
			{
				return peer.m_refPos.y >= DungeonSplitter.DungeonHeight == inDungeon;
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(ZNetScene), "CreateDestroyObjects")]
	public class CreateDestroyObjects
	{
		private static double LastCheck;

		private static bool AnyNearby;

		private static void Prefix()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)Player.m_localPlayer))
			{
				return;
			}
			double netTime = ZNet.instance.m_netTime;
			Vector3 pos = ZNet.instance.GetReferencePosition();
			if (netTime - LastCheck > 5.0)
			{
				LastCheck = netTime;
				AnyNearby = ZNet.instance.GetPeers().Any((ZNetPeer peer) => peer.IsReady() && Utils.DistanceXZ(peer.m_refPos, pos) < 300f);
			}
			if (AnyNearby)
			{
				StateManager.CheckForRemove(pos);
			}
			else
			{
				StateManager.Check(pos);
			}
			FindObjects.IsSending = false;
		}
	}
	[HarmonyPatch(typeof(ZNetScene), "IsAreaReady")]
	public class IsAreaReady
	{
		private static void Prefix(Vector3 point)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			StateManager.Check(point);
			FindObjects.IsSending = false;
		}
	}
	[HarmonyPatch(typeof(ZDOMan), "FindObjects")]
	public class FindObjects
	{
		public static HashSet<int> AlwaysSend = new HashSet<int>();

		public static HashSet<int> AlwaysLoad = new HashSet<int>();

		public static bool IsSending;

		private static bool Prefix(ZDOMan __instance, Vector2i sector, List<ZDO> objects)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			int num = __instance.SectorToIndex(sector);
			List<ZDO> value;
			if (num >= 0)
			{
				if (__instance.m_objectsBySector[num] != null)
				{
					objects.AddRange(__instance.m_objectsBySector[num].Where(IsOk).ToList());
					return false;
				}
			}
			else if (__instance.m_objectsByOutsideSector.TryGetValue(sector, out value))
			{
				objects.AddRange(value.Where(IsOk).ToList());
			}
			return false;
		}

		public static bool IsOk(ZDO zdo)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			if (!AlwaysLoad.Contains(zdo.m_prefab) && !StateManager.IsSameLevel(zdo.m_position))
			{
				if (IsSending)
				{
					return AlwaysSend.Contains(zdo.m_prefab);
				}
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(ZDOMan), "FindDistantObjects")]
	public class FindDistantObjects
	{
		private static bool Prefix(ZDOMan __instance, Vector2i sector, List<ZDO> objects)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			int num = __instance.SectorToIndex(sector);
			if (num >= 0)
			{
				List<ZDO> list = __instance.m_objectsBySector[num];
				if (list == null)
				{
					return false;
				}
				objects.AddRange(list.Where((ZDO zdo) => zdo.Distant && StateManager.IsSameLevel(zdo.m_position)).ToList());
				return false;
			}
			if (__instance.m_objectsByOutsideSector.TryGetValue(sector, out var value))
			{
				objects.AddRange(value.Where((ZDO zdo) => zdo.Distant && StateManager.IsSameLevel(zdo.m_position)).ToList());
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(ZoneSystem), "Start")]
	public class DungeonPrefabs
	{
		public static int ProxyHash = StringExtensionMethods.GetStableHashCode("LocationProxy");

		public static int PlayerHash = StringExtensionMethods.GetStableHashCode("Player");

		public static void Postfix()
		{
			FindObjects.AlwaysLoad = (from prefab in ZNetScene.instance.m_namedPrefabs.Values
				where Object.op_Implicit((Object)(object)prefab.GetComponentInChildren<Teleport>())
				select StringExtensionMethods.GetStableHashCode(((Object)prefab).name)).ToHashSet();
			FindObjects.AlwaysLoad.Add(ProxyHash);
			FindObjects.AlwaysSend = (from prefab in ZNetScene.instance.m_namedPrefabs.Values
				where Object.op_Implicit((Object)(object)prefab.GetComponent<DungeonGenerator>())
				select StringExtensionMethods.GetStableHashCode(((Object)prefab).name)).ToHashSet();
			foreach (string item in from str in DungeonSplitter.configAlwaysSend.Value.Split(new char[1] { ',' })
				select str.Trim() into str
				where !string.IsNullOrEmpty(str)
				select str)
			{
				FindObjects.AlwaysSend.Add(StringExtensionMethods.GetStableHashCode(item));
			}
			FindObjects.AlwaysSend.Add(PlayerHash);
		}
	}
	public class StateManager
	{
		public static bool InDungeon;

		public static bool OnGround;

		public static double LastDungeon;

		public static double LastGround;

		private const double Delay = 2.5;

		public static bool IsSameLevel(Vector3 pos)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			if (!(pos.y >= DungeonSplitter.DungeonHeight))
			{
				return OnGround;
			}
			return InDungeon;
		}

		public static void Check(Vector3 pos)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			OnGround = !(InDungeon = pos.y >= DungeonSplitter.DungeonHeight);
		}

		public static void CheckForRemove(Vector3 pos)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			bool num = pos.y >= DungeonSplitter.DungeonHeight;
			double netTime = ZNet.instance.m_netTime;
			if (num)
			{
				InDungeon = true;
				LastDungeon = netTime;
				OnGround = netTime - LastGround <= 2.5;
			}
			else
			{
				OnGround = true;
				LastGround = netTime;
				InDungeon = netTime - LastDungeon <= 2.5;
			}
		}
	}
}